Giant blob of minor changes
[dotfiles/.git] / .config / coc / extensions / node_modules / coc-html / node_modules / typescript / lib / lib.webworker.iterable.d.ts
diff --git a/.config/coc/extensions/node_modules/coc-html/node_modules/typescript/lib/lib.webworker.iterable.d.ts b/.config/coc/extensions/node_modules/coc-html/node_modules/typescript/lib/lib.webworker.iterable.d.ts
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+/*! *****************************************************************************
+Copyright (c) Microsoft Corporation. All rights reserved.
+Licensed under the Apache License, Version 2.0 (the "License"); you may not use
+this file except in compliance with the License. You may obtain a copy of the
+License at http://www.apache.org/licenses/LICENSE-2.0
+
+THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
+WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
+MERCHANTABLITY OR NON-INFRINGEMENT.
+
+See the Apache Version 2.0 License for specific language governing permissions
+and limitations under the License.
+***************************************************************************** */
+
+
+
+/// <reference no-default-lib="true"/>\r
+
+
+/////////////////////////////
+/// Worker Iterable APIs
+/////////////////////////////
+
+interface Cache {
+    addAll(requests: Iterable<RequestInfo>): Promise<void>;
+}
+
+interface CanvasPathDrawingStyles {
+    setLineDash(segments: Iterable<number>): void;
+}
+
+interface DOMStringList {
+    [Symbol.iterator](): IterableIterator<string>;
+}
+
+interface FileList {
+    [Symbol.iterator](): IterableIterator<File>;
+}
+
+interface FormData {
+    [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
+    /**
+     * Returns an array of key, value pairs for every entry in the list.
+     */
+    entries(): IterableIterator<[string, FormDataEntryValue]>;
+    /**
+     * Returns a list of keys in the list.
+     */
+    keys(): IterableIterator<string>;
+    /**
+     * Returns a list of values in the list.
+     */
+    values(): IterableIterator<FormDataEntryValue>;
+}
+
+interface Headers {
+    [Symbol.iterator](): IterableIterator<[string, string]>;
+    /**
+     * Returns an iterator allowing to go through all key/value pairs contained in this object.
+     */
+    entries(): IterableIterator<[string, string]>;
+    /**
+     * Returns an iterator allowing to go through all keys of the key/value pairs contained in this object.
+     */
+    keys(): IterableIterator<string>;
+    /**
+     * Returns an iterator allowing to go through all values of the key/value pairs contained in this object.
+     */
+    values(): IterableIterator<string>;
+}
+
+interface IDBDatabase {
+    /**
+     * Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names.
+     */
+    transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction;
+}
+
+interface IDBObjectStore {
+    /**
+     * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
+     * 
+     * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
+     */
+    createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;
+}
+
+interface URLSearchParams {
+    [Symbol.iterator](): IterableIterator<[string, string]>;
+    /**
+     * Returns an array of key, value pairs for every entry in the search params.
+     */
+    entries(): IterableIterator<[string, string]>;
+    /**
+     * Returns a list of keys in the search params.
+     */
+    keys(): IterableIterator<string>;
+    /**
+     * Returns a list of values in the search params.
+     */
+    values(): IterableIterator<string>;
+}
+
+interface WEBGL_draw_buffers {
+    drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
+}
+
+interface WebGL2RenderingContextBase {
+    clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
+    clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
+    clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
+    drawBuffers(buffers: Iterable<GLenum>): void;
+    getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
+    getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
+    invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
+    invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
+    transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
+    uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
+    vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
+}
+
+interface WebGL2RenderingContextOverloads {
+    uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+    uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
+}
+
+interface WebGLRenderingContextBase {
+    vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
+    vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
+    vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
+    vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
+}
+
+interface WebGLRenderingContextOverloads {
+    uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+    uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+    uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+    uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+    uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+    uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+    uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
+    uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
+    uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
+    uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
+    uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
+}