+++ /dev/null
-/************************************************************************
- * Copyright 2010-2015 Brian McKelvey.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ***********************************************************************/
-
-var util = require('util');
-var utils = require('./utils');
-var EventEmitter = require('events').EventEmitter;
-var WebSocketFrame = require('./WebSocketFrame');
-var BufferList = require('../vendor/FastBufferList');
-var Validation = require('./Validation').Validation;
-var bufferAllocUnsafe = utils.bufferAllocUnsafe;
-var bufferFromString = utils.bufferFromString;
-
-// Connected, fully-open, ready to send and receive frames
-const STATE_OPEN = 'open';
-// Received a close frame from the remote peer
-const STATE_PEER_REQUESTED_CLOSE = 'peer_requested_close';
-// Sent close frame to remote peer. No further data can be sent.
-const STATE_ENDING = 'ending';
-// Connection is fully closed. No further data can be sent or received.
-const STATE_CLOSED = 'closed';
-
-var setImmediateImpl = ('setImmediate' in global) ?
- global.setImmediate.bind(global) :
- process.nextTick.bind(process);
-
-var idCounter = 0;
-
-function WebSocketConnection(socket, extensions, protocol, maskOutgoingPackets, config) {
- this._debug = utils.BufferingLogger('websocket:connection', ++idCounter);
- this._debug('constructor');
-
- if (this._debug.enabled) {
- instrumentSocketForDebugging(this, socket);
- }
-
- // Superclass Constructor
- EventEmitter.call(this);
-
- this._pingListenerCount = 0;
- this.on('newListener', function(ev) {
- if (ev === 'ping'){
- this._pingListenerCount++;
- }
- }).on('removeListener', function(ev) {
- if (ev === 'ping') {
- this._pingListenerCount--;
- }
- });
-
- this.config = config;
- this.socket = socket;
- this.protocol = protocol;
- this.extensions = extensions;
- this.remoteAddress = socket.remoteAddress;
- this.closeReasonCode = -1;
- this.closeDescription = null;
- this.closeEventEmitted = false;
-
- // We have to mask outgoing packets if we're acting as a WebSocket client.
- this.maskOutgoingPackets = maskOutgoingPackets;
-
- // We re-use the same buffers for the mask and frame header for all frames
- // received on each connection to avoid a small memory allocation for each
- // frame.
- this.maskBytes = bufferAllocUnsafe(4);
- this.frameHeader = bufferAllocUnsafe(10);
-
- // the BufferList will handle the data streaming in
- this.bufferList = new BufferList();
-
- // Prepare for receiving first frame
- this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
- this.fragmentationSize = 0; // data received so far...
- this.frameQueue = [];
-
- // Various bits of connection state
- this.connected = true;
- this.state = STATE_OPEN;
- this.waitingForCloseResponse = false;
- // Received TCP FIN, socket's readable stream is finished.
- this.receivedEnd = false;
-
- this.closeTimeout = this.config.closeTimeout;
- this.assembleFragments = this.config.assembleFragments;
- this.maxReceivedMessageSize = this.config.maxReceivedMessageSize;
-
- this.outputBufferFull = false;
- this.inputPaused = false;
- this.receivedDataHandler = this.processReceivedData.bind(this);
- this._closeTimerHandler = this.handleCloseTimer.bind(this);
-
- // Disable nagle algorithm?
