Websocket
[VSoRC/.git] / node_modules / websocket / lib / WebSocketConnection.js
diff --git a/node_modules/websocket/lib/WebSocketConnection.js b/node_modules/websocket/lib/WebSocketConnection.js
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+/************************************************************************
+ *  Copyright 2010-2015 Brian McKelvey.
+ *
+ *  Licensed under the Apache License, Version 2.0 (the "License");
+ *  you may not use this file except in compliance with the License.
+ *  You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ *  Unless required by applicable law or agreed to in writing, software
+ *  distributed under the License is distributed on an "AS IS" BASIS,
+ *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *  See the License for the specific language governing permissions and
+ *  limitations under the License.
+ ***********************************************************************/
+
+var util = require('util');
+var utils = require('./utils');
+var EventEmitter = require('events').EventEmitter;
+var WebSocketFrame = require('./WebSocketFrame');
+var BufferList = require('../vendor/FastBufferList');
+var Validation = require('./Validation').Validation;
+var bufferAllocUnsafe = utils.bufferAllocUnsafe;
+var bufferFromString = utils.bufferFromString;
+
+// Connected, fully-open, ready to send and receive frames
+const STATE_OPEN = 'open';
+// Received a close frame from the remote peer
+const STATE_PEER_REQUESTED_CLOSE = 'peer_requested_close';
+// Sent close frame to remote peer.  No further data can be sent.
+const STATE_ENDING = 'ending';
+// Connection is fully closed.  No further data can be sent or received.
+const STATE_CLOSED = 'closed';
+
+var setImmediateImpl = ('setImmediate' in global) ?
+                            global.setImmediate.bind(global) :
+                            process.nextTick.bind(process);
+
+var idCounter = 0;
+
+function WebSocketConnection(socket, extensions, protocol, maskOutgoingPackets, config) {
+    this._debug = utils.BufferingLogger('websocket:connection', ++idCounter);
+    this._debug('constructor');
+    
+    if (this._debug.enabled) {
+        instrumentSocketForDebugging(this, socket);
+    }
+    
+    // Superclass Constructor
+    EventEmitter.call(this);
+
+    this._pingListenerCount = 0;
+    this.on('newListener', function(ev) {
+        if (ev === 'ping'){
+            this._pingListenerCount++;
+        }
+      }).on('removeListener', function(ev) {
+        if (ev === 'ping') {
+            this._pingListenerCount--;
+        }
+    });
+
+    this.config = config;
+    this.socket = socket;
+    this.protocol = protocol;
+    this.extensions = extensions;
+    this.remoteAddress = socket.remoteAddress;
+    this.closeReasonCode = -1;
+    this.closeDescription = null;
+    this.closeEventEmitted = false;
+
+    // We have to mask outgoing packets if we're acting as a WebSocket client.
+    this.maskOutgoingPackets = maskOutgoingPackets;
+
+    // We re-use the same buffers for the mask and frame header for all frames
+    // received on each connection to avoid a small memory allocation for each
+    // frame.
+    this.maskBytes = bufferAllocUnsafe(4);
+    this.frameHeader = bufferAllocUnsafe(10);
+
+    // the BufferList will handle the data streaming in
+    this.bufferList = new BufferList();
+
+    // Prepare for receiving first frame
+    this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+    this.fragmentationSize = 0; // data received so far...
+    this.frameQueue = [];
+    
+    // Various bits of connection state
+    this.connected = true;
+    this.state = STATE_OPEN;
+    this.waitingForCloseResponse = false;
+    // Received TCP FIN, socket's readable stream is finished.
+    this.receivedEnd = false;
+
+    this.closeTimeout = this.config.closeTimeout;
+    this.assembleFragments = this.config.assembleFragments;
+    this.maxReceivedMessageSize = this.config.maxReceivedMessageSize;
+
+    this.outputBufferFull = false;
+    this.inputPaused = false;
+    this.receivedDataHandler = this.processReceivedData.bind(this);
+    this._closeTimerHandler = this.handleCloseTimer.bind(this);
+
+    // Disable nagle algorithm?
