.gitignore added
[dotfiles/.git] / .config / coc / extensions / node_modules / coc-prettier / node_modules / readable-stream / lib / _stream_writable.js
diff --git a/.config/coc/extensions/node_modules/coc-prettier/node_modules/readable-stream/lib/_stream_writable.js b/.config/coc/extensions/node_modules/coc-prettier/node_modules/readable-stream/lib/_stream_writable.js
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+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+// A bit simpler than readable streams.
+// Implement an async ._write(chunk, encoding, cb), and it'll handle all
+// the drain event emission and buffering.
+'use strict';
+
+module.exports = Writable;
+/* <replacement> */
+
+function WriteReq(chunk, encoding, cb) {
+  this.chunk = chunk;
+  this.encoding = encoding;
+  this.callback = cb;
+  this.next = null;
+} // It seems a linked list but it is not
+// there will be only 2 of these for each stream
+
+
+function CorkedRequest(state) {
+  var _this = this;
+
+  this.next = null;
+  this.entry = null;
+
+  this.finish = function () {
+    onCorkedFinish(_this, state);
+  };
+}
+/* </replacement> */
+
+/*<replacement>*/
+
+
+var Duplex;
+/*</replacement>*/
+
+Writable.WritableState = WritableState;
+/*<replacement>*/
+
+var internalUtil = {
+  deprecate: require('util-deprecate')
+};
+/*</replacement>*/
+
+/*<replacement>*/
+
+var Stream = require('./internal/streams/stream');
+/*</replacement>*/
+
+
+var Buffer = require('buffer').Buffer;
+
+var OurUint8Array = global.Uint8Array || function () {};
+
+function _uint8ArrayToBuffer(chunk) {
+  return Buffer.from(chunk);
+}
+
+function _isUint8Array(obj) {
+  return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
+}
+
+var destroyImpl = require('./internal/streams/destroy');
+
+var _require = require('./internal/streams/state'),
+    getHighWaterMark = _require.getHighWaterMark;
+
+var _require$codes = require('../errors').codes,
+    ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE,
+    ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED,
+    ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK,
+    ERR_STREAM_CANNOT_PIPE = _require$codes.ERR_STREAM_CANNOT_PIPE,
+    ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED,
+    ERR_STREAM_NULL_VALUES = _require$codes.ERR_STREAM_NULL_VALUES,
+    ERR_STREAM_WRITE_AFTER_END = _require$codes.ERR_STREAM_WRITE_AFTER_END,
+    ERR_UNKNOWN_ENCODING = _require$codes.ERR_UNKNOWN_ENCODING;
+
+var errorOrDestroy = destroyImpl.errorOrDestroy;
+
+require('inherits')(Writable, Stream);
+
+function nop() {}
+
+function WritableState(options, stream, isDuplex) {
+  Duplex = Duplex || require('./_stream_duplex');
+  options = options || {}; // Duplex streams are both readable and writable, but share
+  // the same options object.
+  // However, some cases require setting options to different
+  // values for the readable and the writable sides of the duplex stream,
+  // e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
+
+  if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag to indicate whether or not this stream
+  // contains buffers or objects.
+
+  this.objectMode = !!options.objectMode;
+  if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false
+  // Note: 0 is a valid value, means that we always return false if
+  // the entire buffer is not flushed immediately on write()
+
+  this.highWaterMark = getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex); // if _final has been called
+
+  this.finalCalled = false; // drain event flag.
+
+  this.needDrain = false; // at the start of calling end()
+
+  this.ending = false; // when end() has been called, and returned
+
+  this.ended = false; // when 'finish' is emitted
+
+  this.finished = false; // has it been destroyed
+
+  this.destroyed = false; // should we decode strings into buffers before passing to _write?
+  // this is here so that some node-core streams can optimize string
+  // handling at a lower level.
+
+  var noDecode = options.decodeStrings === false;
+  this.decodeStrings = !noDecode; // Crypto is kind of old and crusty.  Historically, its default string
+  // encoding is 'binary' so we have to make this configurable.
+  // Everything else in the universe uses 'utf8', though.
