// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. /* Package callgraph defines the call graph and various algorithms and utilities to operate on it. A call graph is a labelled directed graph whose nodes represent functions and whose edge labels represent syntactic function call sites. The presence of a labelled edge (caller, site, callee) indicates that caller may call callee at the specified call site. A call graph is a multigraph: it may contain multiple edges (caller, *, callee) connecting the same pair of nodes, so long as the edges differ by label; this occurs when one function calls another function from multiple call sites. Also, it may contain multiple edges (caller, site, *) that differ only by callee; this indicates a polymorphic call. A SOUND call graph is one that overapproximates the dynamic calling behaviors of the program in all possible executions. One call graph is more PRECISE than another if it is a smaller overapproximation of the dynamic behavior. All call graphs have a synthetic root node which is responsible for calling main() and init(). Calls to built-in functions (e.g. panic, println) are not represented in the call graph; they are treated like built-in operators of the language. */ package callgraph // import "honnef.co/go/tools/callgraph" // TODO(adonovan): add a function to eliminate wrappers from the // callgraph, preserving topology. // More generally, we could eliminate "uninteresting" nodes such as // nodes from packages we don't care about. import ( "fmt" "go/token" "honnef.co/go/tools/ir" ) // A Graph represents a call graph. // // A graph may contain nodes that are not reachable from the root. // If the call graph is sound, such nodes indicate unreachable // functions. // type Graph struct { Root *Node // the distinguished root node Nodes map[*ir.Function]*Node // all nodes by function } // New returns a new Graph with the specified root node. func New(root *ir.Function) *Graph { g := &Graph{Nodes: make(map[*ir.Function]*Node)} g.Root = g.CreateNode(root) return g } // CreateNode returns the Node for fn, creating it if not present. func (g *Graph) CreateNode(fn *ir.Function) *Node { n, ok := g.Nodes[fn] if !ok { n = &Node{Func: fn, ID: len(g.Nodes)} g.Nodes[fn] = n } return n } // A Node represents a node in a call graph. type Node struct { Func *ir.Function // the function this node represents ID int // 0-based sequence number In []*Edge // unordered set of incoming call edges (n.In[*].Callee == n) Out []*Edge // unordered set of outgoing call edges (n.Out[*].Caller == n) } func (n *Node) String() string { return fmt.Sprintf("n%d:%s", n.ID, n.Func) } // A Edge represents an edge in the call graph. // // Site is nil for edges originating in synthetic or intrinsic // functions, e.g. reflect.Call or the root of the call graph. type Edge struct { Caller *Node Site ir.CallInstruction Callee *Node } func (e Edge) String() string { return fmt.Sprintf("%s --> %s", e.Caller, e.Callee) } func (e Edge) Description() string { var prefix string switch e.Site.(type) { case nil: return "synthetic call" case *ir.Go: prefix = "concurrent " case *ir.Defer: prefix = "deferred " } return prefix + e.Site.Common().Description() } func (e Edge) Pos() token.Pos { if e.Site == nil { return token.NoPos } return e.Site.Pos() } // AddEdge adds the edge (caller, site, callee) to the call graph. // Elimination of duplicate edges is the caller's responsibility. func AddEdge(caller *Node, site ir.CallInstruction, callee *Node) { e := &Edge{caller, site, callee} callee.In = append(callee.In, e) caller.Out = append(caller.Out, e) }