+    this.socket.setNoDelay(this.config.disableNagleAlgorithm);
+
+    // Make sure there is no socket inactivity timeout
+    this.socket.setTimeout(0);
+
+    if (this.config.keepalive && !this.config.useNativeKeepalive) {
+        if (typeof(this.config.keepaliveInterval) !== 'number') {
+            throw new Error('keepaliveInterval must be specified and numeric ' +
+                            'if keepalive is true.');
+        }
+        this._keepaliveTimerHandler = this.handleKeepaliveTimer.bind(this);
+        this.setKeepaliveTimer();
+
+        if (this.config.dropConnectionOnKeepaliveTimeout) {
+            if (typeof(this.config.keepaliveGracePeriod) !== 'number') {
+                throw new Error('keepaliveGracePeriod  must be specified and ' +
+                                'numeric if dropConnectionOnKeepaliveTimeout ' +
+                                'is true.');
+            }
+            this._gracePeriodTimerHandler = this.handleGracePeriodTimer.bind(this);
+        }
+    }
+    else if (this.config.keepalive && this.config.useNativeKeepalive) {
+        if (!('setKeepAlive' in this.socket)) {
+            throw new Error('Unable to use native keepalive: unsupported by ' +
+                            'this version of Node.');
+        }
+        this.socket.setKeepAlive(true, this.config.keepaliveInterval);
+    }
+    
+    // The HTTP Client seems to subscribe to socket error events
+    // and re-dispatch them in such a way that doesn't make sense
+    // for users of our client, so we want to make sure nobody
+    // else is listening for error events on the socket besides us.
+    this.socket.removeAllListeners('error');
+}
+
+WebSocketConnection.CLOSE_REASON_NORMAL = 1000;
+WebSocketConnection.CLOSE_REASON_GOING_AWAY = 1001;
+WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR = 1002;
+WebSocketConnection.CLOSE_REASON_UNPROCESSABLE_INPUT = 1003;
+WebSocketConnection.CLOSE_REASON_RESERVED = 1004; // Reserved value.  Undefined meaning.
+WebSocketConnection.CLOSE_REASON_NOT_PROVIDED = 1005; // Not to be used on the wire
+WebSocketConnection.CLOSE_REASON_ABNORMAL = 1006; // Not to be used on the wire
+WebSocketConnection.CLOSE_REASON_INVALID_DATA = 1007;
+WebSocketConnection.CLOSE_REASON_POLICY_VIOLATION = 1008;
+WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG = 1009;
+WebSocketConnection.CLOSE_REASON_EXTENSION_REQUIRED = 1010;
+WebSocketConnection.CLOSE_REASON_INTERNAL_SERVER_ERROR = 1011;
+WebSocketConnection.CLOSE_REASON_TLS_HANDSHAKE_FAILED = 1015; // Not to be used on the wire
+
+WebSocketConnection.CLOSE_DESCRIPTIONS = {
+    1000: 'Normal connection closure',
+    1001: 'Remote peer is going away',
+    1002: 'Protocol error',
+    1003: 'Unprocessable input',
+    1004: 'Reserved',
+    1005: 'Reason not provided',
+    1006: 'Abnormal closure, no further detail available',
+    1007: 'Invalid data received',
+    1008: 'Policy violation',
+    1009: 'Message too big',
+    1010: 'Extension requested by client is required',
+    1011: 'Internal Server Error',
+    1015: 'TLS Handshake Failed'
+};
+
+function validateCloseReason(code) {
+    if (code < 1000) {
+        // Status codes in the range 0-999 are not used
+        return false;
+    }
+    if (code >= 1000 && code <= 2999) {
+        // Codes from 1000 - 2999 are reserved for use by the protocol.  Only
+        // a few codes are defined, all others are currently illegal.
+        return [1000, 1001, 1002, 1003, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014].indexOf(code) !== -1;
+    }
+    if (code >= 3000 && code <= 3999) {
+        // Reserved for use by libraries, frameworks, and applications.
+        // Should be registered with IANA.  Interpretation of these codes is
+        // undefined by the WebSocket protocol.
+        return true;
+    }
+    if (code >= 4000 && code <= 4999) {
+        // Reserved for private use.  Interpretation of these codes is
+        // undefined by the WebSocket protocol.