- this.socket.setNoDelay(this.config.disableNagleAlgorithm);
-
- // Make sure there is no socket inactivity timeout
- this.socket.setTimeout(0);
-
- if (this.config.keepalive && !this.config.useNativeKeepalive) {
- if (typeof(this.config.keepaliveInterval) !== 'number') {
- throw new Error('keepaliveInterval must be specified and numeric ' +
- 'if keepalive is true.');
- }
- this._keepaliveTimerHandler = this.handleKeepaliveTimer.bind(this);
- this.setKeepaliveTimer();
-
- if (this.config.dropConnectionOnKeepaliveTimeout) {
- if (typeof(this.config.keepaliveGracePeriod) !== 'number') {
- throw new Error('keepaliveGracePeriod must be specified and ' +
- 'numeric if dropConnectionOnKeepaliveTimeout ' +
- 'is true.');
- }
- this._gracePeriodTimerHandler = this.handleGracePeriodTimer.bind(this);
- }
- }
- else if (this.config.keepalive && this.config.useNativeKeepalive) {
- if (!('setKeepAlive' in this.socket)) {
- throw new Error('Unable to use native keepalive: unsupported by ' +
- 'this version of Node.');
- }
- this.socket.setKeepAlive(true, this.config.keepaliveInterval);
- }
-
- // The HTTP Client seems to subscribe to socket error events
- // and re-dispatch them in such a way that doesn't make sense
- // for users of our client, so we want to make sure nobody
- // else is listening for error events on the socket besides us.
- this.socket.removeAllListeners('error');
-}
-
-WebSocketConnection.CLOSE_REASON_NORMAL = 1000;
-WebSocketConnection.CLOSE_REASON_GOING_AWAY = 1001;
-WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR = 1002;
-WebSocketConnection.CLOSE_REASON_UNPROCESSABLE_INPUT = 1003;
-WebSocketConnection.CLOSE_REASON_RESERVED = 1004; // Reserved value. Undefined meaning.
-WebSocketConnection.CLOSE_REASON_NOT_PROVIDED = 1005; // Not to be used on the wire
-WebSocketConnection.CLOSE_REASON_ABNORMAL = 1006; // Not to be used on the wire
-WebSocketConnection.CLOSE_REASON_INVALID_DATA = 1007;
-WebSocketConnection.CLOSE_REASON_POLICY_VIOLATION = 1008;
-WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG = 1009;
-WebSocketConnection.CLOSE_REASON_EXTENSION_REQUIRED = 1010;
-WebSocketConnection.CLOSE_REASON_INTERNAL_SERVER_ERROR = 1011;
-WebSocketConnection.CLOSE_REASON_TLS_HANDSHAKE_FAILED = 1015; // Not to be used on the wire
-
-WebSocketConnection.CLOSE_DESCRIPTIONS = {
- 1000: 'Normal connection closure',
- 1001: 'Remote peer is going away',
- 1002: 'Protocol error',
- 1003: 'Unprocessable input',
- 1004: 'Reserved',
- 1005: 'Reason not provided',
- 1006: 'Abnormal closure, no further detail available',
- 1007: 'Invalid data received',
- 1008: 'Policy violation',
- 1009: 'Message too big',
- 1010: 'Extension requested by client is required',
- 1011: 'Internal Server Error',
- 1015: 'TLS Handshake Failed'
-};
-
-function validateCloseReason(code) {
- if (code < 1000) {
- // Status codes in the range 0-999 are not used
- return false;
- }
- if (code >= 1000 && code <= 2999) {
- // Codes from 1000 - 2999 are reserved for use by the protocol. Only
- // a few codes are defined, all others are currently illegal.
- return [1000, 1001, 1002, 1003, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014].indexOf(code) !== -1;
- }
- if (code >= 3000 && code <= 3999) {
- // Reserved for use by libraries, frameworks, and applications.
- // Should be registered with IANA. Interpretation of these codes is
- // undefined by the WebSocket protocol.
- return true;
- }
- if (code >= 4000 && code <= 4999) {
- // Reserved for private use. Interpretation of these codes is
- // undefined by the WebSocket protocol.
- return true;
- }
- if (code >= 5000) {
- return false;
- }
-}
-
-util.inherits(WebSocketConnection, EventEmitter);
-
-WebSocketConnection.prototype._addSocketEventListeners = function() {
- this.socket.on('error', this.handleSocketError.bind(this));
- this.socket.on('end', this.handleSocketEnd.bind(this));
- this.socket.on('close', this.handleSocketClose.bind(this));
- this.socket.on('drain', this.handleSocketDrain.bind(this));
- this.socket.on('pause', this.handleSocketPause.bind(this));
- this.socket.on('resume', this.handleSocketResume.bind(this));
- this.socket.on('data', this.handleSocketData.bind(this));
-};
-
-// set or reset the keepalive timer when data is received.
