X-Git-Url: https://git.josue.xyz/?a=blobdiff_plain;f=.local%2Finclude%2Fpython3.9%2Fpygame%2F_pygame.h;fp=.local%2Finclude%2Fpython3.9%2Fpygame%2F_pygame.h;h=95f512775f8723d9975c850a85bb8f337cb3a6eb;hb=3c06164f15bd10aed7d66b6314764a2961a14762;hp=0000000000000000000000000000000000000000;hpb=0e9c3ceb40901f4d44981c1376cb9e23a248e006;p=dotfiles%2F.git diff --git a/.local/include/python3.9/pygame/_pygame.h b/.local/include/python3.9/pygame/_pygame.h new file mode 100644 index 00000000..95f51277 --- /dev/null +++ b/.local/include/python3.9/pygame/_pygame.h @@ -0,0 +1,350 @@ +/* + pygame - Python Game Library + Copyright (C) 2000-2001 Pete Shinners + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Pete Shinners + pete@shinners.org +*/ + +/* This will use PYGAMEAPI_EXTERN_SLOTS instead + * of PYGAMEAPI_DEFINE_SLOTS for base modules. + */ +#ifndef _PYGAME_INTERNAL_H +#define _PYGAME_INTERNAL_H + +#include "pgplatform.h" +/* + If PY_SSIZE_T_CLEAN is defined before including Python.h, length is a + Py_ssize_t rather than an int for all # variants of formats (s#, y#, etc.) +*/ +#define PY_SSIZE_T_CLEAN +#include +#include + +/* IS_SDLv1 is 1 if SDL 1.x.x, 0 otherwise */ +/* IS_SDLv2 is 1 if at least SDL 2.0.0, 0 otherwise */ +#if (SDL_VERSION_ATLEAST(2, 0, 0)) +#define IS_SDLv2 1 +#define IS_SDLv1 0 +#else +#define IS_SDLv2 0 +#define IS_SDLv1 1 +#endif + +/*#if IS_SDLv1 && PG_MAJOR_VERSION >= 2 +#error pygame 2 requires SDL 2 +#endif*/ + +#if IS_SDLv2 +/* SDL 1.2 constants removed from SDL 2 */ +typedef enum { + SDL_HWSURFACE = 0, + SDL_RESIZABLE = SDL_WINDOW_RESIZABLE, + SDL_ASYNCBLIT = 0, + SDL_OPENGL = SDL_WINDOW_OPENGL, + SDL_OPENGLBLIT = 0, + SDL_ANYFORMAT = 0, + SDL_HWPALETTE = 0, + SDL_DOUBLEBUF = 0, + SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN, + SDL_HWACCEL = 0, + SDL_SRCCOLORKEY = 0, + SDL_RLEACCELOK = 0, + SDL_SRCALPHA = 0, + SDL_NOFRAME = SDL_WINDOW_BORDERLESS, + SDL_GL_SWAP_CONTROL = 0, + TIMER_RESOLUTION = 0 +} PygameVideoFlags; + +/* the wheel button constants were removed from SDL 2 */ +typedef enum { + PGM_BUTTON_LEFT = SDL_BUTTON_LEFT, + PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT, + PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE, + PGM_BUTTON_WHEELUP = 4, + PGM_BUTTON_WHEELDOWN = 5, + PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2, + PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2, + PGM_BUTTON_KEEP = 0x80 +} PygameMouseFlags; + +typedef enum { + /* Any SDL_* events here are for backward compatibility. */ + SDL_NOEVENT = 0, + + SDL_ACTIVEEVENT = SDL_USEREVENT, + SDL_VIDEORESIZE, + SDL_VIDEOEXPOSE, + + PGE_MIDIIN, + PGE_MIDIOUT, + PGE_KEYREPEAT, /* Special internal pygame event, for managing key-presses */ + + /* DO NOT CHANGE THE ORDER OF EVENTS HERE */ + PGE_WINDOWSHOWN, + PGE_WINDOWHIDDEN, + PGE_WINDOWEXPOSED, + PGE_WINDOWMOVED, + PGE_WINDOWRESIZED, + PGE_WINDOWSIZECHANGED, + PGE_WINDOWMINIMIZED, + PGE_WINDOWMAXIMIZED, + PGE_WINDOWRESTORED, + PGE_WINDOWENTER, + PGE_WINDOWLEAVE, + PGE_WINDOWFOCUSGAINED, + PGE_WINDOWFOCUSLOST, + PGE_WINDOWCLOSE, + PGE_WINDOWTAKEFOCUS, + PGE_WINDOWHITTEST, + + /* Here