X-Git-Url: https://git.josue.xyz/?p=VSoRC%2F.git;a=blobdiff_plain;f=node_modules%2Fxterm%2Fsrc%2Fbrowser%2Frenderer%2Fatlas%2FLRUMap.ts;fp=node_modules%2Fxterm%2Fsrc%2Fbrowser%2Frenderer%2Fatlas%2FLRUMap.ts;h=0000000000000000000000000000000000000000;hp=f70962fe1fea61f7367af90503bd245cc2b6663e;hb=5e96dd57ddd883604e87f62bdddcb111c63a6e1a;hpb=acb5f682a2b75b972710cabd81658f63071324b0 diff --git a/node_modules/xterm/src/browser/renderer/atlas/LRUMap.ts b/node_modules/xterm/src/browser/renderer/atlas/LRUMap.ts deleted file mode 100644 index f70962f..0000000 --- a/node_modules/xterm/src/browser/renderer/atlas/LRUMap.ts +++ /dev/null @@ -1,136 +0,0 @@ -/** - * Copyright (c) 2017 The xterm.js authors. All rights reserved. - * @license MIT - */ - -interface ILinkedListNode { - prev: ILinkedListNode | null; - next: ILinkedListNode | null; - key: number | null; - value: T | null; -} - -export class LRUMap { - private _map: { [key: number]: ILinkedListNode } = {}; - private _head: ILinkedListNode | null = null; - private _tail: ILinkedListNode | null = null; - private _nodePool: ILinkedListNode[] = []; - public size: number = 0; - - constructor(public capacity: number) { } - - private _unlinkNode(node: ILinkedListNode): void { - const prev = node.prev; - const next = node.next; - if (node === this._head) { - this._head = next; - } - if (node === this._tail) { - this._tail = prev; - } - if (prev !== null) { - prev.next = next; - } - if (next !== null) { - next.prev = prev; - } - } - - private _appendNode(node: ILinkedListNode): void { - const tail = this._tail; - if (tail !== null) { - tail.next = node; - } - node.prev = tail; - node.next = null; - this._tail = node; - if (this._head === null) { - this._head = node; - } - } - - /** - * Preallocate a bunch of linked-list nodes. Allocating these nodes ahead of time means that - * they're more likely to live next to each other in memory, which seems to improve performance. - * - * Each empty object only consumes about 60 bytes of memory, so this is pretty cheap, even for - * large maps. - */ - public prealloc(count: number): void { - const nodePool = this._nodePool; - for (let i = 0; i < count; i++) { - nodePool.push({ - prev: null, - next: null, - key: null, - value: null - }); - } - } - - public get(key: number): T | null { - // This is unsafe: We're assuming our keyspace doesn't overlap with Object.prototype. However, - // it's faster than calling hasOwnProperty, and in our case, it would never overlap. - const node = this._map[key]; - if (node !== undefined) { - this._unlinkNode(node); - this._appendNode(node); - return node.value; - } - return null; - } - - /** - * Gets a value from a key without marking it as the most recently used item. - */ - public peekValue(key: number): T | null { - const node = this._map[key]; - if (node !== undefined) { - return node.value; - } - return null; - } - - public peek(): T | null { - const head = this._head; - return head === null ? null : head.value; - } - - public set(key: number, value: T): void { - // This is unsafe: See note above. - let node = this._map[key]; - if (node !== undefined) { - // already exists, we just need to mutate it and move it to the end of the list - node = this._map[key]; - this._unlinkNode(node); - node.value = value; - } else if (this.size >= this.capacity) { - // we're out of space: recycle the head node, move it to the tail - node = this._head!; - this._unlinkNode(node); - delete this._map[node.key!]; - node.key = key; - node.value = value; - this._map[key] = node; - } else { - // make a new element - const nodePool = this._nodePool; - if (nodePool.length > 0) { - // use a preallocated node if we can - node = nodePool.pop()!; - node.key = key; - node.value = value; - } else { - node = { - prev: null, - next: null, - key, - value - }; - } - this._map[key] = node; - this.size++; - } - this._appendNode(node); - } -}