+
+  this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement
+  // of how much we're waiting to get pushed to some underlying
+  // socket or file.
+
+  this.length = 0; // a flag to see when we're in the middle of a write.
+
+  this.writing = false; // when true all writes will be buffered until .uncork() call
+
+  this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately,
+  // or on a later tick.  We set this to true at first, because any
+  // actions that shouldn't happen until "later" should generally also
+  // not happen before the first write call.
+
+  this.sync = true; // a flag to know if we're processing previously buffered items, which
+  // may call the _write() callback in the same tick, so that we don't
+  // end up in an overlapped onwrite situation.
+
+  this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb)
+
+  this.onwrite = function (er) {
+    onwrite(stream, er);
+  }; // the callback that the user supplies to write(chunk,encoding,cb)
+
+
+  this.writecb = null; // the amount that is being written when _write is called.
+
+  this.writelen = 0;
+  this.bufferedRequest = null;
+  this.lastBufferedRequest = null; // number of pending user-supplied write callbacks
+  // this must be 0 before 'finish' can be emitted
+
+  this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs
+  // This is relevant for synchronous Transform streams
+
+  this.prefinished = false; // True if the error was already emitted and should not be thrown again
+
+  this.errorEmitted = false; // Should close be emitted on destroy. Defaults to true.
+
+  this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'finish' (and potentially 'end')
+
+  this.autoDestroy = !!options.autoDestroy; // count buffered requests
+
+  this.bufferedRequestCount = 0; // allocate the first CorkedRequest, there is always
+  // one allocated and free to use, and we maintain at most two
+
+  this.corkedRequestsFree = new CorkedRequest(this);
+}
+
+WritableState.prototype.getBuffer = function getBuffer() {
+  var current = this.bufferedRequest;
+  var out = [];
+
+  while (current) {
+    out.push(current);
+    current = current.next;
+  }
+
+  return out;
+};
+
+(function () {
+  try {
+    Object.defineProperty(WritableState.prototype, 'buffer', {
+      get: internalUtil.deprecate(function writableStateBufferGetter() {
+        return this.getBuffer();
+      }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')
+    });
+  } catch (_) {}
+})(); // Test _writableState for inheritance to account for Duplex streams,
+// whose prototype chain only points to Readable.
+
+
+var realHasInstance;
+
+if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
+  realHasInstance = Function.prototype[Symbol.hasInstance];
+  Object.defineProperty(Writable, Symbol.hasInstance, {
+    value: function value(object) {
+      if (realHasInstance.call(this, object)) return true;
+      if (this !== Writable) return false;
+      return object && object._writableState instanceof WritableState;
+    }
+  });
+} else {
+  realHasInstance = function realHasInstance(object) {
+    return object instanceof this;
+  };
+}
+
+function Writable(options) {
+  Duplex = Duplex || require('./_stream_duplex'); // Writable ctor is applied to Duplexes, too.
+  // `realHasInstance` is necessary because using plain `instanceof`
+  // would return false, as no `_writableState` property is attached.
+  // Trying to use the custom `instanceof` for Writable here will also break the
+  // Node.js LazyTransform implementation, which has a non-trivial getter for
+  // `_writableState` that would lead to infinite recursion.
+  // Checking for a Stream.Duplex instance is faster here instead of inside
+  // the WritableState constructor, at least with V8 6.5
+
+  var isDuplex = this instanceof Duplex;
+  if (!isDuplex && !realHasInstance.call(Writable, this)) return new Writable(options);
+  this._writableState = new WritableState(options, this, isDuplex); // legacy.
+
+  this.writable = true;
+
+  if (options) {
+    if (typeof options.write === 'function') this._write = options.write;
+    if (typeof options.writev === 'function') this._writev = options.writev;
+    if (typeof options.destroy === 'function') this._destroy = options.destroy;
+    if (typeof options.final === 'function') this._final = options.final;
+  }
+
+  Stream.call(this);
+} // Otherwise people can pipe Writable streams, which is just wrong.