we define PGPOST_* events, events that act as a one-to-one + * proxy for SDL events (and some extra events too!), the proxy is used + * internally when pygame users use event.post() + * + * Thankfully, SDL2 provides over 8000 userevents, so theres no need + * to worry about wasting userevent space. + * + * IMPORTANT NOTE: Do not post events directly with these proxy types, + * use the appropriate functions in event.c, that handle these proxy + * events for you. + * Proxy events are for internal use only */ + PGPOST_EVENTBEGIN, /* mark start of proxy-events */ + PGPOST_ACTIVEEVENT = PGPOST_EVENTBEGIN, + PGPOST_AUDIODEVICEADDED, + PGPOST_AUDIODEVICEREMOVED, + PGPOST_CONTROLLERAXISMOTION, + PGPOST_CONTROLLERBUTTONDOWN, + PGPOST_CONTROLLERBUTTONUP, + PGPOST_CONTROLLERDEVICEADDED, + PGPOST_CONTROLLERDEVICEREMOVED, + PGPOST_CONTROLLERDEVICEREMAPPED, + PGPOST_DOLLARGESTURE, + PGPOST_DOLLARRECORD, + PGPOST_DROPFILE, + PGPOST_DROPTEXT, + PGPOST_DROPBEGIN, + PGPOST_DROPCOMPLETE, + PGPOST_FINGERMOTION, + PGPOST_FINGERDOWN, + PGPOST_FINGERUP, + PGPOST_KEYDOWN, + PGPOST_KEYUP, + PGPOST_JOYAXISMOTION, + PGPOST_JOYBALLMOTION, + PGPOST_JOYHATMOTION, + PGPOST_JOYBUTTONDOWN, + PGPOST_JOYBUTTONUP, + PGPOST_JOYDEVICEADDED, + PGPOST_JOYDEVICEREMOVED, + PGPOST_MIDIIN, + PGPOST_MIDIOUT, + PGPOST_MOUSEMOTION, + PGPOST_MOUSEBUTTONDOWN, + PGPOST_MOUSEBUTTONUP, + PGPOST_MOUSEWHEEL, + PGPOST_MULTIGESTURE, + PGPOST_NOEVENT, + PGPOST_QUIT, + PGPOST_SYSWMEVENT, + PGPOST_TEXTEDITING, + PGPOST_TEXTINPUT, + PGPOST_VIDEORESIZE, + PGPOST_VIDEOEXPOSE, + PGPOST_WINDOWSHOWN, + PGPOST_WINDOWHIDDEN, + PGPOST_WINDOWEXPOSED, + PGPOST_WINDOWMOVED, + PGPOST_WINDOWRESIZED, + PGPOST_WINDOWSIZECHANGED, + PGPOST_WINDOWMINIMIZED, + PGPOST_WINDOWMAXIMIZED, + PGPOST_WINDOWRESTORED, + PGPOST_WINDOWENTER, + PGPOST_WINDOWLEAVE, + PGPOST_WINDOWFOCUSGAINED, + PGPOST_WINDOWFOCUSLOST, + PGPOST_WINDOWCLOSE, + PGPOST_WINDOWTAKEFOCUS, + PGPOST_WINDOWHITTEST, + + PGE_USEREVENT, /* this event must stay in this position only */ + + PG_NUMEVENTS = SDL_LASTEVENT /* Not an event. Indicates end of user events. */ +} PygameEventCode; + +typedef enum { + SDL_APPFOCUSMOUSE, + SDL_APPINPUTFOCUS, + SDL_APPACTIVE +} PygameAppCode; + +/* Surface flags: based on SDL 1.2 flags */ +typedef enum { + PGS_SWSURFACE = 0x00000000, + PGS_HWSURFACE = 0x00000001, + PGS_ASYNCBLIT = 0x00000004, + + PGS_ANYFORMAT = 0x10000000, + PGS_HWPALETTE = 0x20000000, + PGS_DOUBLEBUF = 0x40000000, + PGS_FULLSCREEN = 0x80000000, + PGS_SCALED = 0x00000200, + + PGS_OPENGL = 0x00000002, + PGS_OPENGLBLIT = 0x0000000A, + PGS_RESIZABLE = 0x00000010, + PGS_NOFRAME = 0x00000020, + PGS_SHOWN = 0x00000040, /* Added from SDL 2 */ + PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */ + + PGS_HWACCEL = 0x00000100, + PGS_SRCCOLORKEY = 0x00001000, + PGS_RLEACCELOK = 0x00002000, + PGS_RLEACCEL = 0x00004000, + PGS_SRCALPHA = 0x00010000, + PGS_PREALLOC = 0x01000000 +} PygameSurfaceFlags; + +#else /* IS_SDLv2 */ + +/* To maintain SDL 1.2 build support. */ +#define PGE_USEREVENT SDL_USEREVENT +#define PG_NUMEVENTS