+        return true;
+    }
+    if (code >= 5000) {
+        return false;
+    }
+}
+
+util.inherits(WebSocketConnection, EventEmitter);
+
+WebSocketConnection.prototype._addSocketEventListeners = function() {
+    this.socket.on('error', this.handleSocketError.bind(this));
+    this.socket.on('end', this.handleSocketEnd.bind(this));
+    this.socket.on('close', this.handleSocketClose.bind(this));
+    this.socket.on('drain', this.handleSocketDrain.bind(this));
+    this.socket.on('pause', this.handleSocketPause.bind(this));
+    this.socket.on('resume', this.handleSocketResume.bind(this));
+    this.socket.on('data', this.handleSocketData.bind(this));
+};
+
+// set or reset the keepalive timer when data is received.
+WebSocketConnection.prototype.setKeepaliveTimer = function() {
+    this._debug('setKeepaliveTimer');
+    if (!this.config.keepalive  || this.config.useNativeKeepalive) { return; }
+    this.clearKeepaliveTimer();
+    this.clearGracePeriodTimer();
+    this._keepaliveTimeoutID = setTimeout(this._keepaliveTimerHandler, this.config.keepaliveInterval);
+};
+
+WebSocketConnection.prototype.clearKeepaliveTimer = function() {
+    if (this._keepaliveTimeoutID) {
+        clearTimeout(this._keepaliveTimeoutID);
+    }
+};
+
+// No data has been received within config.keepaliveTimeout ms.
+WebSocketConnection.prototype.handleKeepaliveTimer = function() {
+    this._debug('handleKeepaliveTimer');
+    this._keepaliveTimeoutID = null;
+    this.ping();
+
+    // If we are configured to drop connections if the client doesn't respond
+    // then set the grace period timer.
+    if (this.config.dropConnectionOnKeepaliveTimeout) {
+        this.setGracePeriodTimer();
+    }
+    else {
+        // Otherwise reset the keepalive timer to send the next ping.
+        this.setKeepaliveTimer();
+    }
+};
+
+WebSocketConnection.prototype.setGracePeriodTimer = function() {
+    this._debug('setGracePeriodTimer');
+    this.clearGracePeriodTimer();
+    this._gracePeriodTimeoutID = setTimeout(this._gracePeriodTimerHandler, this.config.keepaliveGracePeriod);
+};
+
+WebSocketConnection.prototype.clearGracePeriodTimer = function() {
+    if (this._gracePeriodTimeoutID) {
+        clearTimeout(this._gracePeriodTimeoutID);
+    }
+};
+
+WebSocketConnection.prototype.handleGracePeriodTimer = function() {
+    this._debug('handleGracePeriodTimer');
+    // If this is called, the client has not responded and is assumed dead.
+    this._gracePeriodTimeoutID = null;
+    this.drop(WebSocketConnection.CLOSE_REASON_ABNORMAL, 'Peer not responding.', true);
+};
+
+WebSocketConnection.prototype.handleSocketData = function(data) {
+    this._debug('handleSocketData');
+    // Reset the keepalive timer when receiving data of any kind.
+    this.setKeepaliveTimer();
+
+    // Add received data to our bufferList, which efficiently holds received
+    // data chunks in a linked list of Buffer objects.
+    this.bufferList.write(data);
+
+    this.processReceivedData();
+};
+
+WebSocketConnection.prototype.processReceivedData = function() {
+    this._debug('processReceivedData');
+    // If we're not connected, we should ignore any data remaining on the buffer.
+    if (!this.connected) { return; }
+
+    // Receiving/parsing is expected to be halted when paused.
+    if (this.inputPaused) { return; }
+
+    var frame = this.currentFrame;
+
+    // WebSocketFrame.prototype.addData returns true if all data necessary to
+    // parse the frame was available.  It returns false if we are waiting for
+    // more data to come in on the wire.
+    if (!frame.addData(this.bufferList)) { this._debug('-- insufficient data for frame'); return; }
+
+    var self = this;
+
+    // Handle possible parsing errors
+    if (frame.protocolError) {
+        // Something bad happened.. get rid of this client.