-WebSocketConnection.prototype.setKeepaliveTimer = function() {
- this._debug('setKeepaliveTimer');
- if (!this.config.keepalive || this.config.useNativeKeepalive) { return; }
- this.clearKeepaliveTimer();
- this.clearGracePeriodTimer();
- this._keepaliveTimeoutID = setTimeout(this._keepaliveTimerHandler, this.config.keepaliveInterval);
-};
-
-WebSocketConnection.prototype.clearKeepaliveTimer = function() {
- if (this._keepaliveTimeoutID) {
- clearTimeout(this._keepaliveTimeoutID);
- }
-};
-
-// No data has been received within config.keepaliveTimeout ms.
-WebSocketConnection.prototype.handleKeepaliveTimer = function() {
- this._debug('handleKeepaliveTimer');
- this._keepaliveTimeoutID = null;
- this.ping();
-
- // If we are configured to drop connections if the client doesn't respond
- // then set the grace period timer.
- if (this.config.dropConnectionOnKeepaliveTimeout) {
- this.setGracePeriodTimer();
- }
- else {
- // Otherwise reset the keepalive timer to send the next ping.
- this.setKeepaliveTimer();
- }
-};
-
-WebSocketConnection.prototype.setGracePeriodTimer = function() {
- this._debug('setGracePeriodTimer');
- this.clearGracePeriodTimer();
- this._gracePeriodTimeoutID = setTimeout(this._gracePeriodTimerHandler, this.config.keepaliveGracePeriod);
-};
-
-WebSocketConnection.prototype.clearGracePeriodTimer = function() {
- if (this._gracePeriodTimeoutID) {
- clearTimeout(this._gracePeriodTimeoutID);
- }
-};
-
-WebSocketConnection.prototype.handleGracePeriodTimer = function() {
- this._debug('handleGracePeriodTimer');
- // If this is called, the client has not responded and is assumed dead.
- this._gracePeriodTimeoutID = null;
- this.drop(WebSocketConnection.CLOSE_REASON_ABNORMAL, 'Peer not responding.', true);
-};
-
-WebSocketConnection.prototype.handleSocketData = function(data) {
- this._debug('handleSocketData');
- // Reset the keepalive timer when receiving data of any kind.
- this.setKeepaliveTimer();
-
- // Add received data to our bufferList, which efficiently holds received
- // data chunks in a linked list of Buffer objects.
- this.bufferList.write(data);
-
- this.processReceivedData();
-};
-
-WebSocketConnection.prototype.processReceivedData = function() {
- this._debug('processReceivedData');
- // If we're not connected, we should ignore any data remaining on the buffer.
- if (!this.connected) { return; }
-
- // Receiving/parsing is expected to be halted when paused.
- if (this.inputPaused) { return; }
-
- var frame = this.currentFrame;
-
- // WebSocketFrame.prototype.addData returns true if all data necessary to
- // parse the frame was available. It returns false if we are waiting for
- // more data to come in on the wire.
- if (!frame.addData(this.bufferList)) { this._debug('-- insufficient data for frame'); return; }
-
- var self = this;
-
- // Handle possible parsing errors
- if (frame.protocolError) {
- // Something bad happened.. get rid of this client.
