X-Git-Url: https://git.josue.xyz/?p=VSoRC%2F.git;a=blobdiff_plain;f=node_modules%2Fnode-pty%2Fdeps%2Fwinpty%2Fsrc%2Fagent%2FScraper.cc;fp=node_modules%2Fnode-pty%2Fdeps%2Fwinpty%2Fsrc%2Fagent%2FScraper.cc;h=21f9c67104ebf83c9b992a6069bbbdb3f4490764;hp=0000000000000000000000000000000000000000;hb=e79e4a5a87f3e84f7c1777f10a954453a69bf540;hpb=4339da12467b75fb8b6ca831f4bf0081c485ed2c diff --git a/node_modules/node-pty/deps/winpty/src/agent/Scraper.cc b/node_modules/node-pty/deps/winpty/src/agent/Scraper.cc new file mode 100644 index 0000000..21f9c67 --- /dev/null +++ b/node_modules/node-pty/deps/winpty/src/agent/Scraper.cc @@ -0,0 +1,699 @@ +// Copyright (c) 2011-2016 Ryan Prichard +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. + +#include "Scraper.h" + +#include + +#include + +#include +#include + +#include "../shared/WinptyAssert.h" +#include "../shared/winpty_snprintf.h" + +#include "ConsoleFont.h" +#include "Win32Console.h" +#include "Win32ConsoleBuffer.h" + +namespace { + +template +T constrained(T min, T val, T max) { + ASSERT(min <= max); + return std::min(std::max(min, val), max); +} + +} // anonymous namespace + +Scraper::Scraper( + Win32Console &console, + Win32ConsoleBuffer &buffer, + std::unique_ptr terminal, + Coord initialSize) : + m_console(console), + m_terminal(std::move(terminal)), + m_ptySize(initialSize) +{ + m_consoleBuffer = &buffer; + + resetConsoleTracking(Terminal::OmitClear, buffer.windowRect().top()); + + m_bufferData.resize(BUFFER_LINE_COUNT); + + // Setup the initial screen buffer and window size. + // + // Use SetConsoleWindowInfo to shrink the console window as much as + // possible -- to a 1x1 cell at the top-left. This call always succeeds. + // Prior to the new Windows 10 console, it also actually resizes the GUI + // window to 1x1 cell. Nevertheless, even though the GUI window can + // therefore be narrower than its minimum, calling + // SetConsoleScreenBufferSize with a 1x1 size still fails. + // + // While the small font intends to support large buffers, a user could + // still hit a limit imposed by their monitor width, so cap the new window + // size to GetLargestConsoleWindowSize(). + setSmallFont(buffer.conout(), initialSize.X, m_console.isNewW10()); + buffer.moveWindow(SmallRect(0, 0, 1, 1)); + buffer.resizeBufferRange(Coord(initialSize.X, BUFFER_LINE_COUNT)); + const auto largest = GetLargestConsoleWindowSize(buffer.conout()); + buffer.moveWindow(SmallRect( + 0, 0, + std::min(initialSize.X, largest.X), + std::min(initialSize.Y, largest.Y))); + buffer.setCursorPosition(Coord(0, 0)); + + // For the sake of the color translation heuristic, set the console color + // to LtGray-on-Black. + buffer.setTextAttribute(Win32ConsoleBuffer::kDefaultAttributes); + buffer.clearAllLines(m_consoleBuffer->bufferInfo()); + + m_consoleBuffer = nullptr; +} + +Scraper::~Scraper() +{ +} + +// Whether or not the agent is frozen on entry, it will be frozen on exit. +void Scraper::resizeWindow(Win32ConsoleBuffer &buffer, + Coord newSize, + ConsoleScreenBufferInfo &finalInfoOut) +{ + m_consoleBuffer = &buffer; + m_ptySize = newSize; + syncConsoleContentAndSize(true, finalInfoOut); + m_consoleBuffer = nullptr; +} + +// This function may freeze the agent, but it will not unfreeze it. +void Scraper::scrapeBuffer(Win32ConsoleBuffer &buffer, + ConsoleScreenBufferInfo &finalInfoOut) +{ + m_consoleBuffer = &buffer; + syncConsoleContentAndSize(false, finalInfoOut); + m_consoleBuffer = nullptr; +} + +void Scraper::resetConsoleTracking( + Terminal::SendClearFlag sendClear, int64_t scrapedLineCount) +{ + for (ConsoleLine &line : m_bufferData) { + line.reset(); + } + m_syncRow = -1; + m_scrapedLineCount = scrapedLineCount; + m_scrolledCount = 0; + m_maxBufferedLine = -1; + m_dirtyWindowTop = -1; + m_dirtyLineCount = 0; + m_terminal->reset(sendClear, m_scrapedLineCount); +} + +// Detect window movement. If the window moves