--- /dev/null
+/*
+ pygame - Python Game Library
+ Copyright (C) 2000-2001 Pete Shinners
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Pete Shinners
+ pete@shinners.org
+*/
+
+#ifndef PGMIXER_H
+#define PGMIXER_H
+
+#include <Python.h>
+#include <structmember.h>
+
+#include "pgcompat.h"
+
+struct Mix_Chunk;
+
+typedef struct {
+ PyObject_HEAD
+ Mix_Chunk *chunk;
+ Uint8 *mem;
+ PyObject *weakreflist;
+} pgSoundObject;
+
+typedef struct {
+ PyObject_HEAD
+ int chan;
+} pgChannelObject;
+
+#define pgSound_AsChunk(x) (((pgSoundObject*)x)->chunk)
+#define pgChannel_AsInt(x) (((pgChannelObject*)x)->chan)
+
+#include "pgimport.h"
+
+#ifndef PYGAMEAPI_MIXER_INTERNAL
+
+PYGAMEAPI_DEFINE_SLOTS(mixer);
+
+#define pgSound_Type (*(PyTypeObject*) \
+ PYGAMEAPI_GET_SLOT(mixer, 0))
+
+#define pgSound_Check(x) ((x)->ob_type == &pgSound_Type)
+
+#define pgSound_New (*(PyObject*(*)(Mix_Chunk*)) \
+ PYGAMEAPI_GET_SLOT(mixer, 1))
+
+#define pgSound_Play (*(PyObject*(*)(PyObject*, PyObject*)) \
+ PYGAMEAPI_GET_SLOT(mixer, 2))
+
+#define pgChannel_Type (*(PyTypeObject*) \
+ PYGAMEAPI_GET_SLOT(mixer, 3))
+#define pgChannel_Check(x) ((x)->ob_type == &pgChannel_Type)
+
+#define pgChannel_New (*(PyObject*(*)(int)) \
+ PYGAMEAPI_GET_SLOT(mixer, 4))
+
+#define pgMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*)) \
+ PYGAMEAPI_GET_SLOT(mixer, 5))
+
+#define pgMixer_AutoQuit (*(void(*)(void)) \
+ PYGAMEAPI_GET_SLOT(mixer, 6))
+
+#define import_pygame_mixer() _IMPORT_PYGAME_MODULE(mixer)
+
+#endif /* PYGAMEAPI_MIXER_INTERNAL */
+
+#endif /* ~PGMIXER_H */