+++ /dev/null
-/*
- * Sending VK_PAUSE to the console window almost works as a mechanism for
- * pausing it, but it doesn't because the console could turn off the
- * ENABLE_LINE_INPUT console mode flag.
- */
-
-#define _WIN32_WINNT 0x0501
-#include <stdio.h>
-#include <stdlib.h>
-#include <windows.h>
-
-CALLBACK DWORD pausingThread(LPVOID dummy)
-{
- if (1) {
- Sleep(1000);
- HWND hwnd = GetConsoleWindow();
- SendMessage(hwnd, WM_KEYDOWN, VK_PAUSE, 1);
- Sleep(1000);
- SendMessage(hwnd, WM_KEYDOWN, VK_ESCAPE, 1);
- }
-
- if (0) {
- INPUT_RECORD ir;
- memset(&ir, 0, sizeof(ir));
- ir.EventType = KEY_EVENT;
- ir.Event.KeyEvent.bKeyDown = TRUE;
- ir.Event.KeyEvent.wVirtualKeyCode = VK_PAUSE;
- ir.Event.KeyEvent.wRepeatCount = 1;
- }
-
- return 0;
-}
-
-int main()
-{
- HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
- HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
- COORD c = { 0, 0 };
-
- DWORD mode;
- GetConsoleMode(hin, &mode);
- SetConsoleMode(hin, mode &
- ~(ENABLE_LINE_INPUT));
-
- CreateThread(NULL, 0,
- pausingThread, NULL,
- 0, NULL);
-
- int i = 0;
- while (true) {
- Sleep(100);
- printf("%d\n", ++i);
- }
-
- return 0;
-}