X-Git-Url: https://git.josue.xyz/?p=VSoRC%2F.git;a=blobdiff_plain;f=node_modules%2Fnode-pty%2Fdeps%2Fwinpty%2Fmisc%2Ffont-notes.txt;fp=node_modules%2Fnode-pty%2Fdeps%2Fwinpty%2Fmisc%2Ffont-notes.txt;h=d4e36d8e25d53fcd5d29a018bc69e1cb0c5df383;hp=0000000000000000000000000000000000000000;hb=e79e4a5a87f3e84f7c1777f10a954453a69bf540;hpb=4339da12467b75fb8b6ca831f4bf0081c485ed2c diff --git a/node_modules/node-pty/deps/winpty/misc/font-notes.txt b/node_modules/node-pty/deps/winpty/misc/font-notes.txt new file mode 100644 index 0000000..d4e36d8 --- /dev/null +++ b/node_modules/node-pty/deps/winpty/misc/font-notes.txt @@ -0,0 +1,300 @@ +================================================================== +Notes regarding fonts, code pages, and East Asian character widths +================================================================== + + +Registry settings +================= + + * There are console registry settings in `HKCU\Console`. That key has many + default settings (e.g. the default font settings) and also per-app subkeys + for app-specific overrides. + + * It is possible to override the code page with an app-specific setting. + + * There are registry settings in + `HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Console`. In particular, + the `TrueTypeFont` subkey has a list of suitable font names associated with + various CJK code pages, as well as default font names. + + * There are two values in `HKLM\SYSTEM\CurrentControlSet\Control\Nls\CodePage` + that specify the current code pages -- `OEMCP` and `ACP`. Setting the + system locale via the Control Panel's "Region" or "Language" dialogs seems + to change these code page values. + + +Console fonts +============= + + * The `FontFamily` field of `CONSOLE_FONT_INFOEX` has two parts: + - The high four bits can be exactly one of the `FF_xxxx` font families: + FF_DONTCARE(0x00) + FF_ROMAN(0x10) + FF_SWISS(0x20) + FF_MODERN(0x30) + FF_SCRIPT(0x40) + FF_DECORATIVE(0x50) + - The low four bits are a bitmask: + TMPF_FIXED_PITCH(1) -- actually means variable pitch + TMPF_VECTOR(2) + TMPF_TRUETYPE(4) + TMPF_DEVICE(8) + + * Each console has its own independent console font table. The current font + is identified with an index into this table. The size of the table is + returned by the undocumented `GetNumberOfConsoleFonts` API. It is apparently + possible to get the table size without this API, by instead calling + `GetConsoleFontSize` on each nonnegative index starting with 0 until the API + fails by returning (0, 0). + + * The font table grows dynamically. Each time the console is configured with + a previously-unused (FaceName, Size) combination, two entries are added to + the font table -- one with normal weight and one with bold weight. Fonts + added this way are always TrueType fonts. + + * Initially, the font table appears to contain only raster fonts. For + example, on an English Windows 8 installation, here is the initial font + table: + font 0: 4x6 + font 1: 6x8 + font 2: 8x8 + font 3: 16x8 + font 4: 5x12 + font 5: 7x12 + font 6: 8x12 -- the current font + font 7: 16x12 + font 8: 12x16 + font 9: 10x18 + `GetNumberOfConsoleFonts` returns 10, and this table matches the raster font + sizes according to the console properties dialog. + + * With a Japanese or Chinese locale, the initial font table appears to contain + the sizes applicable to both the East Asian raster font, as well as the + sizes for the CP437/CP1252 raster font. + + * The index passed to `SetCurrentConsoleFontEx` apparently has no effect. + The undocumented `SetConsoleFont` API, however, accepts *only* a font index, + and on Windows 8 English, it switches between all 10 fonts, even font index + #0. + + * If the index passed to `SetConsoleFont` identifies a Raster Font + incompatible with the current code page, then another Raster Font is + activated. + + * Passing "Terminal" to `SetCurrentConsoleFontEx` seems to have no effect. + Perhaps relatedly, `SetCurrentConsoleFontEx` does not fail if it is given a + bogus `FaceName`. Some font is still chosen and activated. Passing a face + name and height seems to work reliably, modulo the CP936 issue described + below. + + +Console fonts and code pages +============================ + + * On an English Windows installation, the default code page is 437, and it + cannot be set to 932 (Shift-JIS). (The API call fails.) Changing the + system locale to "Japanese (Japan)" using the Region/Language dialog + changes the default CP to 932 and permits changing the console CP between + 437 and 932. + + * A console has both an