+++ /dev/null
-// Copyright 2019 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// Package memoize supports memoizing the return values of functions with
-// idempotent results that are expensive to compute.
-//
-// To use this package, build a store and use it to acquire handles with the
-// Bind method.
-//
-package memoize
-
-import (
- "context"
- "flag"
- "fmt"
- "reflect"
- "sync"
- "sync/atomic"
-
- "golang.org/x/tools/internal/xcontext"
-)
-
-var (
- panicOnDestroyed = flag.Bool("memoize_panic_on_destroyed", false,
- "Panic when a destroyed generation is read rather than returning an error. "+
- "Panicking may make it easier to debug lifetime errors, especially when "+
- "used with GOTRACEBACK=crash to see all running goroutines.")
-)
-
-// Store binds keys to functions, returning handles that can be used to access
-// the functions results.
-type Store struct {
- mu sync.Mutex
- // handles is the set of values stored.
- handles map[interface{}]*Handle
-
- // generations is the set of generations live in this store.
- generations map[*Generation]struct{}
-}
-
-// Generation creates a new Generation associated with s. Destroy must be
-// called on the returned Generation once it is no longer in use. name is
-// for debugging purposes only.
-func (s *Store) Generation(name string) *Generation {
- s.mu.Lock()
- defer s.mu.Unlock()
- if s.handles == nil {
- s.handles = map[interface{}]*Handle{}
- s.generations = map[*Generation]struct{}{}
- }
- g := &Generation{store: s, name: name}
- s.generations[g] = struct{}{}
- return g
-}
-
-// A Generation is a logical point in time of the cache life-cycle. Cache
-// entries associated with a Generation will not be removed until the
-// Generation is destroyed.
-type Generation struct {
- // destroyed is 1 after the generation is destroyed. Atomic.
- destroyed uint32
- store *Store
- name string
- // wg tracks the reference count of this generation.
- wg sync.WaitGroup
-}
-
-// Destroy waits for all operations referencing g to complete, then removes
-// all references to g from cache entries. Cache entries that no longer
-// reference any non-destroyed generation are removed. Destroy must be called
-// exactly once for each generation.
-func (g *Generation) Destroy() {
- g.wg.Wait()
- atomic.StoreUint32(&g.destroyed, 1)
- g.store.mu.Lock()
- defer g.store.mu.Unlock()
- for k, e := range g.store.handles {
- e.mu.Lock()
- if _, ok := e.generations[g]; ok {
- delete(e.generations, g) // delete even if it's dead, in case of dangling references to the entry.
- if len(e.generations) == 0 {
- delete(g.store.handles, k)
- e.state = stateDestroyed
- if e.cleanup != nil && e.value != nil {
- e.cleanup(e.value)
- }
- }
- }
- e.mu.Unlock()
- }
- delete(g.store.generations, g)
-}
-
-// Acquire creates a new reference to g, and returns a func to release that
-// reference.
-func (g *Generation) Acquire(ctx context.Context) func() {
- destroyed := atomic.LoadUint32(&g.destroyed)
- if ctx.Err() != nil {
- return func() {}
- }
- if destroyed != 0 {
- panic("acquire on destroyed generation " + g.name)
- }
- g.wg.Add(1)
- return g.wg.Done
-}
-
-// Arg is a marker interface that can be embedded to indicate a type is
-// intended for use as a Function argument.
-type Arg interface{ memoizeArg() }
-
-// Function is the type for functions that can be memoized.
-// The result must be a pointer.
-type Function func(ctx context.Context, arg Arg) interface{}
-
-type state int
-
-const (
- stateIdle = iota
- stateRunning
- stateCompleted
- stateDestroyed
-)
-
-// Handle is returned from a store when a key is bound to a function.
-// It is then used to access the results of that function.
-//
-// A Handle starts out in idle state, waiting for something to demand its
-// evaluation. It then transitions into running state. While it's running,
-// waiters tracks the number of Get calls waiting for a result, and the done
-// channel is used to notify waiters of the next state transition. Once the
-// evaluation finishes, value is set, state changes to completed, and done
-// is closed, unblocking waiters. Alternatively, as Get calls are cancelled,
-// they decrement waiters. If it drops to zero, the inner context is cancelled,
-// computation is abandoned, and state resets to idle to start the process over
-// again.
-type Handle struct {
- key interface{}
- mu sync.Mutex
-
- // generations is the set of generations in which this handle is valid.
- generations map[*Generation]struct{}
-
- state state
- // done is set in running state, and closed when exiting it.
- done chan struct{}
- // cancel is set in running state. It cancels computation.
- cancel context.CancelFunc
- // waiters is the number of Gets outstanding.
- waiters uint
- // the function that will be used to populate the value
- function Function
- // value is set in completed state.
- value interface{}
- // cleanup, if non-nil, is used to perform any necessary clean-up on values
- // produced by function.
- cleanup func(interface{})
-}
-
-// Bind returns a handle for the given key and function.
-//
-// Each call to bind will return the same handle if it is already bound. Bind
-// will always return a valid handle, creating one if needed. Each key can
-// only have one handle at any given time. The value will be held at least
-// until the associated generation is destroyed. Bind does not cause the value
-// to be generated.
-//
-// If cleanup is non-nil, it will be called on any non-nil values produced by
-// function when they are no longer referenced.