+        this._debug('-- protocol error');
+        process.nextTick(function() {
+            self.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR, frame.dropReason);
+        });
+        return;
+    }
+    else if (frame.frameTooLarge) {
+        this._debug('-- frame too large');
+        process.nextTick(function() {
+            self.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG, frame.dropReason);
+        });
+        return;
+    }
+
+    // For now since we don't support extensions, all RSV bits are illegal
+    if (frame.rsv1 || frame.rsv2 || frame.rsv3) {
+        this._debug('-- illegal rsv flag');
+        process.nextTick(function() {
+            self.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+              'Unsupported usage of rsv bits without negotiated extension.');
+        });
+        return;
+    }
+
+    if (!this.assembleFragments) {
+        this._debug('-- emitting frame');
+        process.nextTick(function() { self.emit('frame', frame); });
+    }
+
+    process.nextTick(function() { self.processFrame(frame); });
+    
+    this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+
+    // If there's data remaining, schedule additional processing, but yield
+    // for now so that other connections have a chance to have their data
+    // processed.  We use setImmediate here instead of process.nextTick to
+    // explicitly indicate that we wish for other I/O to be handled first.
+    if (this.bufferList.length > 0) {
+        setImmediateImpl(this.receivedDataHandler);
+    }
+};
+
+WebSocketConnection.prototype.handleSocketError = function(error) {
+    this._debug('handleSocketError: %j', error);
+    if (this.state === STATE_CLOSED) {
+               // See https://github.com/theturtle32/WebSocket-Node/issues/288
+        this._debug('  --- Socket \'error\' after \'close\'');
+        return;
+    }
+    this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
+    this.closeDescription = 'Socket Error: ' + error.syscall + ' ' + error.code;
+    this.connected = false;
+    this.state = STATE_CLOSED;
+    this.fragmentationSize = 0;
+    if (utils.eventEmitterListenerCount(this, 'error') > 0) {
+        this.emit('error', error);
+    }
+    this.socket.destroy(error);
+    this._debug.printOutput();
+};
+
+WebSocketConnection.prototype.handleSocketEnd = function() {
+    this._debug('handleSocketEnd: received socket end.  state = %s', this.state);
+    this.receivedEnd = true;
+    if (this.state === STATE_CLOSED) {
+        // When using the TLS module, sometimes the socket will emit 'end'
+        // after it emits 'close'.  I don't think that's correct behavior,
+        // but we should deal with it gracefully by ignoring it.
+        this._debug('  --- Socket \'end\' after \'close\'');
+        return;
+    }
+    if (this.state !== STATE_PEER_REQUESTED_CLOSE &&
+        this.state !== STATE_ENDING) {
+      this._debug('  --- UNEXPECTED socket end.');
+      this.socket.end();
+    }
+};
+
+WebSocketConnection.prototype.handleSocketClose = function(hadError) {
+    this._debug('handleSocketClose: received socket close');
+    this.socketHadError = hadError;
+    this.connected = false;
+    this.state = STATE_CLOSED;
+    // If closeReasonCode is still set to -1 at this point then we must
+    // not have received a close frame!!
