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[dotfiles/.git] / .local / include / python3.9 / pygame / surface.h
diff --git a/.local/include/python3.9/pygame/surface.h b/.local/include/python3.9/pygame/surface.h
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+/*
+  pygame - Python Game Library
+  Copyright (C) 2000-2001  Pete Shinners
+  Copyright (C) 2007 Marcus von Appen
+
+  This library is free software; you can redistribute it and/or
+  modify it under the terms of the GNU Library General Public
+  License as published by the Free Software Foundation; either
+  version 2 of the License, or (at your option) any later version.
+
+  This library is distributed in the hope that it will be useful,
+  but WITHOUT ANY WARRANTY; without even the implied warranty of
+  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+  Library General Public License for more details.
+
+  You should have received a copy of the GNU Library General Public
+  License along with this library; if not, write to the Free
+  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+  Pete Shinners
+  pete@shinners.org
+*/
+
+#ifndef SURFACE_H
+#define SURFACE_H
+
+/* This is defined in SDL.h */
+#if defined(_POSIX_C_SOURCE)
+#undef _POSIX_C_SOURCE
+#endif
+
+#include <SDL.h>
+#include "pygame.h"
+
+/* Blend modes */
+#define PYGAME_BLEND_ADD  0x1
+#define PYGAME_BLEND_SUB  0x2
+#define PYGAME_BLEND_MULT 0x3
+#define PYGAME_BLEND_MIN  0x4
+#define PYGAME_BLEND_MAX  0x5
+
+#define PYGAME_BLEND_RGB_ADD  0x1
+#define PYGAME_BLEND_RGB_SUB  0x2
+#define PYGAME_BLEND_RGB_MULT 0x3
+#define PYGAME_BLEND_RGB_MIN  0x4
+#define PYGAME_BLEND_RGB_MAX  0x5
+
+#define PYGAME_BLEND_RGBA_ADD  0x6
+#define PYGAME_BLEND_RGBA_SUB  0x7
+#define PYGAME_BLEND_RGBA_MULT 0x8
+#define PYGAME_BLEND_RGBA_MIN  0x9
+#define PYGAME_BLEND_RGBA_MAX  0x10
+#define PYGAME_BLEND_PREMULTIPLIED  0x11
+#define PYGAME_BLEND_ALPHA_SDL2  0x12
+
+
+
+
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define GET_PIXEL_24(b) (b[0] + (b[1] << 8) + (b[2] << 16))
+#else
+#define GET_PIXEL_24(b) (b[2] + (b[1] << 8) + (b[0] << 16))
+#endif
+
+#define GET_PIXEL(pxl, bpp, source)               \
+    switch (bpp)                                  \
+    {                                             \
+    case 2:                                       \
+        pxl = *((Uint16 *) (source));             \
+        break;                                    \
+    case 4:                                       \
+        pxl = *((Uint32 *) (source));             \
+        break;                                    \
+    default:                                      \
+    {                                             \
+        Uint8 *b = (Uint8 *) source;              \
+        pxl = GET_PIXEL_24(b);                    \
+    }                                             \
+    break;                                        \
+    }
+
+#if IS_SDLv1
+#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa)               \
+    _sR = ((px & fmt->Rmask) >> fmt->Rshift);                         \
+    _sR = (_sR << fmt->Rloss) + (_sR >> (8 - (fmt->Rloss << 1)));     \
+    _sG = ((px & fmt->Gmask) >> fmt->Gshift);                         \
+    _sG = (_sG << fmt->Gloss) + (_sG >> (8 - (fmt->Gloss << 1)));     \
+    _sB = ((px & fmt->Bmask) >> fmt->Bshift);                         \
+    _sB = (_sB << fmt->Bloss) + (_sB >> (8 - (fmt->Bloss << 1)));     \
+    if (ppa)                                                          \
+    {                                                                 \
+        _sA = ((px & fmt->Amask) >> fmt->Ashift);                     \
+        _sA = (_sA << fmt->Aloss) + (_sA >> (8 - (fmt->Aloss << 1))); \
+    }                                                                 \
+    else                                                              \
+    {                                                                 \
+        _sA = 255;                                                    \
+    }
+
+#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt)    \
+    sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
+    sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
+    sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
+    sa = 255;
+
+/* For 1 byte palette pixels */
+#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
+    *(px) = (Uint8) SDL_MapRGB(fmt, _dR, _dG, _dB)
+#else /* IS_SDLv2 */
+#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa)   \
+    SDL_GetRGBA(px, fmt, &(_sR), &(_sG), &(_sB), &(_sA)); \
+    if (!ppa) {                                           \
+        _sA = 255;                                        \
+    }
+
+#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt)    \
+    sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
+    sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
+    sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
+    sa = 255;
+
+/* For 1 byte palette pixels */
+#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
+    *(px) = (Uint8) SDL_MapRGBA(fmt, _dR, _dG, _dB, _dA)
+#endif /* IS_SDLv2 */
+
+
+
+
+
+
+