SDL_NUMEVENTS +#define PGPOST_EVENTBEGIN 0 +/* These midi events were originally defined in midi.py. + * Note: They are outside the SDL_USEREVENT/SDL_NUMEVENTS event range for + * SDL 1.2. */ +#define PGE_MIDIIN PGE_USEREVENT + 10 +#define PGE_MIDIOUT PGE_USEREVENT + 11 +#endif /* IS_SDLv1 */ + +//TODO Implement check below in a way that does not break CI +/* New buffer protocol (PEP 3118) implemented on all supported Py versions. +#if !defined(Py_TPFLAGS_HAVE_NEWBUFFER) +#error No support for PEP 3118/Py_TPFLAGS_HAVE_NEWBUFFER. Please use a supported Python version. +#endif */ + +#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL) +#define DEL_ATTR_NOT_SUPPORTED_CHECK(name, value) \ + do { \ + if (!value) { \ + if (name) { \ + PyErr_Format(PyExc_AttributeError, \ + "Cannot delete attribute %s", \ + name); \ + } else { \ + PyErr_SetString(PyExc_AttributeError, \ + "Cannot delete attribute"); \ + } \ + return -1; \ + } \ + } while (0) + +/* + * Initialization checks + */ + +#define VIDEO_INIT_CHECK() \ + if (!SDL_WasInit(SDL_INIT_VIDEO)) \ + return RAISE(pgExc_SDLError, "video system not initialized") + +#define CDROM_INIT_CHECK() \ + if (!SDL_WasInit(SDL_INIT_CDROM)) \ + return RAISE(pgExc_SDLError, "cdrom system not initialized") + +#define JOYSTICK_INIT_CHECK() \ + if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \ + return RAISE(pgExc_SDLError, "joystick system not initialized") + +/* thread check */ +#ifdef WITH_THREAD +#define PG_CHECK_THREADS() (1) +#else /* ~WITH_THREAD */ +#define PG_CHECK_THREADS() \ + (RAISE(PyExc_NotImplementedError, \ + "Python built without thread support")) +#endif /* ~WITH_THREAD */ + +#define PyType_Init(x) (((x).ob_type) = &PyType_Type) + +/* + * event module internals + */ +struct pgEventObject { + PyObject_HEAD int type; + PyObject *dict; +}; + +/* + * surflock module internals + */ +typedef struct { + PyObject_HEAD PyObject *surface; + PyObject *lockobj; + PyObject *weakrefs; +} pgLifetimeLockObject; + +/* + * surface module internals + */ +struct pgSubSurface_Data { + PyObject *owner; + int pixeloffset; + int offsetx, offsety; +}; + +/* + * color module internals + */ +struct pgColorObject { + PyObject_HEAD + Uint8 data[4]; + Uint8 len; +}; + +/* + * include public API + */ +#include "include/_pygame.h" + +#include "pgimport.h" + +/* Slot counts. + * Remember to keep these constants up to date. + */ + +#define PYGAMEAPI_RECT_NUMSLOTS 5 +#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2 +#define PYGAMEAPI_DISPLAY_NUMSLOTS 2 +#define PYGAMEAPI_SURFACE_NUMSLOTS 4 +#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8 +#define PYGAMEAPI_RWOBJECT_NUMSLOTS 6 +#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2 +#define PYGAMEAPI_COLOR_NUMSLOTS 5 +#define PYGAMEAPI_MATH_NUMSLOTS 2 +#define PYGAMEAPI_CDROM_NUMSLOTS 2 + +#if PG_API_VERSION == 1 +#define PYGAMEAPI_BASE_NUMSLOTS 19 +#define PYGAMEAPI_EVENT_NUMSLOTS 4 +#else /* PG_API_VERSION == 2 */ +#define PYGAMEAPI_BASE_NUMSLOTS 24 +#define PYGAMEAPI_EVENT_NUMSLOTS 6 +#endif /* PG_API_VERSION == 2 */ + +#endif /* _PYGAME_INTERNAL_H */