- this._debug('-- protocol error');
- process.nextTick(function() {
- self.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR, frame.dropReason);
- });
- return;
- }
- else if (frame.frameTooLarge) {
- this._debug('-- frame too large');
- process.nextTick(function() {
- self.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG, frame.dropReason);
- });
- return;
- }
-
- // For now since we don't support extensions, all RSV bits are illegal
- if (frame.rsv1 || frame.rsv2 || frame.rsv3) {
- this._debug('-- illegal rsv flag');
- process.nextTick(function() {
- self.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
- 'Unsupported usage of rsv bits without negotiated extension.');
- });
- return;
- }
-
- if (!this.assembleFragments) {
- this._debug('-- emitting frame');
- process.nextTick(function() { self.emit('frame', frame); });
- }
-
- process.nextTick(function() { self.processFrame(frame); });
-
- this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
-
- // If there's data remaining, schedule additional processing, but yield
- // for now so that other connections have a chance to have their data
- // processed. We use setImmediate here instead of process.nextTick to
- // explicitly indicate that we wish for other I/O to be handled first.
- if (this.bufferList.length > 0) {
- setImmediateImpl(this.receivedDataHandler);
- }
-};
-
-WebSocketConnection.prototype.handleSocketError = function(error) {
- this._debug('handleSocketError: %j', error);
- if (this.state === STATE_CLOSED) {
- // See https://github.com/theturtle32/WebSocket-Node/issues/288
- this._debug(' --- Socket \'error\' after \'close\'');
- return;
- }
- this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
- this.closeDescription = 'Socket Error: ' + error.syscall + ' ' + error.code;
- this.connected = false;
- this.state = STATE_CLOSED;
- this.fragmentationSize = 0;
- if (utils.eventEmitterListenerCount(this, 'error') > 0) {
- this.emit('error', error);
- }
- this.socket.destroy(error);
- this._debug.printOutput();
-};
-
-WebSocketConnection.prototype.handleSocketEnd = function() {
- this._debug('handleSocketEnd: received socket end. state = %s', this.state);
- this.receivedEnd = true;
- if (this.state === STATE_CLOSED) {
- // When using the TLS module, sometimes the socket will emit 'end'
- // after it emits 'close'. I don't think that's correct behavior,
- // but we should deal with it gracefully by ignoring it.
- this._debug(' --- Socket \'end\' after \'close\'');
- return;
- }
- if (this.state !== STATE_PEER_REQUESTED_CLOSE &&
- this.state !== STATE_ENDING) {
- this._debug(' --- UNEXPECTED socket end.');
- this.socket.end();
- }
-};
-
-WebSocketConnection.prototype.handleSocketClose = function(hadError) {
- this._debug('handleSocketClose: received socket close');
- this.socketHadError = hadError;
- this.connected = false;
- this.state = STATE_CLOSED;
- // If closeReasonCode is still set to -1 at this point then we must
- // not have received a close frame!!
- if (this.closeReasonCode === -1) {
- this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
- this.closeDescription = 'Connection dropped by remote peer.';
- }
- this.clearCloseTimer();
- this.clearKeepaliveTimer();
- this.clearGracePeriodTimer();
- if (!this.closeEventEmitted) {
- this.closeEventEmitted = true;
- this._debug('-- Emitting WebSocketConnection close event');
- this.emit('close', this.closeReasonCode, this.closeDescription);
- }
-};
-
-WebSocketConnection.prototype.handleSocketDrain = function() {
- this._debug('handleSocketDrain: socket drain event');
- this.outputBufferFull = false;
- this.emit('drain');
-};
-
-WebSocketConnection.prototype.handleSocketPause = function() {
- this._debug('handleSocketPause: socket pause event');
- this.inputPaused = true;
- this.emit('pause');
-};
-
-WebSocketConnection.prototype.handleSocketResume = function() {
- this._debug('handleSocketResume: socket resume event');
- this.inputPaused = false;
- this.emit('resume');
- this.processReceivedData();
-};
-
-WebSocketConnection.prototype.pause = function() {
- this._debug('pause: pause requested');
- this.socket.pause();
-};
-
-WebSocketConnection.prototype.resume = function() {
- this._debug('resume: resume requested');
- this.socket.resume();
-};
-
-WebSocketConnection.prototype.close = function(reasonCode, description) {
- if (this.connected) {
- this._debug('close: Initating clean WebSocket close sequence.');
- if ('number' !== typeof reasonCode) {
- reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
- }
- if (!validateCloseReason(reasonCode)) {
- throw new Error('Close code ' + reasonCode + ' is not valid.');
- }
- if ('string' !== typeof description) {
- description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
- }
- this.closeReasonCode = reasonCode;
- this.closeDescription = description;
- this.setCloseTimer();
- this.sendCloseFrame(this.closeReasonCode, this.closeDescription);
- this.state = STATE_ENDING;
- this.connected = false;
- }
-};
-
-WebSocketConnection.prototype.drop = function(reasonCode, description, skipCloseFrame) {
- this._debug('drop');
- if (typeof(reasonCode) !== 'number') {
- reasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
- }
-
- if (typeof(description) !== 'string') {
- // If no description is provided, try to look one up based on the
- // specified reasonCode.