+
+
+Writable.prototype.pipe = function () {
+  errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
+};
+
+function writeAfterEnd(stream, cb) {
+  var er = new ERR_STREAM_WRITE_AFTER_END(); // TODO: defer error events consistently everywhere, not just the cb
+
+  errorOrDestroy(stream, er);
+  process.nextTick(cb, er);
+} // Checks that a user-supplied chunk is valid, especially for the particular
+// mode the stream is in. Currently this means that `null` is never accepted
+// and undefined/non-string values are only allowed in object mode.
+
+
+function validChunk(stream, state, chunk, cb) {
+  var er;
+
+  if (chunk === null) {
+    er = new ERR_STREAM_NULL_VALUES();
+  } else if (typeof chunk !== 'string' && !state.objectMode) {
+    er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer'], chunk);
+  }
+
+  if (er) {
+    errorOrDestroy(stream, er);
+    process.nextTick(cb, er);
+    return false;
+  }
+
+  return true;
+}
+
+Writable.prototype.write = function (chunk, encoding, cb) {
+  var state = this._writableState;
+  var ret = false;
+
+  var isBuf = !state.objectMode && _isUint8Array(chunk);
+
+  if (isBuf && !Buffer.isBuffer(chunk)) {
+    chunk = _uint8ArrayToBuffer(chunk);
+  }
+
+  if (typeof encoding === 'function') {
+    cb = encoding;
+    encoding = null;
+  }
+
+  if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
+  if (typeof cb !== 'function') cb = nop;
+  if (state.ending) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
+    state.pendingcb++;
+    ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
+  }
+  return ret;
+};
+
+Writable.prototype.cork = function () {
+  this._writableState.corked++;
+};
+
+Writable.prototype.uncork = function () {
+  var state = this._writableState;
+
+  if (state.corked) {
+    state.corked--;
+    if (!state.writing && !state.corked && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
+  }
+};
+
+Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
+  // node::ParseEncoding() requires lower case.
+  if (typeof encoding === 'string') encoding = encoding.toLowerCase();
+  if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new ERR_UNKNOWN_ENCODING(encoding);
+  this._writableState.defaultEncoding = encoding;
+  return this;
+};
+
+Object.defineProperty(Writable.prototype, 'writableBuffer', {
+  // making it explicit this property is not enumerable
+  // because otherwise some prototype manipulation in
+  // userland will fail
+  enumerable: false,
+  get: function get() {
+    return this._writableState && this._writableState.getBuffer();
+  }
+});
+
+function decodeChunk(state, chunk, encoding) {
+  if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
+    chunk = Buffer.from(chunk, encoding);
+  }
+
+  return chunk;
+}
+
+Object.defineProperty(Writable.prototype, 'writableHighWaterMark', {
+  // making it explicit this property is not enumerable
+  // because otherwise some prototype manipulation in
+  // userland will fail
+  enumerable: false,
+  get: function get() {
+    return this._writableState.highWaterMark;
+  }
+}); // if we're already writing something, then just put this
+// in the queue, and wait our turn.  Otherwise, call _write
+// If we return false, then we need a drain event, so set that flag.
+
+function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
+  if (!isBuf) {
+    var newChunk = decodeChunk(state, chunk, encoding);
+
+    if (chunk !== newChunk) {
+      isBuf = true;
+      encoding = 'buffer';
+      chunk = newChunk;
+    }
+  }
+
+  var len = state.objectMode ? 1 : chunk.length;
+  state.length += len;
+  var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false.
