--- /dev/null
+/*
+ pygame - Python Game Library
+ Copyright (C) 2000-2001 Pete Shinners
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Pete Shinners
+ pete@shinners.org
+*/
+
+#include <Python.h>
+#include "pgplatform.h"
+
+struct TTF_Font;
+
+typedef struct {
+ PyObject_HEAD
+ TTF_Font* font;
+ PyObject* weakreflist;
+} PyFontObject;
+#define PyFont_AsFont(x) (((PyFontObject*)x)->font)
+
+#ifndef PYGAMEAPI_FONT_INTERNAL
+
+#include "pgimport.h"
+
+PYGAMEAPI_DEFINE_SLOTS(font);
+
+#define PyFont_Type (*(PyTypeObject*) \
+ PYGAMEAPI_GET_SLOT(font, 0))
+#define PyFont_Check(x) ((x)->ob_type == &PyFont_Type)
+
+#define PyFont_New (*(PyObject*(*)(TTF_Font*))\
+ PYGAMEAPI_GET_SLOT(font, 1))
+
+/*slot 2 taken by FONT_INIT_CHECK*/
+
+#define import_pygame_font() _IMPORT_PYGAME_MODULE(font)
+
+#endif
+