X-Git-Url: https://git.josue.xyz/?p=VSoRC%2F.git;a=blobdiff_plain;f=node_modules%2Fxterm%2Fsrc%2Fbrowser%2Frenderer%2Fatlas%2FLRUMap.ts;fp=node_modules%2Fxterm%2Fsrc%2Fbrowser%2Frenderer%2Fatlas%2FLRUMap.ts;h=f70962fe1fea61f7367af90503bd245cc2b6663e;hp=0000000000000000000000000000000000000000;hb=4339da12467b75fb8b6ca831f4bf0081c485ed2c;hpb=af450fde25a9ccf4767b29254c463ffb8ef25237 diff --git a/node_modules/xterm/src/browser/renderer/atlas/LRUMap.ts b/node_modules/xterm/src/browser/renderer/atlas/LRUMap.ts new file mode 100644 index 0000000..f70962f --- /dev/null +++ b/node_modules/xterm/src/browser/renderer/atlas/LRUMap.ts @@ -0,0 +1,136 @@ +/** + * Copyright (c) 2017 The xterm.js authors. All rights reserved. + * @license MIT + */ + +interface ILinkedListNode { + prev: ILinkedListNode | null; + next: ILinkedListNode | null; + key: number | null; + value: T | null; +} + +export class LRUMap { + private _map: { [key: number]: ILinkedListNode } = {}; + private _head: ILinkedListNode | null = null; + private _tail: ILinkedListNode | null = null; + private _nodePool: ILinkedListNode[] = []; + public size: number = 0; + + constructor(public capacity: number) { } + + private _unlinkNode(node: ILinkedListNode): void { + const prev = node.prev; + const next = node.next; + if (node === this._head) { + this._head = next; + } + if (node === this._tail) { + this._tail = prev; + } + if (prev !== null) { + prev.next = next; + } + if (next !== null) { + next.prev = prev; + } + } + + private _appendNode(node: ILinkedListNode): void { + const tail = this._tail; + if (tail !== null) { + tail.next = node; + } + node.prev = tail; + node.next = null; + this._tail = node; + if (this._head === null) { + this._head = node; + } + } + + /** + * Preallocate a bunch of linked-list nodes. Allocating these nodes ahead of time means that + * they're more likely to live next to each other in memory, which seems to improve performance. + * + * Each empty object only consumes about 60 bytes of memory, so this is pretty cheap, even for + * large maps. + */ + public prealloc(count: number): void { + const nodePool = this._nodePool; + for (let i = 0; i < count; i++) { + nodePool.push({ + prev: null, + next: null, + key: null, + value: null + }); + } + } + + public get(key: number): T | null { + // This is unsafe: We're assuming our keyspace doesn't overlap with Object.prototype. However, + // it's faster than calling hasOwnProperty, and in our case, it would never overlap. + const node = this._map[key]; + if (node !== undefined) { + this._unlinkNode(node); + this._appendNode(node); + return node.value; + } + return null; + } + + /** + * Gets a value from a key without marking it as the most recently used item. + */ + public peekValue(key: number): T | null { + const node = this._map[key]; + if (node !== undefined) { + return node.value; + } + return null; + } + + public peek(): T | null { + const head = this._head; + return head === null ? null : head.value; + } + + public set(key: number, value: T): void { + // This is unsafe: See note above. + let node = this._map[key]; + if (node !== undefined) { + // already exists, we just need to mutate it and move it to the end of the list + node = this._map[key]; + this._unlinkNode(node); + node.value = value; + } else if (this.size >= this.capacity) { + // we're out of space: recycle the head node, move it to the tail + node = this._head!; + this._unlinkNode(node); + delete this._map[node.key!]; + node.key = key; + node.value = value; + this._map[key] = node; + } else { + // make a new element + const nodePool = this._nodePool; + if (nodePool.length > 0) { + // use a preallocated node if we can + node = nodePool.pop()!; + node.key = key; + node.value = value; + } else { + node = { + prev: null, + next: null, + key, + value + }; + } + this._map[key] = node; + this.size++; + } + this._appendNode(node); + } +}