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SET_OFFSETS_24(or, og, ob, fmt)           \
+    {                                             \
+    or = (fmt->Rshift == 0 ? 0 :                  \
+          fmt->Rshift == 8 ? 1 :                  \
+                         2   );                   \
+    og = (fmt->Gshift == 0 ? 0 :                  \
+          fmt->Gshift == 8 ? 1 :                  \
+                         2   );                   \
+    ob = (fmt->Bshift == 0 ? 0 :                  \
+          fmt->Bshift == 8 ? 1 :                  \
+                         2   );                   \
+    }
+
+#define SET_OFFSETS_32(or, og, ob, fmt)           \
+    {                                             \
+    or = (fmt->Rshift == 0  ? 0 :                 \
+          fmt->Rshift == 8  ? 1 :                 \
+          fmt->Rshift == 16 ? 2 :                 \
+                          3   );                  \
+    og = (fmt->Gshift == 0  ? 0 :                 \
+          fmt->Gshift == 8  ? 1 :                 \
+          fmt->Gshift == 16 ? 2 :                 \
+                          3   );                  \
+    ob = (fmt->Bshift == 0  ? 0 :                 \
+          fmt->Bshift == 8  ? 1 :                 \
+          fmt->Bshift == 16 ? 2 :                 \
+                          3   );                  \
+    }
+#else
+#define SET_OFFSETS_24(or, og, ob, fmt)           \
+    {                                             \
+    or = (fmt->Rshift == 0 ? 2 :                  \
+          fmt->Rshift == 8 ? 1 :                  \
+                         0   );                   \
+    og = (fmt->Gshift == 0 ? 2 :                  \
+          fmt->Gshift == 8 ? 1 :                  \
+                         0   );                   \
+    ob = (fmt->Bshift == 0 ? 2 :                  \
+          fmt->Bshift == 8 ? 1 :                  \
+                         0   );                   \
+    }
+
+#define SET_OFFSETS_32(or, og, ob, fmt)           \
+    {                                             \
+    or = (fmt->Rshift == 0  ? 3 :                 \
+          fmt->Rshift == 8  ? 2 :                 \
+          fmt->Rshift == 16 ? 1 :                 \
+                          0   );                  \
+    og = (fmt->Gshift == 0  ? 3 :                 \
+          fmt->Gshift == 8  ? 2 :                 \
+          fmt->Gshift == 16 ? 1 :                 \
+                          0   );                  \
+    ob = (fmt->Bshift == 0  ? 3 :                 \
+          fmt->Bshift == 8  ? 2 :                 \
+          fmt->Bshift == 16 ? 1 :                 \
+                          0   );                  \
+    }
+#endif
+
+
+#define CREATE_PIXEL(buf, r, g, b, a, bp, ft)     \
+    switch (bp)                                   \
+    {                                             \
+    case 2:                                       \
+        *((Uint16 *) (buf)) =                     \
+            ((r >> ft->Rloss) << ft->Rshift) |    \
+            ((g >> ft->Gloss) << ft->Gshift) |    \
+            ((b >> ft->Bloss) << ft->Bshift) |    \
+            ((a >> ft->Aloss) << ft->Ashift);     \
+        break;                                    \
+    case 4:                                       \
+        *((Uint32 *) (buf)) =                     \
+            ((r >> ft->Rloss) << ft->Rshift) |    \
+            ((g >> ft->Gloss) << ft->Gshift) |    \
+            ((b >> ft->Bloss) << ft->Bshift) |    \
+            ((a >> ft->Aloss) << ft->Ashift);     \
+        break;                                    \
+    }
+
+/* Pretty good idea from Tom Duff :-). */
+#define LOOP_UNROLLED4(code, n, width) \
+    n = (width + 3) / 4;               \
+    switch (width & 3)                 \
+    {                                  \
+    case 0: do { code;                 \
+        case 3: code;                  \
+        case 2: code;                  \
+        case 1: code;                  \
+        } while (--n > 0);             \
+    }
+
+/* Used in the srcbpp == dstbpp == 1 blend functions */
+#define REPEAT_3(code) \
+    code;              \
+    code;              \
+    code;
+
+#define REPEAT_4(code) \
+    code;              \
+    code;              \
+    code;              \
+    code;
+
+
+#define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA)  \
+    tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255);       \
+    tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255);       \
+    tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255);
+
+#define BLEND_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
+    tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0);          \
+    tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0);          \
+    tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0);
+
+#define BLEND_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
+    dR = (dR && sR) ? (dR * sR) >> 8 : 0;          \
+    dG = (dG && sG) ? (dG * sG) >> 8 : 0;          \
+    dB = (dB && sB) ? (dB * sB) >> 8 : 0;
+
+#define BLEND_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
