// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package callgraph import "golang.org/x/tools/go/ssa" // This file provides various utilities over call graphs, such as // visitation and path search. // CalleesOf returns a new set containing all direct callees of the // caller node. // func CalleesOf(caller *Node) map[*Node]bool { callees := make(map[*Node]bool) for _, e := range caller.Out { callees[e.Callee] = true } return callees } // GraphVisitEdges visits all the edges in graph g in depth-first order. // The edge function is called for each edge in postorder. If it // returns non-nil, visitation stops and GraphVisitEdges returns that // value. // func GraphVisitEdges(g *Graph, edge func(*Edge) error) error { seen := make(map[*Node]bool) var visit func(n *Node) error visit = func(n *Node) error { if !seen[n] { seen[n] = true for _, e := range n.Out { if err := visit(e.Callee); err != nil { return err } if err := edge(e); err != nil { return err } } } return nil } for _, n := range g.Nodes { if err := visit(n); err != nil { return err } } return nil } // PathSearch finds an arbitrary path starting at node start and // ending at some node for which isEnd() returns true. On success, // PathSearch returns the path as an ordered list of edges; on // failure, it returns nil. // func PathSearch(start *Node, isEnd func(*Node) bool) []*Edge { stack := make([]*Edge, 0, 32) seen := make(map[*Node]bool) var search func(n *Node) []*Edge search = func(n *Node) []*Edge { if !seen[n] { seen[n] = true if isEnd(n) { return stack } for _, e := range n.Out { stack = append(stack, e) // push if found := search(e.Callee); found != nil { return found } stack = stack[:len(stack)-1] // pop } } return nil } return search(start) } // DeleteSyntheticNodes removes from call graph g all nodes for // synthetic functions (except g.Root and package initializers), // preserving the topology. In effect, calls to synthetic wrappers // are "inlined". // func (g *Graph) DeleteSyntheticNodes() { // Measurements on the standard library and go.tools show that // resulting graph has ~15% fewer nodes and 4-8% fewer edges // than the input. // // Inlining a wrapper of in-degree m, out-degree n adds m*n // and removes m+n edges. Since most wrappers are monomorphic // (n=1) this results in a slight reduction. Polymorphic // wrappers (n>1), e.g. from embedding an interface value // inside a struct to satisfy some interface, cause an // increase in the graph, but they seem to be uncommon. // Hash all existing edges to avoid creating duplicates. edges := make(map[Edge]bool) for _, cgn := range g.Nodes { for _, e := range cgn.Out { edges[*e] = true } } for fn, cgn := range g.Nodes { if cgn == g.Root || fn.Synthetic == "" || isInit(cgn.Func) { continue // keep } for _, eIn := range cgn.In { for _, eOut := range cgn.Out { newEdge := Edge{eIn.Caller, eIn.Site, eOut.Callee} if edges[newEdge] { continue // don't add duplicate } AddEdge(eIn.Caller, eIn.Site, eOut.Callee) edges[newEdge] = true } } g.DeleteNode(cgn) } } func isInit(fn *ssa.Function) bool { return fn.Pkg != nil && fn.Pkg.Func("init") == fn } // DeleteNode removes node n and its edges from the graph g. // (NB: not efficient for batch deletion.) func (g *Graph) DeleteNode(n *Node) { n.deleteIns() n.deleteOuts() delete(g.Nodes, n.Func) } // deleteIns deletes all incoming edges to n. func (n *Node) deleteIns() { for _, e := range n.In { removeOutEdge(e) } n.In = nil } // deleteOuts deletes all outgoing edges from n. func (n *Node) deleteOuts() { for _, e := range n.Out { removeInEdge(e) } n.Out = nil } // removeOutEdge removes edge.Caller's outgoing edge 'edge'. func removeOutEdge(edge *Edge) { caller := edge.Caller n := len(caller.Out) for i, e := range caller.Out { if e == edge { // Replace it with the final element and shrink the slice. caller.Out[i] = caller.Out[n-1] caller.Out[n-1] = nil // aid GC caller.Out = caller.Out[:n-1] return } } panic("edge not found: " + edge.String()) } // removeInEdge removes edge.Callee's incoming edge 'edge'. func removeInEdge(edge *Edge) { caller := edge.Callee n := len(caller.In) for i, e := range caller.In { if e == edge { // Replace it with the final element and shrink the slice. caller.In[i] = caller.In[n-1] caller.In[n-1] = nil // aid GC caller.In = caller.In[:n-1] return } } panic("edge not found: " + edge.String()) }