installed pty
[VSoRC/.git] / node_modules / node-pty / deps / winpty / src / agent / ConsoleInput.h
diff --git a/node_modules/node-pty/deps/winpty/src/agent/ConsoleInput.h b/node_modules/node-pty/deps/winpty/src/agent/ConsoleInput.h
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+// Copyright (c) 2011-2015 Ryan Prichard
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#ifndef CONSOLEINPUT_H
+#define CONSOLEINPUT_H
+
+#include <windows.h>
+#include <stdint.h>
+
+#include <memory>
+#include <string>
+#include <vector>
+
+#include "Coord.h"
+#include "InputMap.h"
+#include "SmallRect.h"
+
+class Win32Console;
+class DsrSender;
+
+class ConsoleInput
+{
+public:
+    ConsoleInput(HANDLE conin, int mouseMode, DsrSender &dsrSender,
+                 Win32Console &console);
+    void writeInput(const std::string &input);
+    void flushIncompleteEscapeCode();
+    void setMouseWindowRect(SmallRect val) { m_mouseWindowRect = val; }
+    void updateInputFlags(bool forceTrace=false);
+    bool shouldActivateTerminalMouse();
+
+private:
+    void doWrite(bool isEof);
+    void flushInputRecords(std::vector<INPUT_RECORD> &records);
+    int scanInput(std::vector<INPUT_RECORD> &records,
+                  const char *input,
+                  int inputSize,
+                  bool isEof);
+    int scanMouseInput(std::vector<INPUT_RECORD> &records,
+                       const char *input,
+                       int inputSize);
+    void appendUtf8Char(std::vector<INPUT_RECORD> &records,
+                        const char *charBuffer,
+                        int charLen,
+                        bool terminalAltEscape);
+    void appendKeyPress(std::vector<INPUT_RECORD> &records,
+                        uint16_t virtualKey,
+                        uint32_t winCodePointDn,
+                        uint32_t winCodePointUp,
+                        uint16_t winKeyState,
+                        uint32_t vtCodePoint,
+                        uint16_t vtKeyState);
+
+public:
+    static void appendCPInputRecords(std::vector<INPUT_RECORD> &records,
+                                     BOOL keyDown,
+                                     uint16_t virtualKey,
+                                     uint32_t codePoint,
+                                     uint16_t keyState);
+    static void appendInputRecord(std::vector<INPUT_RECORD> &records,
+                                  BOOL keyDown,
+                                  uint16_t virtualKey,
+                                  wchar_t utf16Char,
+                                  uint16_t keyState);
+
+private:
+    DWORD inputConsoleMode();
+
+private:
+    Win32Console &m_console;
+    HANDLE m_conin = nullptr;
+    int m_mouseMode = 0;
+    DsrSender &m_dsrSender;
+    bool m_dsrSent = false;
+    std::string m_byteQueue;
+    InputMap m_inputMap;
+    DWORD m_lastWriteTick = 0;
+    DWORD m_mouseButtonState = 0;
+    struct DoubleClickDetection {
+        DWORD button = 0;
+        Coord pos;
+        DWORD tick = 0;
+        bool released = false;
+    } m_doubleClick;
+    bool m_enableExtendedEnabled = false;
+    bool m_mouseInputEnabled = false;
+    bool m_quickEditEnabled = false;
+    bool m_escapeInputEnabled = false;
+    SmallRect m_mouseWindowRect;
+};
+
+#endif // CONSOLEINPUT_H