down (presumably as a +// result of scrolling), then assume that all screen buffer lines down to +// the bottom of the window are dirty. +void Scraper::markEntireWindowDirty(const SmallRect &windowRect) +{ + m_dirtyLineCount = std::max(m_dirtyLineCount, + windowRect.top() + windowRect.height()); +} + +// Scan the screen buffer and advance the dirty line count when we find +// non-empty lines. +void Scraper::scanForDirtyLines(const SmallRect &windowRect) +{ + const int w = m_readBuffer.rect().width(); + ASSERT(m_dirtyLineCount >= 1); + const CHAR_INFO *const prevLine = + m_readBuffer.lineData(m_dirtyLineCount - 1); + WORD prevLineAttr = prevLine[w - 1].Attributes; + const int stopLine = windowRect.top() + windowRect.height(); + + for (int line = m_dirtyLineCount; line < stopLine; ++line) { + const CHAR_INFO *lineData = m_readBuffer.lineData(line); + for (int col = 0; col < w; ++col) { + const WORD colAttr = lineData[col].Attributes; + if (lineData[col].Char.UnicodeChar != L' ' || + colAttr != prevLineAttr) { + m_dirtyLineCount = line + 1; + break; + } + } + prevLineAttr = lineData[w - 1].Attributes; + } +} + +// Clear lines in the line buffer. The `firstRow` parameter is in +// screen-buffer coordinates. +void Scraper::clearBufferLines( + const int firstRow, + const int count) +{ + ASSERT(!m_directMode); + for (int row = firstRow; row < firstRow + count; ++row) { + const int64_t bufLine = row + m_scrolledCount; + m_maxBufferedLine = std::max(m_maxBufferedLine, bufLine); + m_bufferData[bufLine % BUFFER_LINE_COUNT].blank( + Win32ConsoleBuffer::kDefaultAttributes); + } +} + +static bool cursorInWindow(const ConsoleScreenBufferInfo &info) +{ + return info.dwCursorPosition.Y >= info.srWindow.Top && + info.dwCursorPosition.Y <= info.srWindow.Bottom; +} + +void Scraper::resizeImpl(const ConsoleScreenBufferInfo &origInfo) +{ + ASSERT(m_console.frozen()); + const int cols = m_ptySize.X; + const int rows = m_ptySize.Y; + Coord finalBufferSize; + + { + // + // To accommodate Windows 10, erase all lines up to the top of the + // visible window. It's hard to tell whether this is strictly + // necessary. It ensures that the sync marker won't move downward, + // and it ensures that we won't repeat lines that have already scrolled + // up into the scrollback. + // + // It *is* possible for these blank lines to reappear in the visible + // window (e.g. if the window is made taller), but because we blanked + // the lines in the line buffer, we still don't output them again. + // + const Coord origBufferSize = origInfo.bufferSize(); + const SmallRect origWindowRect = origInfo.windowRect(); + + if (m_directMode) { + for (ConsoleLine &line : m_bufferData) { + line.reset(); + } + } else { + m_consoleBuffer->clearLines(0, origWindowRect.Top, origInfo); + clearBufferLines(0, origWindowRect.Top); + if (m_syncRow != -1) { + createSyncMarker(std::min( + m_syncRow, + BUFFER_LINE_COUNT - rows + - SYNC_MARKER_LEN + - SYNC_MARKER_MARGIN)); + } + } + + finalBufferSize = Coord( + cols, + // If there was previously no scrollback (e.g. a full-screen app + // in direct mode) and we're reducing the window height, then + // reduce the console buffer's height too. + (origWindowRect.height() == origBufferSize.Y) + ? rows + : std::max(rows, origBufferSize.Y)); + + // Reset the console font size. We need to do this before shrinking + // the window, because we might need to make the font bigger to permit + // a smaller window width. Making the font smaller could expand the + // screen buffer, which would hang the conhost process in the + // Windows 10 (10240 build) if the console selection is in progress, so + // unfreeze it first. + m_console.setFrozen(false); + setSmallFont(m_consoleBuffer->conout(), cols, m_console.isNewW10()); + } + + // We try to make the font small enough so that the entire screen buffer + // fits on the monitor, but it can't be guaranteed. + const