+    if(sR < dR) { dR = sR; }                      \
+    if(sG < dG) { dG = sG; }                      \
+    if(sB < dB) { dB = sB; }
+
+#define BLEND_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
+    if(sR > dR) { dR = sR; }                      \
+    if(sG > dG) { dG = sG; }                      \
+    if(sB > dB) { dB = sB; }
+
+
+
+
+
+
+#define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA)  \
+    tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255);       \
+    tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255);       \
+    tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255);       \
+    tmp = dA + sA; dA = (tmp <= 255 ? tmp : 255);
+
+#define BLEND_RGBA_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
+    tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0);          \
+    tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0);          \
+    tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0);          \
+    tmp = dA - sA; dA = (tmp >= 0 ? tmp : 0);
+
+#define BLEND_RGBA_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
+    dR = (dR && sR) ? (dR * sR) >> 8 : 0;          \
+    dG = (dG && sG) ? (dG * sG) >> 8 : 0;          \
+    dB = (dB && sB) ? (dB * sB) >> 8 : 0;          \
+    dA = (dA && sA) ? (dA * sA) >> 8 : 0;
+
+#define BLEND_RGBA_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
+    if(sR < dR) { dR = sR; }                      \
+    if(sG < dG) { dG = sG; }                      \
+    if(sB < dB) { dB = sB; }                      \
+    if(sA < dA) { dA = sA; }
+
+#define BLEND_RGBA_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
+    if(sR > dR) { dR = sR; }                      \
+    if(sG > dG) { dG = sG; }                      \
+    if(sB > dB) { dB = sB; }                      \
+    if(sA > dA) { dA = sA; }
+
+
+
+
+
+
+
+
+
+
+
+#if 1
+/* Choose an alpha blend equation. If the sign is preserved on a right shift
+ * then use a specialized, faster, equation. Otherwise a more general form,
+ * where all additions are done before the shift, is needed.
+*/
+#if (-1 >> 1) < 0
+#define ALPHA_BLEND_COMP(sC, dC, sA) ((((sC - dC) * sA + sC) >> 8) + dC)
+#else
+#define ALPHA_BLEND_COMP(sC, dC, sA) (((dC << 8) + (sC - dC) * sA + sC) >> 8)
+#endif
+
+#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
+    do {                                            \
+        if (dA)                                     \
+        {                                           \
+            dR = ALPHA_BLEND_COMP(sR, dR, sA);      \
+            dG = ALPHA_BLEND_COMP(sG, dG, sA);      \
+            dB = ALPHA_BLEND_COMP(sB, dB, sA);      \
+            dA = sA + dA - ((sA * dA) / 255);       \
+        }                                           \
+        else                                        \
+        {                                           \
+            dR = sR;                                \
+            dG = sG;                                \
+            dB = sB;                                \
+            dA = sA;                                \
+        }                                           \
+    } while(0)
+
+#define ALPHA_BLEND_PREMULTIPLIED_COMP(sC, dC, sA) (sC + dC - ((dC + 1) * sA >> 8))
+
+#define ALPHA_BLEND_PREMULTIPLIED(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
+    do {                                            \
+            dR = ALPHA_BLEND_PREMULTIPLIED_COMP(sR, dR, sA);  \
+            dG = ALPHA_BLEND_PREMULTIPLIED_COMP(sG, dG, sA);  \
+            dB = ALPHA_BLEND_PREMULTIPLIED_COMP(sB, dB, sA);  \
+            dA = ALPHA_BLEND_PREMULTIPLIED_COMP(sA, dA, sA);  \
+    } while(0)
+#elif 0
+
+#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA)    \
+    do {                                               \
+        if(sA){                                        \
+            if(dA && sA < 255){                        \
+                int dContrib = dA*(255 - sA)/255;      \
+                dA = sA+dA - ((sA*dA)/255);            \
+                dR = (dR*dContrib + sR*sA)/dA;         \
+                dG = (dG*dContrib + sG*sA)/dA;         \
+                dB = (dB*dContrib + sB*sA)/dA;         \
+            }else{                                     \
+                dR = sR;                               \
+                dG = sG;                               \
+                dB = sB;                               \
+                dA = sA;                               \
+            }                                          \
+        }                                              \
+    } while(0)
+#endif
+
+int
+surface_fill_blend (SDL_Surface *surface, SDL_Rect *rect, Uint32 color,
+                    int blendargs);
+
+void
+surface_respect_clip_rect (SDL_Surface *surface, SDL_Rect *rect);
+
+int
+pygame_AlphaBlit (SDL_Surface * src, SDL_Rect * srcrect,
+                  SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
+
+int
+pygame_Blit (SDL_Surface * src, SDL_Rect * srcrect,
+             SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
+
+#endif /* SURFACE_H */