+    if (this.closeReasonCode === -1) {
+        this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
+        this.closeDescription = 'Connection dropped by remote peer.';
+    }
+    this.clearCloseTimer();
+    this.clearKeepaliveTimer();
+    this.clearGracePeriodTimer();
+    if (!this.closeEventEmitted) {
+        this.closeEventEmitted = true;
+        this._debug('-- Emitting WebSocketConnection close event');
+        this.emit('close', this.closeReasonCode, this.closeDescription);
+    }
+};
+
+WebSocketConnection.prototype.handleSocketDrain = function() {
+    this._debug('handleSocketDrain: socket drain event');
+    this.outputBufferFull = false;
+    this.emit('drain');
+};
+
+WebSocketConnection.prototype.handleSocketPause = function() {
+    this._debug('handleSocketPause: socket pause event');
+    this.inputPaused = true;
+    this.emit('pause');
+};
+
+WebSocketConnection.prototype.handleSocketResume = function() {
+    this._debug('handleSocketResume: socket resume event');
+    this.inputPaused = false;
+    this.emit('resume');
+    this.processReceivedData();
+};
+
+WebSocketConnection.prototype.pause = function() {
+    this._debug('pause: pause requested');
+    this.socket.pause();
+};
+
+WebSocketConnection.prototype.resume = function() {
+    this._debug('resume: resume requested');
+    this.socket.resume();
+};
+
+WebSocketConnection.prototype.close = function(reasonCode, description) {
+    if (this.connected) {
+        this._debug('close: Initating clean WebSocket close sequence.');
+        if ('number' !== typeof reasonCode) {
+            reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
+        }
+        if (!validateCloseReason(reasonCode)) {
+            throw new Error('Close code ' + reasonCode + ' is not valid.');
+        }
+        if ('string' !== typeof description) {
+            description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
+        }
+        this.closeReasonCode = reasonCode;
+        this.closeDescription = description;
+        this.setCloseTimer();
+        this.sendCloseFrame(this.closeReasonCode, this.closeDescription);
+        this.state = STATE_ENDING;
+        this.connected = false;
+    }
+};
+
+WebSocketConnection.prototype.drop = function(reasonCode, description, skipCloseFrame) {
+    this._debug('drop');
+    if (typeof(reasonCode) !== 'number') {
+        reasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
+    }
+
+    if (typeof(description) !== 'string') {
+        // If no description is provided, try to look one up based on the
+        // specified reasonCode.
+        description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
+    }
+
+    this._debug('Forcefully dropping connection. skipCloseFrame: %s, code: %d, description: %s',
+        skipCloseFrame, reasonCode, description
+    );
+
+    this.closeReasonCode = reasonCode;
+    this.closeDescription = description;
+    this.frameQueue = [];
+    this.fragmentationSize = 0;
+    if (!skipCloseFrame) {
+        this.sendCloseFrame(reasonCode, description);
+    }
+    this.connected = false;
+    this.state = STATE_CLOSED;
+    this.clearCloseTimer();
+    this.clearKeepaliveTimer();
+    this.clearGracePeriodTimer();
+
+    if (!this.closeEventEmitted) {
+        this.closeEventEmitted = true;
+        this._debug('Emitting WebSocketConnection close event');
+        this.emit('close', this.closeReasonCode, this.closeDescription);
+    }
+    
+    this._debug('Drop: destroying socket');
+    this.socket.destroy();
+};
+
+WebSocketConnection.prototype.setCloseTimer = function() {
+    this._debug('setCloseTimer');
+    this.clearCloseTimer();
+    this._debug('Setting close timer');
+    this.waitingForCloseResponse = true;
+    this.closeTimer = setTimeout(this._closeTimerHandler, this.closeTimeout);
+};
+
+WebSocketConnection.prototype.clearCloseTimer = function() {
+    this._debug('clearCloseTimer');
+    if (this.closeTimer) {
+        this._debug('Clearing close timer');
+        clearTimeout(this.closeTimer);
+        this.waitingForCloseResponse = false;
+        this.closeTimer = null;
+    }
+};
+
+WebSocketConnection.prototype.handleCloseTimer = function() {
+    this._debug('handleCloseTimer');
+    this.closeTimer = null;
+    if (this.waitingForCloseResponse) {
+        this._debug('Close response not received from client.  Forcing socket end.');
+        this.waitingForCloseResponse = false;
+        this.state = STATE_CLOSED;
+        this.socket.end();
+    }
+};
+
+WebSocketConnection.prototype.processFrame = function(frame) {
+    this._debug('processFrame');
+    this._debug(' -- frame: %s', frame);
+    
+    // Any non-control opcode besides 0x00 (continuation) received in the
+    // middle of a fragmented message is illegal.
