+++ /dev/null
-/*! *****************************************************************************
-Copyright (c) Microsoft Corporation. All rights reserved.
-Licensed under the Apache License, Version 2.0 (the "License"); you may not use
-this file except in compliance with the License. You may obtain a copy of the
-License at http://www.apache.org/licenses/LICENSE-2.0
-
-THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
-WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
-MERCHANTABLITY OR NON-INFRINGEMENT.
-
-See the Apache Version 2.0 License for specific language governing permissions
-and limitations under the License.
-***************************************************************************** */
-
-
-
-/// <reference no-default-lib="true"/>\r
-
-
-/////////////////////////////
-/// Worker Iterable APIs
-/////////////////////////////
-
-interface Cache {
- addAll(requests: Iterable<RequestInfo>): Promise<void>;
-}
-
-interface CanvasPathDrawingStyles {
- setLineDash(segments: Iterable<number>): void;
-}
-
-interface DOMStringList {
- [Symbol.iterator](): IterableIterator<string>;
-}
-
-interface FileList {
- [Symbol.iterator](): IterableIterator<File>;
-}
-
-interface FormData {
- [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
- /**
- * Returns an array of key, value pairs for every entry in the list.
- */
- entries(): IterableIterator<[string, FormDataEntryValue]>;
- /**
- * Returns a list of keys in the list.
- */
- keys(): IterableIterator<string>;
- /**
- * Returns a list of values in the list.
- */
- values(): IterableIterator<FormDataEntryValue>;
-}
-
-interface Headers {
- [Symbol.iterator](): IterableIterator<[string, string]>;
- /**
- * Returns an iterator allowing to go through all key/value pairs contained in this object.
- */
- entries(): IterableIterator<[string, string]>;
- /**
- * Returns an iterator allowing to go through all keys of the key/value pairs contained in this object.
- */
- keys(): IterableIterator<string>;
- /**
- * Returns an iterator allowing to go through all values of the key/value pairs contained in this object.
- */
- values(): IterableIterator<string>;
-}
-
-interface IDBDatabase {
- /**
- * Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names.
- */
- transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction;
-}
-
-interface IDBObjectStore {
- /**
- * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
- *
- * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
- */
- createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;
-}
-
-interface URLSearchParams {
- [Symbol.iterator](): IterableIterator<[string, string]>;
- /**
- * Returns an array of key, value pairs for every entry in the search params.
- */
- entries(): IterableIterator<[string, string]>;
- /**
- * Returns a list of keys in the search params.
- */
- keys(): IterableIterator<string>;
- /**
- * Returns a list of values in the search params.
- */
- values(): IterableIterator<string>;
-}
-
-interface WEBGL_draw_buffers {
- drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
-}
-
-interface WebGL2RenderingContextBase {
- clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
- clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
- clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
- drawBuffers(buffers: Iterable<GLenum>): void;
- getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
- getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
- invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
- invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
- transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
- uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
- vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
-}
-
-interface WebGL2RenderingContextOverloads {
- uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
- uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
-}
-
-interface WebGLRenderingContextBase {
- vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
- vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
- vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
- vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
-}
-
-interface WebGLRenderingContextOverloads {
- uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
- uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
- uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
- uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
- uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
- uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
- uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
- uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
- uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
- uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
- uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
-}