- description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
- }
-
- this._debug('Forcefully dropping connection. skipCloseFrame: %s, code: %d, description: %s',
- skipCloseFrame, reasonCode, description
- );
-
- this.closeReasonCode = reasonCode;
- this.closeDescription = description;
- this.frameQueue = [];
- this.fragmentationSize = 0;
- if (!skipCloseFrame) {
- this.sendCloseFrame(reasonCode, description);
- }
- this.connected = false;
- this.state = STATE_CLOSED;
- this.clearCloseTimer();
- this.clearKeepaliveTimer();
- this.clearGracePeriodTimer();
-
- if (!this.closeEventEmitted) {
- this.closeEventEmitted = true;
- this._debug('Emitting WebSocketConnection close event');
- this.emit('close', this.closeReasonCode, this.closeDescription);
- }
-
- this._debug('Drop: destroying socket');
- this.socket.destroy();
-};
-
-WebSocketConnection.prototype.setCloseTimer = function() {
- this._debug('setCloseTimer');
- this.clearCloseTimer();
- this._debug('Setting close timer');
- this.waitingForCloseResponse = true;
- this.closeTimer = setTimeout(this._closeTimerHandler, this.closeTimeout);
-};
-
-WebSocketConnection.prototype.clearCloseTimer = function() {
- this._debug('clearCloseTimer');
- if (this.closeTimer) {
- this._debug('Clearing close timer');
- clearTimeout(this.closeTimer);
- this.waitingForCloseResponse = false;
- this.closeTimer = null;
- }
-};
-
-WebSocketConnection.prototype.handleCloseTimer = function() {
- this._debug('handleCloseTimer');
- this.closeTimer = null;
- if (this.waitingForCloseResponse) {
- this._debug('Close response not received from client. Forcing socket end.');
- this.waitingForCloseResponse = false;
- this.state = STATE_CLOSED;
- this.socket.end();
- }
-};
-
-WebSocketConnection.prototype.processFrame = function(frame) {
- this._debug('processFrame');
- this._debug(' -- frame: %s', frame);
-
- // Any non-control opcode besides 0x00 (continuation) received in the
- // middle of a fragmented message is illegal.
