package main import "runtime" func final1a(x *int) int { print(x) // @pointsto new@newint:10 return *x } func final1b(x *bool) { print(x) // @pointsto } func runtimeSetFinalizer1() { x := new(int) // @line newint runtime.SetFinalizer(x, final1a) // ok: final1a's result is ignored runtime.SetFinalizer(x, final1b) // param type mismatch: no effect } // @calls main.runtimeSetFinalizer1 -> main.final1a // @calls main.runtimeSetFinalizer1 -> main.final1b func final2a(x *bool) { print(x) // @pointsto new@newbool1:10 | new@newbool2:10 } func final2b(x *bool) { print(x) // @pointsto new@newbool1:10 | new@newbool2:10 } func runtimeSetFinalizer2() { x := new(bool) // @line newbool1 f := final2a if unknown { x = new(bool) // @line newbool2 f = final2b } runtime.SetFinalizer(x, f) } // @calls main.runtimeSetFinalizer2 -> main.final2a // @calls main.runtimeSetFinalizer2 -> main.final2b type T int func (t *T) finalize() { print(t) // @pointsto new@final3:10 } func runtimeSetFinalizer3() { x := new(T) // @line final3 runtime.SetFinalizer(x, (*T).finalize) } // @calls main.runtimeSetFinalizer3 -> (*main.T).finalize$thunk // I hope I never live to see this code in the wild. var setFinalizer = runtime.SetFinalizer func final4(x *int) { print(x) // @pointsto new@finalIndirect:10 } func runtimeSetFinalizerIndirect() { // In an indirect call, the shared contour for SetFinalizer is // used, i.e. the call is not inlined and appears in the call graph. x := new(int) // @line finalIndirect setFinalizer(x, final4) } // Exercise the elimination of SetFinalizer // constraints with non-pointer operands. func runtimeSetFinalizerNonpointer() { runtime.SetFinalizer(nil, (*T).finalize) // x is a non-pointer runtime.SetFinalizer((*T).finalize, nil) // f is a non-pointer } // @calls main.runtimeSetFinalizerIndirect -> runtime.SetFinalizer // @calls runtime.SetFinalizer -> main.final4 func main() { runtimeSetFinalizer1() runtimeSetFinalizer2() runtimeSetFinalizer3() runtimeSetFinalizerIndirect() runtimeSetFinalizerNonpointer() } var unknown bool // defeat dead-code elimination