+
+  if (!ret) state.needDrain = true;
+
+  if (state.writing || state.corked) {
+    var last = state.lastBufferedRequest;
+    state.lastBufferedRequest = {
+      chunk: chunk,
+      encoding: encoding,
+      isBuf: isBuf,
+      callback: cb,
+      next: null
+    };
+
+    if (last) {
+      last.next = state.lastBufferedRequest;
+    } else {
+      state.bufferedRequest = state.lastBufferedRequest;
+    }
+
+    state.bufferedRequestCount += 1;
+  } else {
+    doWrite(stream, state, false, len, chunk, encoding, cb);
+  }
+
+  return ret;
+}
+
+function doWrite(stream, state, writev, len, chunk, encoding, cb) {
+  state.writelen = len;
+  state.writecb = cb;
+  state.writing = true;
+  state.sync = true;
+  if (state.destroyed) state.onwrite(new ERR_STREAM_DESTROYED('write'));else if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
+  state.sync = false;
+}
+
+function onwriteError(stream, state, sync, er, cb) {
+  --state.pendingcb;
+
+  if (sync) {
+    // defer the callback if we are being called synchronously
+    // to avoid piling up things on the stack
+    process.nextTick(cb, er); // this can emit finish, and it will always happen
+    // after error
+
+    process.nextTick(finishMaybe, stream, state);
+    stream._writableState.errorEmitted = true;
+    errorOrDestroy(stream, er);
+  } else {
+    // the caller expect this to happen before if
+    // it is async
+    cb(er);
+    stream._writableState.errorEmitted = true;
+    errorOrDestroy(stream, er); // this can emit finish, but finish must
+    // always follow error
+
+    finishMaybe(stream, state);
+  }
+}
+
+function onwriteStateUpdate(state) {
+  state.writing = false;
+  state.writecb = null;
+  state.length -= state.writelen;
+  state.writelen = 0;
+}
+
+function onwrite(stream, er) {
+  var state = stream._writableState;
+  var sync = state.sync;
+  var cb = state.writecb;
+  if (typeof cb !== 'function') throw new ERR_MULTIPLE_CALLBACK();
+  onwriteStateUpdate(state);
+  if (er) onwriteError(stream, state, sync, er, cb);else {
+    // Check if we're actually ready to finish, but don't emit yet
+    var finished = needFinish(state) || stream.destroyed;
+
+    if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
+      clearBuffer(stream, state);
+    }
+
+    if (sync) {
+      process.nextTick(afterWrite, stream, state, finished, cb);
+    } else {
+      afterWrite(stream, state, finished, cb);
+    }
+  }
+}
+
+function afterWrite(stream, state, finished, cb) {
+  if (!finished) onwriteDrain(stream, state);
+  state.pendingcb--;
+  cb();
+  finishMaybe(stream, state);
+} // Must force callback to be called on nextTick, so that we don't
+// emit 'drain' before the write() consumer gets the 'false' return
+// value, and has a chance to attach a 'drain' listener.
+
+
+function onwriteDrain(stream, state) {
+  if (state.length === 0 && state.needDrain) {
+    state.needDrain = false;
+    stream.emit('drain');
+  }
+} // if there's something in the buffer waiting, then process it
+
+
+function clearBuffer(stream, state) {
+  state.bufferProcessing = true;
+  var entry = state.bufferedRequest;
+
+  if (stream._writev && entry && entry.next) {
+    // Fast case, write everything using _writev()
+    var l = state.bufferedRequestCount;
+    var buffer = new Array(l);
+    var holder = state.corkedRequestsFree;
+    holder.entry = entry;
+    var count = 0;
+    var allBuffers = true;
+
+    while (entry) {
+      buffer[count] = entry;
+      if (!entry.isBuf) allBuffers = false;
+      entry = entry.next;
+      count += 1;
+    }
+
+    buffer.allBuffers = allBuffers;
+    doWrite(stream, state, true, state.length, buffer, '', holder.finish); // doWrite is almost always async, defer these to save a bit of time
+    // as the hot path ends with doWrite
+
+    state.pendingcb++;
+    state.lastBufferedRequest = null;
+
+    if (holder.next) {
+      state.corkedRequestsFree = holder.next;
+      holder.next = null;
+    } else {
+      state.corkedRequestsFree = new CorkedRequest(state);
+    }
+
+    state.bufferedRequestCount = 0;
+  } else {
+    // Slow case, write chunks one-by-one
+    while (entry) {
+      var chunk = entry.chunk;
+      var encoding = entry.encoding;
+      var cb = entry.callback;
+      var len = state.objectMode ? 1 : chunk.length;
+      doWrite(stream, state, false, len, chunk, encoding, cb);
+      entry = entry.next;
+      state.bufferedRequestCount--; // if we didn't call the onwrite immediately, then
+      // it means that we need to wait until it does.
+      // also, that means that the chunk and cb are currently
+      // being processed, so move the buffer counter past them.