- if (this.frameQueue.length !== 0 && (frame.opcode > 0x00 && frame.opcode < 0x08)) {
- this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
- 'Illegal frame opcode 0x' + frame.opcode.toString(16) + ' ' +
- 'received in middle of fragmented message.');
- return;
- }
-
- switch(frame.opcode) {
- case 0x02: // WebSocketFrame.BINARY_FRAME
- this._debug('-- Binary Frame');
- if (this.assembleFragments) {
- if (frame.fin) {
- // Complete single-frame message received
- this._debug('---- Emitting \'message\' event');
- this.emit('message', {
- type: 'binary',
- binaryData: frame.binaryPayload
- });
- }
- else {
- // beginning of a fragmented message
- this.frameQueue.push(frame);
- this.fragmentationSize = frame.length;
- }
- }
- break;
- case 0x01: // WebSocketFrame.TEXT_FRAME
- this._debug('-- Text Frame');
- if (this.assembleFragments) {
- if (frame.fin) {
- if (!Validation.isValidUTF8(frame.binaryPayload)) {
- this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
- 'Invalid UTF-8 Data Received');
- return;
- }
- // Complete single-frame message received
- this._debug('---- Emitting \'message\' event');
- this.emit('message', {
- type: 'utf8',
- utf8Data: frame.binaryPayload.toString('utf8')
- });
- }
- else {
- // beginning of a fragmented message
- this.frameQueue.push(frame);
- this.fragmentationSize = frame.length;
- }
- }
- break;
- case 0x00: // WebSocketFrame.CONTINUATION
- this._debug('-- Continuation Frame');
- if (this.assembleFragments) {
- if (this.frameQueue.length === 0) {
- this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
- 'Unexpected Continuation Frame');
- return;
- }
-
- this.fragmentationSize += frame.length;
-
- if (this.fragmentationSize > this.maxReceivedMessageSize) {
- this.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG,
- 'Maximum message size exceeded.');
- return;
- }
-
- this.frameQueue.push(frame);
-
- if (frame.fin) {
- // end of fragmented message, so we process the whole
- // message now. We also have to decode the utf-8 data
- // for text frames after combining all the fragments.
- var bytesCopied = 0;
- var binaryPayload = bufferAllocUnsafe(this.fragmentationSize);
- var opcode = this.frameQueue[0].opcode;
- this.frameQueue.forEach(function (currentFrame) {
- currentFrame.binaryPayload.copy(binaryPayload, bytesCopied);
- bytesCopied += currentFrame.binaryPayload.length;
- });
- this.frameQueue = [];
- this.fragmentationSize = 0;
-
- switch (opcode) {
- case 0x02: // WebSocketOpcode.BINARY_FRAME
- this.emit('message', {
- type: 'binary',
- binaryData: binaryPayload
- });
- break;
- case 0x01: // WebSocketOpcode.TEXT_FRAME
- if (!Validation.isValidUTF8(binaryPayload)) {
- this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
- 'Invalid UTF-8 Data Received');
- return;
- }
- this.emit('message', {
- type: 'utf8',
- utf8Data: binaryPayload.toString('utf8')
- });
- break;
- default:
- this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
- 'Unexpected first opcode in fragmentation sequence: 0x' + opcode.toString(16));
- return;
- }
- }
- }
- break;
- case 0x09: // WebSocketFrame.PING
- this._debug('-- Ping Frame');
-
- if (this._pingListenerCount > 0) {
- // logic to emit the ping frame: this is only done when a listener is known to exist
- // Expose a function allowing the user to override the default ping() behavior
- var cancelled = false;
- var cancel = function() {
- cancelled = true;
- };
- this.emit('ping', cancel, frame.binaryPayload);
-
- // Only send a pong if the client did not indicate that he would like to cancel
- if (!cancelled) {
- this.pong(frame.binaryPayload);
- }
- }
- else {
- this.pong(frame.binaryPayload);
- }
-
- break;
- case 0x0A: // WebSocketFrame.PONG
- this._debug('-- Pong Frame');
- this.emit('pong', frame.binaryPayload);
- break;
- case 0x08: // WebSocketFrame.CONNECTION_CLOSE
- this._debug('-- Close Frame');
- if (this.waitingForCloseResponse) {
- // Got response to our request to close the connection.
- // Close is complete, so we just hang up.
- this._debug('---- Got close response from peer. Completing closing handshake.');
- this.clearCloseTimer();
- this.waitingForCloseResponse = false;
- this.state = STATE_CLOSED;
- this.socket.end();
- return;
- }
-
- this._debug('---- Closing handshake initiated by peer.');
- // Got request from other party to close connection.
- // Send back acknowledgement and then hang up.
- this.state = STATE_PEER_REQUESTED_CLOSE;
- var respondCloseReasonCode;
-
- // Make sure the close reason provided is legal according to
- // the protocol spec. Providing no close status is legal.