-func (g *Generation) Bind(key interface{}, function Function, cleanup func(interface{})) *Handle {
- // panic early if the function is nil
- // it would panic later anyway, but in a way that was much harder to debug
- if function == nil {
- panic("the function passed to bind must not be nil")
- }
- if atomic.LoadUint32(&g.destroyed) != 0 {
- panic("operation on destroyed generation " + g.name)
- }
- g.store.mu.Lock()
- defer g.store.mu.Unlock()
- h, ok := g.store.handles[key]
- if !ok {
- h := &Handle{
- key: key,
- function: function,
- generations: map[*Generation]struct{}{g: {}},
- cleanup: cleanup,
- }
- g.store.handles[key] = h
- return h
- }
- h.mu.Lock()
- defer h.mu.Unlock()
- if _, ok := h.generations[g]; !ok {
- h.generations[g] = struct{}{}
- }
- return h
-}
-
-// Stats returns the number of each type of value in the store.
-func (s *Store) Stats() map[reflect.Type]int {
- s.mu.Lock()
- defer s.mu.Unlock()
-
- result := map[reflect.Type]int{}
- for k := range s.handles {
- result[reflect.TypeOf(k)]++
- }
- return result
-}
-
-// DebugOnlyIterate iterates through all live cache entries and calls f on them.
-// It should only be used for debugging purposes.
-func (s *Store) DebugOnlyIterate(f func(k, v interface{})) {
- s.mu.Lock()
- defer s.mu.Unlock()
-
- for k, e := range s.handles {
- var v interface{}
- e.mu.Lock()
- if e.state == stateCompleted {
- v = e.value
- }
- e.mu.Unlock()
- if v == nil {
- continue
- }
- f(k, v)
- }
-}
-
-func (g *Generation) Inherit(hs ...*Handle) {
- for _, h := range hs {
- if atomic.LoadUint32(&g.destroyed) != 0 {
- panic("inherit on destroyed generation " + g.name)
- }
-
- h.mu.Lock()
- defer h.mu.Unlock()
- if h.state == stateDestroyed {
- panic(fmt.Sprintf("inheriting destroyed handle %#v (type %T) into generation %v", h.key, h.key, g.name))
- }
- h.generations[g] = struct{}{}
- }
-}
-
-// Cached returns the value associated with a handle.
-//
-// It will never cause the value to be generated.
-// It will return the cached value, if present.
-func (h *Handle) Cached(g *Generation) interface{} {
- h.mu.Lock()
- defer h.mu.Unlock()
- if _, ok := h.generations[g]; !ok {
- return nil
- }
- if h.state == stateCompleted {
- return h.value
- }
- return nil
-}
-
-// Get returns the value associated with a handle.
-//
-// If the value is not yet ready, the underlying function will be invoked.
-// If ctx is cancelled, Get returns nil.
-func (h *Handle) Get(ctx context.Context, g *Generation, arg Arg) (interface{}, error) {
- release := g.Acquire(ctx)
- defer release()
-
- if ctx.Err() != nil {
- return nil, ctx.Err()
- }
- h.mu.Lock()
- if _, ok := h.generations[g]; !ok {
- h.mu.Unlock()
-
- err := fmt.Errorf("reading key %#v: generation %v is not known", h.key, g.name)
- if *panicOnDestroyed && ctx.Err() != nil {
- panic(err)
- }
- return nil, err
- }
- switch h.state {
- case stateIdle:
- return h.run(ctx, g, arg)
- case stateRunning:
- return h.wait(ctx)
- case stateCompleted:
- defer h.mu.Unlock()
- return h.value, nil
- case stateDestroyed:
- h.mu.Unlock()
- err := fmt.Errorf("Get on destroyed entry %#v (type %T) in generation %v", h.key, h.key, g.name)
- if *panicOnDestroyed {
- panic(err)
- }
- return nil, err
- default:
- panic("unknown state")
- }
-}
-
-// run starts h.function and returns the result. h.mu must be locked.
-func (h *Handle) run(ctx context.Context, g *Generation, arg Arg) (interface{}, error) {
- childCtx, cancel := context.WithCancel(xcontext.Detach(ctx))
- h.cancel = cancel
- h.state = stateRunning
- h.done = make(chan struct{})
- function := h.function // Read under the lock
-
- // Make sure that the generation isn't destroyed while we're running in it.
- release := g.Acquire(ctx)
- go func() {
- defer release()
- // Just in case the function does something expensive without checking
- // the context, double-check we're still alive.
- if childCtx.Err() != nil {
- return
- }
- v := function(childCtx, arg)
- if childCtx.Err() != nil {
- // It's possible that v was computed despite the context cancellation. In
- // this case we should ensure that it is cleaned up.
- if h.cleanup != nil && v != nil {
- h.cleanup(v)
- }
- return
- }
-
- h.mu.Lock()
- defer h.mu.Unlock()
- // It's theoretically possible that the handle has been cancelled out
- // of the run that started us, and then started running again since we
- // checked childCtx above. Even so, that should be harmless, since each
- // run should produce the same results.
- if h.state != stateRunning {
- // v will never be used, so ensure that it is cleaned up.
- if h.cleanup != nil && v != nil {
- h.cleanup(v)
- }
- return
- }
- // At this point v will be cleaned up whenever h is destroyed.
- h.value = v
- h.function = nil
- h.state = stateCompleted
- close(h.done)
- }()
-
- return h.wait(ctx)
-}
-
-// wait waits for the value to be computed, or ctx to be cancelled. h.mu must be locked.
-func (h *Handle) wait(ctx context.Context) (interface{}, error) {
- h.waiters++
- done := h.done
- h.mu.Unlock()
-
- select {
- case <-done:
- h.mu.Lock()
- defer h.mu.Unlock()
- if h.state == stateCompleted {
- return h.value, nil
- }
- return nil, nil
- case <-ctx.Done():
- h.mu.Lock()
- defer h.mu.Unlock()
- h.waiters--
- if h.waiters == 0 && h.state == stateRunning {
- h.cancel()
- close(h.done)
- h.state = stateIdle
- h.done = nil
- h.cancel = nil
- }
- return nil, ctx.Err()
- }
-}