+
+      if (state.writing) {
+        break;
+      }
+    }
+
+    if (entry === null) state.lastBufferedRequest = null;
+  }
+
+  state.bufferedRequest = entry;
+  state.bufferProcessing = false;
+}
+
+Writable.prototype._write = function (chunk, encoding, cb) {
+  cb(new ERR_METHOD_NOT_IMPLEMENTED('_write()'));
+};
+
+Writable.prototype._writev = null;
+
+Writable.prototype.end = function (chunk, encoding, cb) {
+  var state = this._writableState;
+
+  if (typeof chunk === 'function') {
+    cb = chunk;
+    chunk = null;
+    encoding = null;
+  } else if (typeof encoding === 'function') {
+    cb = encoding;
+    encoding = null;
+  }
+
+  if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks
+
+  if (state.corked) {
+    state.corked = 1;
+    this.uncork();
+  } // ignore unnecessary end() calls.
+
+
+  if (!state.ending) endWritable(this, state, cb);
+  return this;
+};
+
+Object.defineProperty(Writable.prototype, 'writableLength', {
+  // making it explicit this property is not enumerable
+  // because otherwise some prototype manipulation in
+  // userland will fail
+  enumerable: false,
+  get: function get() {
+    return this._writableState.length;
+  }
+});
+
+function needFinish(state) {
+  return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
+}
+
+function callFinal(stream, state) {
+  stream._final(function (err) {
+    state.pendingcb--;
+
+    if (err) {
+      errorOrDestroy(stream, err);
+    }
+
+    state.prefinished = true;
+    stream.emit('prefinish');
+    finishMaybe(stream, state);
+  });
+}
+
+function prefinish(stream, state) {
+  if (!state.prefinished && !state.finalCalled) {
+    if (typeof stream._final === 'function' && !state.destroyed) {
+      state.pendingcb++;
+      state.finalCalled = true;
+      process.nextTick(callFinal, stream, state);
+    } else {
+      state.prefinished = true;
+      stream.emit('prefinish');
+    }
+  }
+}
+
+function finishMaybe(stream, state) {
+  var need = needFinish(state);
+
+  if (need) {
+    prefinish(stream, state);
+
+    if (state.pendingcb === 0) {
+      state.finished = true;
+      stream.emit('finish');
+
+      if (state.autoDestroy) {
+        // In case of duplex streams we need a way to detect
+        // if the readable side is ready for autoDestroy as well
+        var rState = stream._readableState;
+
+        if (!rState || rState.autoDestroy && rState.endEmitted) {
+          stream.destroy();
+        }
+      }
+    }
+  }
+
+  return need;
+}
+
+function endWritable(stream, state, cb) {
+  state.ending = true;
+  finishMaybe(stream, state);
+
+  if (cb) {
+    if (state.finished) process.nextTick(cb);else stream.once('finish', cb);
+  }
+
+  state.ended = true;
+  stream.writable = false;
+}
+
+function onCorkedFinish(corkReq, state, err) {
+  var entry = corkReq.entry;
+  corkReq.entry = null;
+
+  while (entry) {
+    var cb = entry.callback;
+    state.pendingcb--;
+    cb(err);
+    entry = entry.next;
+  } // reuse the free corkReq.
+
+
+  state.corkedRequestsFree.next = corkReq;
+}
+
+Object.defineProperty(Writable.prototype, 'destroyed', {
+  // making it explicit this property is not enumerable
+  // because otherwise some prototype manipulation in
+  // userland will fail
+  enumerable: false,
+  get: function get() {
+    if (this._writableState === undefined) {
+      return false;
+    }
+
+    return this._writableState.destroyed;
+  },
+  set: function set(value) {
+    // we ignore the value if the stream
+    // has not been initialized yet
+    if (!this._writableState) {
+      return;
+    } // backward compatibility, the user is explicitly
+    // managing destroyed
+
+
+    this._writableState.destroyed = value;
+  }
+});
+Writable.prototype.destroy = destroyImpl.destroy;
+Writable.prototype._undestroy = destroyImpl.undestroy;
+
+Writable.prototype._destroy = function (err, cb) {
+  cb(err);
+};
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