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[dotfiles/.git] / .local / include / python3.9 / pygame / include / pygame_font.h
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+/*
+    pygame - Python Game Library
+    Copyright (C) 2000-2001  Pete Shinners
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Pete Shinners
+    pete@shinners.org
+*/
+
+#include <Python.h>
+#include "pgplatform.h"
+
+struct TTF_Font;
+
+typedef struct {
+  PyObject_HEAD
+  TTF_Font* font;
+  PyObject* weakreflist;
+} PyFontObject;
+#define PyFont_AsFont(x) (((PyFontObject*)x)->font)
+
+#ifndef PYGAMEAPI_FONT_INTERNAL
+
+#include "pgimport.h"
+
+PYGAMEAPI_DEFINE_SLOTS(font);
+
+#define PyFont_Type (*(PyTypeObject*) \
+    PYGAMEAPI_GET_SLOT(font, 0))
+#define PyFont_Check(x) ((x)->ob_type == &PyFont_Type)
+
+#define PyFont_New (*(PyObject*(*)(TTF_Font*))\
+    PYGAMEAPI_GET_SLOT(font, 1))
+
+/*slot 2 taken by FONT_INIT_CHECK*/
+
+#define import_pygame_font() _IMPORT_PYGAME_MODULE(font)
+
+#endif
+