auto largest = + GetLargestConsoleWindowSize(m_consoleBuffer->conout()); + const short visibleCols = std::min(cols, largest.X); + const short visibleRows = std::min(rows, largest.Y); + + { + // Make the window small enough. We want the console frozen during + // this step so we don't accidentally move the window above the cursor. + m_console.setFrozen(true); + const auto info = m_consoleBuffer->bufferInfo(); + const auto &bufferSize = info.dwSize; + const int tmpWindowWidth = std::min(bufferSize.X, visibleCols); + const int tmpWindowHeight = std::min(bufferSize.Y, visibleRows); + SmallRect tmpWindowRect( + 0, + std::min(bufferSize.Y - tmpWindowHeight, + info.windowRect().Top), + tmpWindowWidth, + tmpWindowHeight); + if (cursorInWindow(info)) { + tmpWindowRect = tmpWindowRect.ensureLineIncluded( + info.cursorPosition().Y); + } + m_consoleBuffer->moveWindow(tmpWindowRect); + } + + { + // Resize the buffer to the final desired size. + m_console.setFrozen(false); + m_consoleBuffer->resizeBufferRange(finalBufferSize); + } + + { + // Expand the window to its full size. + m_console.setFrozen(true); + const ConsoleScreenBufferInfo info = m_consoleBuffer->bufferInfo(); + + SmallRect finalWindowRect( + 0, + std::min(info.bufferSize().Y - visibleRows, + info.windowRect().Top), + visibleCols, + visibleRows); + + // + // Once a line in the screen buffer is "dirty", it should stay visible + // in the console window, so that we continue to update its content in + // the terminal. This code is particularly (only?) necessary on + // Windows 10, where making the buffer wider can rewrap lines and move + // the console window upward. + // + if (!m_directMode && m_dirtyLineCount > finalWindowRect.Bottom + 1) { + // In theory, we avoid ensureLineIncluded, because, a massive + // amount of output could have occurred while the console was + // unfrozen, so that the *top* of the window is now below the + // dirtiest tracked line. + finalWindowRect = SmallRect( + 0, m_dirtyLineCount - visibleRows, + visibleCols, visibleRows); + } + + // Highest priority constraint: ensure that the cursor remains visible. + if (cursorInWindow(info)) { + finalWindowRect = finalWindowRect.ensureLineIncluded( + info.cursorPosition().Y); + } + + m_consoleBuffer->moveWindow(finalWindowRect); + m_dirtyWindowTop = finalWindowRect.Top; + } + + ASSERT(m_console.frozen()); +} + +void Scraper::syncConsoleContentAndSize( + bool forceResize, + ConsoleScreenBufferInfo &finalInfoOut) +{ + // We'll try to avoid freezing the console by reading large chunks (or + // all!) of the screen buffer without otherwise attempting to synchronize + // with the console application. We can only do this on Windows 10 and up + // because: + // - Prior to Windows 8, the size of a ReadConsoleOutputW call was limited + // by the ~32KB RPC buffer. + // - Prior to Windows 10, an out-of-range read region crashes the caller. + // (See misc/WindowsBugCrashReader.cc.) + // + if (!m_console.isNewW10() || forceResize) { + m_console.setFrozen(true); + } + + const ConsoleScreenBufferInfo info = m_consoleBuffer->bufferInfo(); + bool cursorVisible = true; + CONSOLE_CURSOR_INFO cursorInfo = {}; + if (!GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursorInfo)) { + trace("GetConsoleCursorInfo failed"); + } else { + cursorVisible = cursorInfo.bVisible != 0; + } + + // If an app resizes the buffer height, then we enter "direct mode", where + // we stop trying to track incremental console changes. + const bool newDirectMode = (info.bufferSize().Y != BUFFER_LINE_COUNT); + if (newDirectMode != m_directMode) { + trace("Entering %s mode", newDirectMode ? "direct" : "scrolling"); + resetConsoleTracking(Terminal::SendClear, + newDirectMode ? 