- // WebSocketFrame sets closeStatus to -1 by default, so if it
- // is still -1, then no status was provided.
- if (frame.invalidCloseFrameLength) {
- this.closeReasonCode = 1005; // 1005 = No reason provided.
- respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
- }
- else if (frame.closeStatus === -1 || validateCloseReason(frame.closeStatus)) {
- this.closeReasonCode = frame.closeStatus;
- respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
- }
- else {
- this.closeReasonCode = frame.closeStatus;
- respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
- }
-
- // If there is a textual description in the close frame, extract it.
- if (frame.binaryPayload.length > 1) {
- if (!Validation.isValidUTF8(frame.binaryPayload)) {
- this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
- 'Invalid UTF-8 Data Received');
- return;
- }
- this.closeDescription = frame.binaryPayload.toString('utf8');
- }
- else {
- this.closeDescription = WebSocketConnection.CLOSE_DESCRIPTIONS[this.closeReasonCode];
- }
- this._debug(
- '------ Remote peer %s - code: %d - %s - close frame payload length: %d',
- this.remoteAddress, this.closeReasonCode,
- this.closeDescription, frame.length
- );
- this._debug('------ responding to remote peer\'s close request.');
- this.sendCloseFrame(respondCloseReasonCode, null);
- this.connected = false;
- break;
- default:
- this._debug('-- Unrecognized Opcode %d', frame.opcode);
- this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
- 'Unrecognized Opcode: 0x' + frame.opcode.toString(16));
- break;
- }
-};
-
-WebSocketConnection.prototype.send = function(data, cb) {
- this._debug('send');
- if (Buffer.isBuffer(data)) {
- this.sendBytes(data, cb);
- }
- else if (typeof(data['toString']) === 'function') {
- this.sendUTF(data, cb);
- }
- else {
- throw new Error('Data provided must either be a Node Buffer or implement toString()');
- }
-};
-
-WebSocketConnection.prototype.sendUTF = function(data, cb) {
- data = bufferFromString(data.toString(), 'utf8');
- this._debug('sendUTF: %d bytes', data.length);
- var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
- frame.opcode = 0x01; // WebSocketOpcode.TEXT_FRAME
- frame.binaryPayload = data;
- this.fragmentAndSend(frame, cb);
-};
-
-WebSocketConnection.prototype.sendBytes = function(data, cb) {
- this._debug('sendBytes');
- if (!Buffer.isBuffer(data)) {
- throw new Error('You must pass a Node Buffer object to WebSocketConnection.prototype.sendBytes()');
- }
- var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
- frame.opcode = 0x02; // WebSocketOpcode.BINARY_FRAME
- frame.binaryPayload = data;
- this.fragmentAndSend(frame, cb);
-};
-
-WebSocketConnection.prototype.ping = function(data) {
- this._debug('ping');
- var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
- frame.opcode = 0x09; // WebSocketOpcode.PING
- frame.fin = true;
- if (data) {
- if (!Buffer.isBuffer(data)) {
- data = bufferFromString(data.toString(), 'utf8');
- }
- if (data.length > 125) {
- this._debug('WebSocket: Data for ping is longer than 125 bytes. Truncating.');
- data = data.slice(0,124);
- }
- frame.binaryPayload = data;
- }
- this.sendFrame(frame);
-};
-
-// Pong frames have to echo back the contents of the data portion of the
-// ping frame exactly, byte for byte.