+    if (this.frameQueue.length !== 0 && (frame.opcode > 0x00 && frame.opcode < 0x08)) {
+        this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+          'Illegal frame opcode 0x' + frame.opcode.toString(16) + ' ' +
+          'received in middle of fragmented message.');
+        return;
+    }
+
+    switch(frame.opcode) {
+        case 0x02: // WebSocketFrame.BINARY_FRAME
+            this._debug('-- Binary Frame');
+            if (this.assembleFragments) {
+                if (frame.fin) {
+                    // Complete single-frame message received
+                    this._debug('---- Emitting \'message\' event');
+                    this.emit('message', {
+                        type: 'binary',
+                        binaryData: frame.binaryPayload
+                    });
+                }
+                else {
+                    // beginning of a fragmented message
+                    this.frameQueue.push(frame);
+                    this.fragmentationSize = frame.length;
+                }
+            }
+            break;
+        case 0x01: // WebSocketFrame.TEXT_FRAME
+            this._debug('-- Text Frame');
+            if (this.assembleFragments) {
+                if (frame.fin) {
+                    if (!Validation.isValidUTF8(frame.binaryPayload)) {
+                        this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
+                          'Invalid UTF-8 Data Received');
+                        return;
+                    }
+                    // Complete single-frame message received
+                    this._debug('---- Emitting \'message\' event');
+                    this.emit('message', {
+                        type: 'utf8',
+                        utf8Data: frame.binaryPayload.toString('utf8')
+                    });
+                }
+                else {
+                    // beginning of a fragmented message
+                    this.frameQueue.push(frame);
+                    this.fragmentationSize = frame.length;
+                }
+            }
+            break;
+        case 0x00: // WebSocketFrame.CONTINUATION
+            this._debug('-- Continuation Frame');
+            if (this.assembleFragments) {
+                if (this.frameQueue.length === 0) {
+                    this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+                      'Unexpected Continuation Frame');
+                    return;
+                }
+
+                this.fragmentationSize += frame.length;
+
+                if (this.fragmentationSize > this.maxReceivedMessageSize) {
+                    this.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG,
+                      'Maximum message size exceeded.');
+                    return;
+                }
+
+                this.frameQueue.push(frame);
+
+                if (frame.fin) {
+                    // end of fragmented message, so we process the whole
+                    // message now.  We also have to decode the utf-8 data
+                    // for text frames after combining all the fragments.
+                    var bytesCopied = 0;
+                    var binaryPayload = bufferAllocUnsafe(this.fragmentationSize);
+                    var opcode = this.frameQueue[0].opcode;
+                    this.frameQueue.forEach(function (currentFrame) {
+                        currentFrame.binaryPayload.copy(binaryPayload, bytesCopied);
+                        bytesCopied += currentFrame.binaryPayload.length;
+                    });
+                    this.frameQueue = [];
+                    this.fragmentationSize = 0;
+
+                    switch (opcode) {
+                        case 0x02: // WebSocketOpcode.BINARY_FRAME
+                            this.emit('message', {
+                                type: 'binary',
+                                binaryData: binaryPayload
+                            });
+                            break;
+                        case 0x01: // WebSocketOpcode.TEXT_FRAME
+                            if (!Validation.isValidUTF8(binaryPayload)) {
+                                this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
+                                  'Invalid UTF-8 Data Received');
+                                return;
+                            }
+                            this.emit('message', {
+                                type: 'utf8',
+                                utf8Data: binaryPayload.toString('utf8')
+                            });
+                            break;
+                        default:
+                            this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+                              'Unexpected first opcode in fragmentation sequence: 0x' + opcode.toString(16));
+                            return;
+                    }
+                }
+            }
+            break;
+        case 0x09: // WebSocketFrame.PING
+            this._debug('-- Ping Frame');
+
+            if (this._pingListenerCount > 0) {
+                // logic to emit the ping frame: this is only done when a listener is known to exist
+                // Expose a function allowing the user to override the default ping() behavior
+                var cancelled = false;
+                var cancel = function() { 
+                  cancelled = true; 
+                };
+                this.emit('ping', cancel, frame.binaryPayload);
+
+                // Only send a pong if the client did not indicate that he would like to cancel
+                if (!cancelled) {
+                    this.pong(frame.binaryPayload);
+                }
+            }
+            else {
+                this.pong(frame.binaryPayload);
+            }
+
+            break;
+        case 0x0A: // WebSocketFrame.PONG
+            this._debug('-- Pong Frame');
+            this.emit('pong', frame.binaryPayload);
+            break;
+        case 0x08: // WebSocketFrame.CONNECTION_CLOSE
+            this._debug('-- Close Frame');
+            if (this.waitingForCloseResponse) {
+                // Got response to our request to close the connection.