input code page and an output code page + (`{Get,Set}ConsoleCP` and `{Get,Set}ConsoleOutputCP`). I'm not going to + distinguish between the two for this document; presumably only the output + CP matters. The code page can change while the console is open, e.g. + by running `mode con: cp select={932,437,1252}` or by calling + `SetConsoleOutputCP`. + + * The current code page restricts which TrueType fonts and which Raster Font + sizes are available in the console properties dialog. This can change + while the console is open. + + * Changing the code page almost(?) always changes the current console font. + So far, I don't know how the new font is chosen. + + * With a CP of 932, the only TrueType font available in the console properties + dialog is "MS Gothic", displayed as "MS ゴシック". It is still possible to + use the English-default TrueType console fonts, Lucida Console and Consolas, + via `SetCurrentConsoleFontEx`. + + * When using a Raster Font and CP437 or CP1252, writing a UTF-16 codepoint not + representable in the code page instead writes a question mark ('?') to the + console. This conversion does not apply with a TrueType font, nor with the + Raster Font for CP932 or CP936. + + +ReadConsoleOutput and double-width characters +============================================== + + * With a Raster Font active, when `ReadConsoleOutputW` reads two cells of a + double-width character, it fills only a single `CHAR_INFO` structure. The + unused trailing `CHAR_INFO` structures are zero-filled. With a TrueType + font active, `ReadConsoleOutputW` instead fills two `CHAR_INFO` structures, + the first marked with `COMMON_LVB_LEADING_BYTE` and the second marked with + `COMMON_LVB_TRAILING_BYTE`. The flag is a misnomer--there aren't two + *bytes*, but two cells, and they have equal `CHAR_INFO.Char.UnicodeChar` + values. + + * `ReadConsoleOutputA`, on the other hand, reads two `CHAR_INFO` cells, and + if the UTF-16 value can be represented as two bytes in the ANSI/OEM CP, then + the two bytes are placed in the two `CHAR_INFO.Char.AsciiChar` values, and + the `COMMON_LVB_{LEADING,TRAILING}_BYTE` values are also used. If the + codepoint isn't representable, I don't remember what happens -- I think the + `AsciiChar` values take on an invalid marker. + + * Reading only one cell of a double-width character reads a space (U+0020) + instead. Raster-vs-TrueType and wide-vs-ANSI do not matter. + - XXX: what about attributes? Can a double-width character have mismatched + color attributes? + - XXX: what happens when writing to just one cell of a double-width + character? + + +Default Windows fonts for East Asian languages +============================================== +CP932 / Japanese: "MS ゴシック" (MS Gothic) +CP936 / Chinese Simplified: "新宋体" (SimSun) + + +Unreliable character width (half-width vs full-width) +===================================================== + +The half-width vs full-width status of a codepoint depends on at least these variables: + * OS version (Win10 legacy and new modes are different versions) + * system locale (English vs Japanese vs Chinese Simplified vs Chinese Traditional, etc) + * code page (437 vs 932 vs 936, etc) + * raster vs TrueType (Terminal vs MS Gothic vs SimSun, etc) + * font size + * rendered-vs-model (rendered width can be larger or smaller than model width) + +Example 1: U+2014 (EM DASH): East_Asian_Width: Ambiguous +-------------------------------------------------------- + rendered modeled +CP932: Win7/8 Raster Fonts half half +CP932: Win7/8 Gothic 14/15px half full +CP932: Win7/8 Consolas 14/15px half full +CP932: Win7/8 Lucida Console 14px half full +CP932: Win7/8 Lucida Console 15px half half +CP932: Win10New Raster Fonts half half +CP932: Win10New Gothic 14/15px half half +CP932: Win10New Consolas 14/15px half half +CP932: Win10New Lucida Console 14/15px half half + +CP936: Win7/8 Raster Fonts full full +CP936: Win7/8 SimSun 14px full full +CP936: Win7/8 SimSun 15px full half +CP936: Win7/8 Consolas 14/15px half full +CP936: Win10New Raster Fonts full full +CP936: Win10New SimSum 14/15px full full +CP936: Win10New Consolas 14/15px half half + +Example 2: U+3044 (HIRAGANA LETTER I): East_Asian_Width: Wide +------------------------------------------------------------- + rendered modeled +CP932: Win7/8/10N Raster Fonts full full +CP932: Win7/8/10N Gothic 14/15px full full +CP932: Win7/8/10N Consolas 14/15px half(*2) full +CP932: Win7/8/10N Lucida Console 14/15px half(*3) full + +CP936: Win7/8/10N Raster Fonts full full +CP936: Win7/8/10N SimSun 14/15px