-WebSocketConnection.prototype.pong = function(binaryPayload) {
- this._debug('pong');
- var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
- frame.opcode = 0x0A; // WebSocketOpcode.PONG
- if (Buffer.isBuffer(binaryPayload) && binaryPayload.length > 125) {
- this._debug('WebSocket: Data for pong is longer than 125 bytes. Truncating.');
- binaryPayload = binaryPayload.slice(0,124);
- }
- frame.binaryPayload = binaryPayload;
- frame.fin = true;
- this.sendFrame(frame);
-};
-
-WebSocketConnection.prototype.fragmentAndSend = function(frame, cb) {
- this._debug('fragmentAndSend');
- if (frame.opcode > 0x07) {
- throw new Error('You cannot fragment control frames.');
- }
-
- var threshold = this.config.fragmentationThreshold;
- var length = frame.binaryPayload.length;
-
- // Send immediately if fragmentation is disabled or the message is not
- // larger than the fragmentation threshold.
- if (!this.config.fragmentOutgoingMessages || (frame.binaryPayload && length <= threshold)) {
- frame.fin = true;
- this.sendFrame(frame, cb);
- return;
- }
-
- var numFragments = Math.ceil(length / threshold);
- var sentFragments = 0;
- var sentCallback = function fragmentSentCallback(err) {
- if (err) {
- if (typeof cb === 'function') {
- // pass only the first error
- cb(err);
- cb = null;
- }
- return;
- }
- ++sentFragments;
- if ((sentFragments === numFragments) && (typeof cb === 'function')) {
- cb();
- }
- };
- for (var i=1; i <= numFragments; i++) {
- var currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
-
- // continuation opcode except for first frame.
- currentFrame.opcode = (i === 1) ? frame.opcode : 0x00;
-
- // fin set on last frame only
- currentFrame.fin = (i === numFragments);
-
- // length is likely to be shorter on the last fragment
- var currentLength = (i === numFragments) ? length - (threshold * (i-1)) : threshold;
- var sliceStart = threshold * (i-1);
-
- // Slice the right portion of the original payload
- currentFrame.binaryPayload = frame.binaryPayload.slice(sliceStart, sliceStart + currentLength);
-
- this.sendFrame(currentFrame, sentCallback);
- }
-};
-
-WebSocketConnection.prototype.sendCloseFrame = function(reasonCode, description, cb) {
- if (typeof(reasonCode) !== 'number') {
- reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
- }
-
- this._debug('sendCloseFrame state: %s, reasonCode: %d, description: %s', this.state, reasonCode, description);
-
- if (this.state !== STATE_OPEN && this.state !== STATE_PEER_REQUESTED_CLOSE) { return; }
-
- var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
- frame.fin = true;
- frame.opcode = 0x08; // WebSocketOpcode.CONNECTION_CLOSE
- frame.closeStatus = reasonCode;
- if (typeof(description) === 'string') {
- frame.binaryPayload = bufferFromString(description, 'utf8');
- }
-
- this.sendFrame(frame, cb);
- this.socket.end();
-};
-
-WebSocketConnection.prototype.sendFrame = function(frame, cb) {
- this._debug('sendFrame');
- frame.mask = this.maskOutgoingPackets;
- var flushed = this.socket.write(frame.toBuffer(), cb);
- this.outputBufferFull = !flushed;
- return flushed;
-};
-
-module.exports = WebSocketConnection;
-
-
-
-function instrumentSocketForDebugging(connection, socket) {
- /* jshint loopfunc: true */
- if (!connection._debug.enabled) { return; }
-
- var originalSocketEmit = socket.emit;
- socket.emit = function(event) {
- connection._debug('||| Socket Event \'%s\'', event);
- originalSocketEmit.apply(this, arguments);
- };
-
- for (var key in socket) {
- if ('function' !== typeof(socket[key])) { continue; }
- if (['emit'].indexOf(key) !== -1) { continue; }
- (function(key) {
- var original = socket[key];
- if (key === 'on') {
- socket[key] = function proxyMethod__EventEmitter__On() {
- connection._debug('||| Socket method called: %s (%s)', key, arguments[0]);
- return original.apply(this, arguments);
- };
- return;
- }
- socket[key] = function proxyMethod() {
- connection._debug('||| Socket method called: %s', key);
- return original.apply(this, arguments);
- };
- })(key);
- }
-}