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[dotfiles/.git] / .config / coc / extensions / coc-go-data / tools / pkg / mod / github.com / sergi / go-diff@v1.1.0 / diffmatchpatch / match.go
diff --git a/.config/coc/extensions/coc-go-data/tools/pkg/mod/github.com/sergi/go-diff@v1.1.0/diffmatchpatch/match.go b/.config/coc/extensions/coc-go-data/tools/pkg/mod/github.com/sergi/go-diff@v1.1.0/diffmatchpatch/match.go
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+// Copyright (c) 2012-2016 The go-diff authors. All rights reserved.
+// https://github.com/sergi/go-diff
+// See the included LICENSE file for license details.
+//
+// go-diff is a Go implementation of Google's Diff, Match, and Patch library
+// Original library is Copyright (c) 2006 Google Inc.
+// http://code.google.com/p/google-diff-match-patch/
+
+package diffmatchpatch
+
+import (
+       "math"
+)
+
+// MatchMain locates the best instance of 'pattern' in 'text' near 'loc'.
+// Returns -1 if no match found.
+func (dmp *DiffMatchPatch) MatchMain(text, pattern string, loc int) int {
+       // Check for null inputs not needed since null can't be passed in C#.
+
+       loc = int(math.Max(0, math.Min(float64(loc), float64(len(text)))))
+       if text == pattern {
+               // Shortcut (potentially not guaranteed by the algorithm)
+               return 0
+       } else if len(text) == 0 {
+               // Nothing to match.
+               return -1
+       } else if loc+len(pattern) <= len(text) && text[loc:loc+len(pattern)] == pattern {
+               // Perfect match at the perfect spot!  (Includes case of null pattern)
+               return loc
+       }
+       // Do a fuzzy compare.
+       return dmp.MatchBitap(text, pattern, loc)
+}
+
+// MatchBitap locates the best instance of 'pattern' in 'text' near 'loc' using the Bitap algorithm.
+// Returns -1 if no match was found.
+func (dmp *DiffMatchPatch) MatchBitap(text, pattern string, loc int) int {
+       // Initialise the alphabet.
+       s := dmp.MatchAlphabet(pattern)
+
+       // Highest score beyond which we give up.
+       scoreThreshold := dmp.MatchThreshold
+       // Is there a nearby exact match? (speedup)
+       bestLoc := indexOf(text, pattern, loc)
+       if bestLoc != -1 {
+               scoreThreshold = math.Min(dmp.matchBitapScore(0, bestLoc, loc,
+                       pattern), scoreThreshold)
+               // What about in the other direction? (speedup)
+               bestLoc = lastIndexOf(text, pattern, loc+len(pattern))
+               if bestLoc != -1 {
+                       scoreThreshold = math.Min(dmp.matchBitapScore(0, bestLoc, loc,
+                               pattern), scoreThreshold)
+               }
+       }
+
+       // Initialise the bit arrays.
+       matchmask := 1 << uint((len(pattern) - 1))
+       bestLoc = -1
+
+       var binMin, binMid int
+       binMax := len(pattern) + len(text)
+       lastRd := []int{}
+       for d := 0; d < len(pattern); d++ {
+               // Scan for the best match; each iteration allows for one more error. Run a binary search to determine how far from 'loc' we can stray at this error level.
+               binMin = 0
+               binMid = binMax
+               for binMin < binMid {
+                       if dmp.matchBitapScore(d, loc+binMid, loc, pattern) <= scoreThreshold {
+                               binMin = binMid
+                       } else {
+                               binMax = binMid
+                       }
+                       binMid = (binMax-binMin)/2 + binMin
+               }
+               // Use the result from this iteration as the maximum for the next.
+               binMax = binMid
+               start := int(math.Max(1, float64(loc-binMid+1)))
+               finish := int(math.Min(float64(loc+binMid), float64(len(text))) + float64(len(pattern)))
+
+               rd := make([]int, finish+2)
+               rd[finish+1] = (1 << uint(d)) - 1
+
+               for j := finish; j >= start; j-- {
+                       var charMatch int
+                       if len(text) <= j-1 {
+                               // Out of range.
+                               charMatch = 0
+                       } else if _, ok := s[text[j-1]]; !ok {
+                               charMatch = 0
+                       } else {
+                               charMatch = s[text[j-1]]
+                       }
+
+                       if d == 0 {
+                               // First pass: exact match.
+                               rd[j] = ((rd[j+1] << 1) | 1) & charMatch
+                       } else {
+                               // Subsequent passes: fuzzy match.
+                               rd[j] = ((rd[j+1]<<1)|1)&charMatch | (((lastRd[j+1] | lastRd[j]) << 1) | 1) | lastRd[j+1]
+                       }
+                       if (rd[j] & matchmask) != 0 {
+                               score := dmp.matchBitapScore(d, j-1, loc, pattern)
+                               // This match will almost certainly be better than any existing match.  But check anyway.
+                               if score <= scoreThreshold {
+                                       // Told you so.
+                                       scoreThreshold = score
+                                       bestLoc = j - 1
+                                       if bestLoc > loc {
+                                               // When passing loc, don't exceed our current distance from loc.
+                                               start = int(math.Max(1, float64(2*loc-bestLoc)))
+                                       } else {
+                                               // Already passed loc, downhill from here on in.
+                                               break
+                                       }
+                               }
+                       }
+               }
+               if dmp.matchBitapScore(d+1, loc, loc, pattern) > scoreThreshold {
+                       // No hope for a (better) match at greater error levels.
+                       break
+               }
+               lastRd = rd
+       }
+       return bestLoc
+}
+
+// matchBitapScore computes and returns the score for a match with e errors and x location.
+func (dmp *DiffMatchPatch) matchBitapScore(e, x, loc int, pattern string) float64 {
+       accuracy := float64(e) / float64(len(pattern))
+       proximity := math.Abs(float64(loc - x))
+       if dmp.MatchDistance == 0 {
+               // Dodge divide by zero error.
+               if proximity == 0 {
+                       return accuracy
+               }
+
+               return 1.0
+       }
+       return accuracy + (proximity / float64(dmp.MatchDistance))
+}
+
+// MatchAlphabet initialises the alphabet for the Bitap algorithm.
+func (dmp *DiffMatchPatch) MatchAlphabet(pattern string) map[byte]int {
+       s := map[byte]int{}
+       charPattern := []byte(pattern)
+       for _, c := range charPattern {
+               _, ok := s[c]
+               if !ok {
+                       s[c] = 0
+               }
+       }
+       i := 0
+
+       for _, c := range charPattern {
+               value := s[c] | int(uint(1)<<uint((len(pattern)-i-1)))
+               s[c] = value
+               i++
+       }
+       return s
+}