0 : info.windowRect().top()); + m_directMode = newDirectMode; + + // When we switch from direct->scrolling mode, make sure the console is + // the right size. + if (!m_directMode) { + m_console.setFrozen(true); + forceResize = true; + } + } + + if (m_directMode) { + // In direct-mode, resizing the console redraws the terminal, so do it + // before scraping. + if (forceResize) { + resizeImpl(info); + } + directScrapeOutput(info, cursorVisible); + } else { + if (!m_console.frozen()) { + if (!scrollingScrapeOutput(info, cursorVisible, true)) { + m_console.setFrozen(true); + } + } + if (m_console.frozen()) { + scrollingScrapeOutput(info, cursorVisible, false); + } + // In scrolling mode, we want to scrape before resizing, because we'll + // erase everything in the console buffer up to the top of the console + // window. + if (forceResize) { + resizeImpl(info); + } + } + + finalInfoOut = forceResize ? m_consoleBuffer->bufferInfo() : info; +} + +// Try to match Windows' behavior w.r.t. to the LVB attribute flags. In some +// situations, Windows ignores the LVB flags on a character cell because of +// backwards compatibility -- apparently some programs set the flags without +// intending to enable reverse-video or underscores. +// +// [rprichard 2017-01-15] I haven't actually noticed any old programs that need +// this treatment -- the motivation for this function comes from the MSDN +// documentation for SetConsoleMode and ENABLE_LVB_GRID_WORLDWIDE. +WORD Scraper::attributesMask() +{ + const auto WINPTY_ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x4u; + const auto WINPTY_ENABLE_LVB_GRID_WORLDWIDE = 0x10u; + const auto WINPTY_COMMON_LVB_REVERSE_VIDEO = 0x4000u; + const auto WINPTY_COMMON_LVB_UNDERSCORE = 0x8000u; + + const auto cp = GetConsoleOutputCP(); + const auto isCjk = (cp == 932 || cp == 936 || cp == 949 || cp == 950); + + const DWORD outputMode = [this]{ + ASSERT(this->m_consoleBuffer != nullptr); + DWORD mode = 0; + if (!GetConsoleMode(this->m_consoleBuffer->conout(), &mode)) { + mode = 0; + } + return mode; + }(); + const bool hasEnableLvbGridWorldwide = + (outputMode & WINPTY_ENABLE_LVB_GRID_WORLDWIDE) != 0; + const bool hasEnableVtProcessing = + (outputMode & WINPTY_ENABLE_VIRTUAL_TERMINAL_PROCESSING) != 0; + + // The new Windows 10 console (as of 14393) seems to respect + // COMMON_LVB_REVERSE_VIDEO even in CP437 w/o the other enabling modes, so + // try to match that behavior. + const auto isReverseSupported = + isCjk || hasEnableLvbGridWorldwide || hasEnableVtProcessing || m_console.isNewW10(); + const auto isUnderscoreSupported = + isCjk || hasEnableLvbGridWorldwide || hasEnableVtProcessing; + + WORD mask = ~0; + if (!isReverseSupported) { mask &= ~WINPTY_COMMON_LVB_REVERSE_VIDEO; } + if (!isUnderscoreSupported) { mask &= ~WINPTY_COMMON_LVB_UNDERSCORE; } + return mask; +} + +void Scraper::directScrapeOutput(const ConsoleScreenBufferInfo &info, + bool consoleCursorVisible) +{ + const SmallRect windowRect = info.windowRect(); + + const SmallRect scrapeRect( + windowRect.left(), windowRect.top(), + std::min(std::min(windowRect.width(), m_ptySize.X), + MAX_CONSOLE_WIDTH), + std::min(std::min(windowRect.height(), m_ptySize.Y), + BUFFER_LINE_COUNT)); + const int w = scrapeRect.width(); + const int h = scrapeRect.height(); + + const Coord cursor = info.cursorPosition(); + const bool showTerminalCursor = + consoleCursorVisible && scrapeRect.contains(cursor); + const int cursorColumn = !showTerminalCursor ? -1 : cursor.X - scrapeRect.Left; + const int cursorLine = !showTerminalCursor ? -1 : cursor.Y - scrapeRect.Top; + + if (!showTerminalCursor) { + m_terminal->hideTerminalCursor(); + } + + largeConsoleRead(m_readBuffer, *m_consoleBuffer, scrapeRect, attributesMask()); + + for (int line = 0; line < h; ++line) { + const CHAR_INFO *const curLine = + m_readBuffer.lineData(scrapeRect.top() + line); + ConsoleLine &bufLine = m_bufferData[line]; + if (bufLine.detectChangeAndSetLine(curLine, w)) { + const int lineCursorColumn = + line == cursorLine ? cursorColumn : -1; + m_terminal->sendLine(line, curLine, w, lineCursorColumn); + } + } + + if (showTerminalCursor) { + m_terminal->showTerminalCursor(cursorColumn, cursorLine); + } +} + +bool Scraper::scrollingScrapeOutput(const ConsoleScreenBufferInfo &info, + bool consoleCursorVisible, + bool tentative) +{ + const Coord cursor = info.cursorPosition(); + const SmallRect windowRect = info.windowRect(); + + if (m_syncRow != -1) { + // If a synchronizing marker was placed into the history, look for it + // and adjust the scroll count. + const int markerRow = findSyncMarker(); + if (markerRow == -1) { + if (tentative) { + // I *think* it's possible to keep going, but it's simple to + // bail out. + return false; + } + // Something has happened. Reset the terminal. + trace("Sync marker has disappeared -- resetting the terminal" + " (m_syncCounter=%u)", + m_syncCounter); + resetConsoleTracking(Terminal::SendClear, windowRect.top()); + } else if (markerRow != m_syncRow) { + ASSERT(markerRow < m_syncRow); + m_scrolledCount += (m_syncRow - markerRow); + m_syncRow = markerRow; + // If the buffer has scrolled, then the entire window is dirty. + markEntireWindowDirty(windowRect); + } + } + + // Creating a new sync row requires clearing part of the console buffer, so + // avoid doing it if there's already a sync row that's good enough. + const int newSyncRow = + static_cast(windowRect.top()) - SYNC_MARKER_LEN - SYNC_MARKER_MARGIN; + const bool shouldCreateSyncRow = + newSyncRow >= m_syncRow + SYNC_MARKER_LEN + SYNC_MARKER_MARGIN; + if (tentative && shouldCreateSyncRow) { + // It's difficult even in principle to put down a new marker if the + // console can scroll an arbitrarily amount while we're writing. + return false; + } + + // Update the dirty line count: + // - If the window has moved, the entire window is dirty. + // - Everything up to the cursor is dirty. + // - All lines above the window are dirty. + // - Any non-blank lines are dirty. + if (m_dirtyWindowTop != -1) { + if (windowRect.top() > m_dirtyWindowTop) { + // The window has moved down, presumably as a result of scrolling. + markEntireWindowDirty(windowRect); + } else if (windowRect.top() < m_dirtyWindowTop) { + if (tentative) { + // I *think* it's possible to keep going, but it's simple to + // bail out. + return false; + } + // The window has moved upward. This is generally not expected to + // happen, but the CMD/PowerShell CLS command will move the window + // to the top as part of clearing everything else in the console. + trace("Window moved upward -- resetting the terminal" + " (m_syncCounter=%u)", + m_syncCounter); + resetConsoleTracking(Terminal::SendClear, windowRect.top()); + } + } + m_dirtyWindowTop = windowRect.top(); + m_dirtyLineCount = std::max(m_dirtyLineCount, cursor.Y + 1); + m_dirtyLineCount = std::max(m_dirtyLineCount, (int)windowRect.top()); + + // There will be at least one dirty line, because there is a cursor. + ASSERT(m_dirtyLineCount >= 1); + + // The first line to scrape, in virtual line coordinates. + const int64_t firstVirtLine = std::min(m_scrapedLineCount, + windowRect.top() + m_scrolledCount); + + // Read all the data we will need from the console. Start reading with the + // first line to scrape, but adjust the the read area upward to account for + // scanForDirtyLines' need to read the previous attribute. Read to the + // bottom of the window. (It's not clear to me whether the + // m_dirtyLineCount adjustment here is strictly necessary. It isn't + // necessary so long as the cursor is inside the current window.) + const int firstReadLine = std::min(firstVirtLine - m_scrolledCount, + m_dirtyLineCount - 1); + const int stopReadLine = std::max(windowRect.top() + windowRect.height(), + m_dirtyLineCount); + ASSERT(firstReadLine >= 0 && stopReadLine > firstReadLine); + largeConsoleRead(m_readBuffer, + *m_consoleBuffer, + SmallRect(0, firstReadLine, + std::min(info.bufferSize().X, + MAX_CONSOLE_WIDTH), + stopReadLine - firstReadLine), + attributesMask()); + + // If we're scraping the buffer without freezing it, we have to query the + // buffer position data separately from the buffer content, so the two + // could easily be out-of-sync. If they *are* out-of-sync, abort the + // scrape operation and restart it frozen. (We may have updated the + // dirty-line high-water-mark, but that should be OK.) + if (tentative) { + const auto infoCheck = m_consoleBuffer->bufferInfo(); + if (info.bufferSize() != infoCheck.bufferSize() || + info.windowRect() != infoCheck.windowRect() || + info.cursorPosition() != infoCheck.cursorPosition()) { + return false; + } + if (m_syncRow != -1 && m_syncRow != findSyncMarker()) { + return false; + } + } + + if (shouldCreateSyncRow) { + ASSERT(!tentative); + createSyncMarker(newSyncRow); + } + + // At this point, we're finished interacting (reading or writing) the + // console, and we just need to convert our collected data into terminal + // output. + + scanForDirtyLines(windowRect); + + // Note that it's possible for all the lines on the current window to + // be non-dirty. + + // The line to stop scraping at, in virtual line coordinates. + const int64_t stopVirtLine = + std::min(m_dirtyLineCount, windowRect.top() + windowRect.height()) + + m_scrolledCount; + + const bool showTerminalCursor = + consoleCursorVisible && windowRect.contains(cursor); + const int64_t cursorLine = !showTerminalCursor ? -1 : cursor.Y + m_scrolledCount; + const int cursorColumn = !showTerminalCursor ? -1 : cursor.X; + + if (!showTerminalCursor) { + m_terminal->hideTerminalCursor(); + } + + bool sawModifiedLine = false; + + const int w = m_readBuffer.rect().width(); + for (int64_t line = firstVirtLine; line < stopVirtLine; ++line) { + const CHAR_INFO *curLine = + m_readBuffer.lineData(line - m_scrolledCount); + ConsoleLine &bufLine = m_bufferData[line % BUFFER_LINE_COUNT]; + if (line > m_maxBufferedLine) { + m_maxBufferedLine = line; + sawModifiedLine = true; + } + if (sawModifiedLine) { + bufLine.setLine(curLine, w); + } else { + sawModifiedLine = bufLine.detectChangeAndSetLine(curLine, w); + } + if (sawModifiedLine) { + const int lineCursorColumn = + line == cursorLine ? cursorColumn : -1; + m_terminal->sendLine(line, curLine, w, lineCursorColumn); + } + } + + m_scrapedLineCount = windowRect.top() + m_scrolledCount; + + if (showTerminalCursor) { + m_terminal->showTerminalCursor(cursorColumn, cursorLine); + } + + return true; +} + +void Scraper::syncMarkerText(CHAR_INFO (&output)[SYNC_MARKER_LEN]) +{ + // XXX: The marker text generated here could easily collide with ordinary + // console output. Does it make sense to try to avoid the collision? + char str[SYNC_MARKER_LEN + 1]; + winpty_snprintf(str, "S*Y*N*C*%08x", m_syncCounter); + for (int i = 0; i < SYNC_MARKER_LEN; ++i) { + output[i].Char.UnicodeChar = str[i]; + output[i].Attributes = 7; + } +} + +int Scraper::findSyncMarker() +{ + ASSERT(m_syncRow >= 0); + CHAR_INFO marker[SYNC_MARKER_LEN]; + CHAR_INFO column[BUFFER_LINE_COUNT]; + syncMarkerText(marker); + SmallRect rect(0, 0, 1, m_syncRow + SYNC_MARKER_LEN); + m_consoleBuffer->read(rect, column); + int i; + for (i = m_syncRow; i >= 0; --i) { + int j; + for (j = 0; j < SYNC_MARKER_LEN; ++j) { + if (column[i + j].Char.UnicodeChar != marker[j].Char.UnicodeChar) + break; + } + if (j == SYNC_MARKER_LEN) + return i; + } + return -1; +} + +void Scraper::createSyncMarker(int row) +{ + ASSERT(row >= 1); + + // Clear the lines around the marker to ensure that Windows 10's rewrapping + // does not affect the marker. + m_consoleBuffer->clearLines(row - 1, SYNC_MARKER_LEN + 1, + m_consoleBuffer->bufferInfo()); + + // Write a new marker. + m_syncCounter++; + CHAR_INFO marker[SYNC_MARKER_LEN]; + syncMarkerText(marker); + m_syncRow = row; + SmallRect markerRect(0, m_syncRow, 1, SYNC_MARKER_LEN); + m_consoleBuffer->write(markerRect, marker); +}