full full +CP936: Win7/8/10N Consolas 14/15px full full + +Example 3: U+30FC (KATAKANA-HIRAGANA PROLONGED SOUND MARK): East_Asian_Width: Wide +---------------------------------------------------------------------------------- + rendered modeled +CP932: Win7 Raster Fonts full full +CP932: Win7 Gothic 14/15px full full +CP932: Win7 Consolas 14/15px half(*2) full +CP932: Win7 Lucida Console 14px half(*3) full +CP932: Win7 Lucida Console 15px half(*3) half +CP932: Win8 Raster Fonts full full +CP932: Win8 Gothic 14px full half +CP932: Win8 Gothic 15px full full +CP932: Win8 Consolas 14/15px half(*2) full +CP932: Win8 Lucida Console 14px half(*3) full +CP932: Win8 Lucida Console 15px half(*3) half +CP932: Win10New Raster Fonts full full +CP932: Win10New Gothic 14/15px full full +CP932: Win10New Consolas 14/15px half(*2) half +CP932: Win10New Lucida Console 14/15px half(*2) half + +CP936: Win7/8 Raster Fonts full full +CP936: Win7/8 SimSun 14px full full +CP936: Win7/8 SimSun 15px full half +CP936: Win7/8 Consolas 14px full full +CP936: Win7/8 Consolas 15px full half +CP936: Win10New Raster Fonts full full +CP936: Win10New SimSum 14/15px full full +CP936: Win10New Consolas 14/15px full full + +Example 4: U+4000 (CJK UNIFIED IDEOGRAPH-4000): East_Asian_Width: Wide +---------------------------------------------------------------------- + rendered modeled +CP932: Win7 Raster Fonts half(*1) half +CP932: Win7 Gothic 14/15px full full +CP932: Win7 Consolas 14/15px half(*2) full +CP932: Win7 Lucida Console 14px half(*3) full +CP932: Win7 Lucida Console 15px half(*3) half +CP932: Win8 Raster Fonts half(*1) half +CP932: Win8 Gothic 14px full half +CP932: Win8 Gothic 15px full full +CP932: Win8 Consolas 14/15px half(*2) full +CP932: Win8 Lucida Console 14px half(*3) full +CP932: Win8 Lucida Console 15px half(*3) half +CP932: Win10New Raster Fonts half(*1) half +CP932: Win10New Gothic 14/15px full full +CP932: Win10New Consolas 14/15px half(*2) half +CP932: Win10New Lucida Console 14/15px half(*2) half + +CP936: Win7/8 Raster Fonts full full +CP936: Win7/8 SimSun 14px full full +CP936: Win7/8 SimSun 15px full half +CP936: Win7/8 Consolas 14px full full +CP936: Win7/8 Consolas 15px full half +CP936: Win10New Raster Fonts full full +CP936: Win10New SimSum 14/15px full full +CP936: Win10New Consolas 14/15px full full + +(*1) Rendered as a half-width filled white box +(*2) Rendered as a half-width box with a question mark inside +(*3) Rendered as a half-width empty box +(!!) One of the only places in Win10New where rendered and modeled width disagree + + +Windows quirk: unreliable font heights with CP936 / Chinese Simplified +====================================================================== + +When I set the font to 新宋体 17px, using either the properties dialog or +`SetCurrentConsoleFontEx`, the height reported by `GetCurrentConsoleFontEx` is +not 17, but is instead 19. The same problem does not affect Raster Fonts, +nor have I seen the problem in the English or Japanese locales. I observed +this with Windows 7 and Windows 10 new mode. + +If I set the font using the facename, width, *and* height, then the +`SetCurrentConsoleFontEx` and `GetCurrentConsoleFontEx` values agree. If I +set the font using *only* the facename and height, then the two values +disagree. + + +Windows bug: GetCurrentConsoleFontEx is initially invalid +========================================================= + + - Assume there is no configured console font name in the registry. In this + case, the console defaults to a raster font. + - Open a new console and call the `GetCurrentConsoleFontEx` API. + - The `FaceName` field of the returned `CONSOLE_FONT_INFOEX` data + structure is incorrect. On Windows 7, 8, and 10, I observed that the + field was blank. On Windows 8, occasionally, it instead contained: + U+AE72 U+75BE U+0001 + The other fields of the structure all appeared correct: + nFont=6 dwFontSize=(8,12) FontFamily=0x30 FontWeight=400 + - The `FaceName` field becomes initialized easily: + - Open the console properties dialog and click OK. (Cancel is not + sufficient.) + - Call the undocumented `SetConsoleFont` with the current font table + index, which is 6 in the example above. + - It seems that the console uncritically accepts whatever string is + stored in the registry, including a blank string, and passes it on the + the `GetCurrentConsoleFontEx` caller. It is possible to get the console + to *write* a blank setting into the registry -- simply open the console + (default or app-specific) properties and click OK.