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[dotfiles/.git] / .config / coc / extensions / node_modules / coc-prettier / node_modules / iconv-lite / encodings / internal.js
diff --git a/.config/coc/extensions/node_modules/coc-prettier/node_modules/iconv-lite/encodings/internal.js b/.config/coc/extensions/node_modules/coc-prettier/node_modules/iconv-lite/encodings/internal.js
new file mode 100644 (file)
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+"use strict";
+var Buffer = require("safer-buffer").Buffer;
+
+// Export Node.js internal encodings.
+
+module.exports = {
+    // Encodings
+    utf8:   { type: "_internal", bomAware: true},
+    cesu8:  { type: "_internal", bomAware: true},
+    unicode11utf8: "utf8",
+
+    ucs2:   { type: "_internal", bomAware: true},
+    utf16le: "ucs2",
+
+    binary: { type: "_internal" },
+    base64: { type: "_internal" },
+    hex:    { type: "_internal" },
+
+    // Codec.
+    _internal: InternalCodec,
+};
+
+//------------------------------------------------------------------------------
+
+function InternalCodec(codecOptions, iconv) {
+    this.enc = codecOptions.encodingName;
+    this.bomAware = codecOptions.bomAware;
+
+    if (this.enc === "base64")
+        this.encoder = InternalEncoderBase64;
+    else if (this.enc === "cesu8") {
+        this.enc = "utf8"; // Use utf8 for decoding.
+        this.encoder = InternalEncoderCesu8;
+
+        // Add decoder for versions of Node not supporting CESU-8
+        if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') {
+            this.decoder = InternalDecoderCesu8;
+            this.defaultCharUnicode = iconv.defaultCharUnicode;
+        }
+    }
+}
+
+InternalCodec.prototype.encoder = InternalEncoder;
+InternalCodec.prototype.decoder = InternalDecoder;
+
+//------------------------------------------------------------------------------
+
+// We use node.js internal decoder. Its signature is the same as ours.
+var StringDecoder = require('string_decoder').StringDecoder;
+
+if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
+    StringDecoder.prototype.end = function() {};
+
+
+function InternalDecoder(options, codec) {
+    StringDecoder.call(this, codec.enc);
+}
+
+InternalDecoder.prototype = StringDecoder.prototype;
+
+
+//------------------------------------------------------------------------------
+// Encoder is mostly trivial
+
+function InternalEncoder(options, codec) {
+    this.enc = codec.enc;
+}
+
+InternalEncoder.prototype.write = function(str) {
+    return Buffer.from(str, this.enc);
+}
+
+InternalEncoder.prototype.end = function() {
+}
+
+
+//------------------------------------------------------------------------------
+// Except base64 encoder, which must keep its state.
+
+function InternalEncoderBase64(options, codec) {
+    this.prevStr = '';
+}
+
+InternalEncoderBase64.prototype.write = function(str) {
+    str = this.prevStr + str;
+    var completeQuads = str.length - (str.length % 4);
+    this.prevStr = str.slice(completeQuads);
+    str = str.slice(0, completeQuads);
+
+    return Buffer.from(str, "base64");
+}
+
+InternalEncoderBase64.prototype.end = function() {
+    return Buffer.from(this.prevStr, "base64");
+}
+
+
+//------------------------------------------------------------------------------
+// CESU-8 encoder is also special.
+
+function InternalEncoderCesu8(options, codec) {
+}
+
+InternalEncoderCesu8.prototype.write = function(str) {
+    var buf = Buffer.alloc(str.length * 3), bufIdx = 0;
+    for (var i = 0; i < str.length; i++) {
+        var charCode = str.charCodeAt(i);
+        // Naive implementation, but it works because CESU-8 is especially easy
+        // to convert from UTF-16 (which all JS strings are encoded in).
+        if (charCode < 0x80)
+            buf[bufIdx++] = charCode;
+        else if (charCode < 0x800) {
+            buf[bufIdx++] = 0xC0 + (charCode >>> 6);
+            buf[bufIdx++] = 0x80 + (charCode & 0x3f);
+        }
+        else { // charCode will always be < 0x10000 in javascript.
+            buf[bufIdx++] = 0xE0 + (charCode >>> 12);
+            buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
+            buf[bufIdx++] = 0x80 + (charCode & 0x3f);
+        }
+    }
+    return buf.slice(0, bufIdx);
+}
+
+InternalEncoderCesu8.prototype.end = function() {
+}
+
+//------------------------------------------------------------------------------
+// CESU-8 decoder is not implemented in Node v4.0+
+
+function InternalDecoderCesu8(options, codec) {
+    this.acc = 0;
+    this.contBytes = 0;
+    this.accBytes = 0;
+    this.defaultCharUnicode = codec.defaultCharUnicode;
+}
+
+InternalDecoderCesu8.prototype.write = function(buf) {
+    var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes, 
+        res = '';
+    for (var i = 0; i < buf.length; i++) {
+        var curByte = buf[i];
+        if ((curByte & 0xC0) !== 0x80) { // Leading byte
+            if (contBytes > 0) { // Previous code is invalid
+                res += this.defaultCharUnicode;
+                contBytes = 0;
+            }
+
+            if (curByte < 0x80) { // Single-byte code
+                res += String.fromCharCode(curByte);
+            } else if (curByte < 0xE0) { // Two-byte code
+                acc = curByte & 0x1F;
+                contBytes = 1; accBytes = 1;
+            } else if (curByte < 0xF0) { // Three-byte code
+                acc = curByte & 0x0F;
+                contBytes = 2; accBytes = 1;
+            } else { // Four or more are not supported for CESU-8.
+                res += this.defaultCharUnicode;
+            }
+        } else { // Continuation byte
+            if (contBytes > 0) { // We're waiting for it.
+                acc = (acc << 6) | (curByte & 0x3f);
+                contBytes--; accBytes++;
+                if (contBytes === 0) {
+                    // Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
+                    if (accBytes === 2 && acc < 0x80 && acc > 0)
+                        res += this.defaultCharUnicode;
+                    else if (accBytes === 3 && acc < 0x800)
+                        res += this.defaultCharUnicode;
+                    else
+                        // Actually add character.
+                        res += String.fromCharCode(acc);
+                }
+            } else { // Unexpected continuation byte
+                res += this.defaultCharUnicode;
+            }
+        }
+    }
+    this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes;
+    return res;
+}
+
+InternalDecoderCesu8.prototype.end = function() {
+    var res = 0;
+    if (this.contBytes > 0)
+        res += this.defaultCharUnicode;
+    return res;
+}