--- /dev/null
+/*
+ Copyright (C) 2017-2019 Kai Uwe Broulik <kde@privat.broulik.de>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 3 of
+ the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+let playerIds = [];
+
+function currentPlayer() {
+ let playerId = playerIds[playerIds.length - 1];
+ if (!playerId) {
+ // Returning empty object instead of null so you can call player.id returning undefined instead of throwing
+ return {};
+ }
+
+ let segments = playerId.split("-");
+ return {
+ id: playerId,
+ tabId: parseInt(segments[0]),
+ frameId: parseInt(segments[1])
+ };
+}
+
+function playerIdFromSender(sender) {
+ return sender.tab.id + "-" + (sender.frameId || 0);
+}
+
+function sendPlayerTabMessage(player, action, payload) {
+ if (!player) {
+ return;
+ }
+
+ let message = {
+ subsystem: "mpris",
+ action: action
+ };
+ if (payload) {
+ message.payload = payload;
+ }
+
+ chrome.tabs.sendMessage(player.tabId, message, {
+ frameId: player.frameId
+ }, (resp) => {
+ const error = chrome.runtime.lastError;
+ // When player tab crashed, we get this error message.
+ // There's unfortunately no proper signal for this so we can really only know when we try to send a command
+ if (error && error.message === "Could not establish connection. Receiving end does not exist.") {
+ console.warn("Failed to send player command to tab", player.tabId, ", signalling player gone");
+ playerTabGone(player.tabId);
+ }
+ });
+}
+
+function playerTabGone(tabId) {
+ let players = playerIds;
+ players.forEach((playerId) => {
+ if (playerId.startsWith(tabId + "-")) {
+ playerGone(playerId);
+ }
+ });
+}
+
+function playerGone(playerId) {
+ let oldPlayer = currentPlayer();
+
+ var removedPlayerIdx = playerIds.indexOf(playerId);
+ if (removedPlayerIdx > -1) {
+ playerIds.splice(removedPlayerIdx, 1); // remove that player from the array
+ }
+
+ let newPlayer = currentPlayer();
+
+ if (oldPlayer.id === newPlayer.id) {
+ return;
+ }
+
+ // all players gone :(
+ if (!newPlayer.id) {
+ sendPortMessage("mpris", "gone");
+ return;
+ }
+
+ // ask the now current player to identify to us
+ // we can't just pretend "playing" as the other player might be paused
+ sendPlayerTabMessage(newPlayer, "identify");
+}
+
+// when tab is closed, tell the player is gone
+// below we also have a "gone" signal listener from the content script
+// which is invoked in the pagehide handler of the page
+chrome.tabs.onRemoved.addListener((tabId) => {
+ // Since we only get the tab id, search for all players from this tab and signal a "gone"
+ playerTabGone(tabId);
+});
+
+// There's no signal for when a tab process crashes (only in browser dev builds).
+// We watch for the tab becoming inaudible and check if it's still around.
+// With this heuristic we can at least mitigate MPRIS remaining stuck in a playing state.
+chrome.tabs.onUpdated.addListener((tabId, changes) => {
+ if (!changes.hasOwnProperty("audible") || changes.audible === true) {
+ return;
+ }
+
+ // Now check if the tab is actually gone
+ chrome.tabs.executeScript(tabId, {
+ code: `true`
+ }, (response) => {
+ const error = chrome.runtime.lastError;
+ // Chrome error in script_executor.cc "kRendererDestroyed"
+ if (error && error.message === "The tab was closed.") {
+ console.warn("Player tab", tabId, "became inaudible and was considered crashed, signalling player gone");
+ playerTabGone(tabId);
+ }
+ });
+});
+
+// callbacks from host (Plasma) to our extension
+addCallback("mpris", "raise", function (message) {
+ let player = currentPlayer();
+ if (player.tabId) {
+ raiseTab(player.tabId);
+ }
+});
+
+addCallback("mpris", ["play", "pause", "playPause", "stop", "next", "previous"], function (message, action) {
+ sendPlayerTabMessage(currentPlayer(), action);
+});
+
+addCallback("mpris", "setFullscreen", (message) => {
+ sendPlayerTabMessage(currentPlayer(), "setFullscreen", {
+ fullscreen: message.fullscreen
+ });
+});
+
+addCallback("mpris", "setVolume", function (message) {
+ sendPlayerTabMessage(currentPlayer(), "setVolume", {
+ volume: message.volume
+ });
+});
+
+addCallback("mpris", "setLoop", function (message) {
+ sendPlayerTabMessage(currentPlayer(), "setLoop", {
+ loop: message.loop
+ });
+});
+
+addCallback("mpris", "setPosition", function (message) {
+ sendPlayerTabMessage(currentPlayer(), "setPosition", {
+ position: message.position
+ });
+})
+
+addCallback("mpris", "setPlaybackRate", function (message) {
+ sendPlayerTabMessage(currentPlayer(), "setPlaybackRate", {
+ playbackRate: message.playbackRate
+ });
+});
+
+// callbacks from a browser tab to our extension
+addRuntimeCallback("mpris", "playing", function (message, sender) {
+ // Before Firefox 67 it ran extensions in incognito mode by default.
+ // However, after the update the extension keeps running in incognito mode.
+ // So we keep disabling media controls for them to prevent accidental private
+ // information leak on lock screen or now playing auto status in a messenger
+ if (IS_FIREFOX && sender.tab.incognito) {
+ return;
+ }
+
+ let playerId = playerIdFromSender(sender);
+
+ let idx = playerIds.indexOf(playerId);
+ if (idx > -1) {
+ // Move it to the end of the list so it becomes current
+ playerIds.push(playerIds.splice(idx, 1)[0]);
+ } else {
+ playerIds.push(playerId);
+ }
+
+ var payload = message || {};
+ payload.tabTitle = sender.tab.title;
+ payload.url = sender.tab.url;
+
+ sendPortMessage("mpris", "playing", payload);
+});
+
+addRuntimeCallback("mpris", "gone", function (message, sender) {
+ playerGone(playerIdFromSender(sender));
+});
+
+addRuntimeCallback("mpris", "stopped", function (message, sender) {
+ // When player stopped, check if there's another one we could control now instead
+ let playerId = playerIdFromSender(sender);
+ if (currentPlayer().id === playerId) {
+ if (playerIds.length > 1) {
+ playerGone(playerId);
+ }
+ }
+});
+
+addRuntimeCallback("mpris", ["paused", "waiting", "canplay"], function (message, sender, action) {
+ if (currentPlayer().id === playerIdFromSender(sender)) {
+ sendPortMessage("mpris", action);
+ }
+});
+
+addRuntimeCallback("mpris", ["duration", "timeupdate", "seeking", "seeked", "ratechange", "volumechange", "titlechange", "fullscreenchange"], function (message, sender, action) {
+ if (currentPlayer().id === playerIdFromSender(sender)) {
+ sendPortMessage("mpris", action, message);
+ }
+});
+
+addRuntimeCallback("mpris", ["metadata", "callbacks"], function (message, sender, action) {
+ if (currentPlayer().id === playerIdFromSender(sender)) {
+ var payload = {};
+ payload[action] = message;
+
+ sendPortMessage("mpris", action, payload);
+ }
+});
+
+addRuntimeCallback("mpris", "hasTabPlayer", (message) => {
+ const playersOnTab = playerIds.filter((playerId) => {
+ return playerId.startsWith(message.tabId + "-");
+ });
+
+ return Promise.resolve(playersOnTab);
+});