+                // Close is complete, so we just hang up.
+                this._debug('---- Got close response from peer.  Completing closing handshake.');
+                this.clearCloseTimer();
+                this.waitingForCloseResponse = false;
+                this.state = STATE_CLOSED;
+                this.socket.end();
+                return;
+            }
+            
+            this._debug('---- Closing handshake initiated by peer.');
+            // Got request from other party to close connection.
+            // Send back acknowledgement and then hang up.
+            this.state = STATE_PEER_REQUESTED_CLOSE;
+            var respondCloseReasonCode;
+
+            // Make sure the close reason provided is legal according to
+            // the protocol spec.  Providing no close status is legal.
+            // WebSocketFrame sets closeStatus to -1 by default, so if it
+            // is still -1, then no status was provided.
+            if (frame.invalidCloseFrameLength) {
+                this.closeReasonCode = 1005; // 1005 = No reason provided.
+                respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
+            }
+            else if (frame.closeStatus === -1 || validateCloseReason(frame.closeStatus)) {
+                this.closeReasonCode = frame.closeStatus;
+                respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
+            }
+            else {
+                this.closeReasonCode = frame.closeStatus;
+                respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
+            }
+            
+            // If there is a textual description in the close frame, extract it.
+            if (frame.binaryPayload.length > 1) {
+                if (!Validation.isValidUTF8(frame.binaryPayload)) {
+                    this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
+                      'Invalid UTF-8 Data Received');
+                    return;
+                }
+                this.closeDescription = frame.binaryPayload.toString('utf8');
+            }
+            else {
+                this.closeDescription = WebSocketConnection.CLOSE_DESCRIPTIONS[this.closeReasonCode];
+            }
+            this._debug(
+                '------ Remote peer %s - code: %d - %s - close frame payload length: %d',
+                this.remoteAddress, this.closeReasonCode,
+                this.closeDescription, frame.length
+            );
+            this._debug('------ responding to remote peer\'s close request.');
+            this.sendCloseFrame(respondCloseReasonCode, null);
+            this.connected = false;
+            break;
+        default:
+            this._debug('-- Unrecognized Opcode %d', frame.opcode);
+            this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+              'Unrecognized Opcode: 0x' + frame.opcode.toString(16));
+            break;
+    }
+};
+
+WebSocketConnection.prototype.send = function(data, cb) {
+    this._debug('send');
+    if (Buffer.isBuffer(data)) {
+        this.sendBytes(data, cb);
+    }
+    else if (typeof(data['toString']) === 'function') {
+        this.sendUTF(data, cb);
+    }
+    else {
+        throw new Error('Data provided must either be a Node Buffer or implement toString()');
+    }
+};
+
+WebSocketConnection.prototype.sendUTF = function(data, cb) {
+    data = bufferFromString(data.toString(), 'utf8');
+    this._debug('sendUTF: %d bytes', data.length);
+    var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+    frame.opcode = 0x01; // WebSocketOpcode.TEXT_FRAME
+    frame.binaryPayload = data;
+    this.fragmentAndSend(frame, cb);
+};
+
+WebSocketConnection.prototype.sendBytes = function(data, cb) {
+    this._debug('sendBytes');
+    if (!Buffer.isBuffer(data)) {
+        throw new Error('You must pass a Node Buffer object to WebSocketConnection.prototype.sendBytes()');
+    }
+    var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+    frame.opcode = 0x02; // WebSocketOpcode.BINARY_FRAME
+    frame.binaryPayload = data;
+    this.fragmentAndSend(frame, cb);
+};
+
+WebSocketConnection.prototype.ping = function(data) {
+    this._debug('ping');
+    var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+    frame.opcode = 0x09; // WebSocketOpcode.PING
+    frame.fin = true;
+    if (data) {
+        if (!Buffer.isBuffer(data)) {
+            data = bufferFromString(data.toString(), 'utf8');
+        }
+        if (data.length > 125) {
+            this._debug('WebSocket: Data for ping is longer than 125 bytes.  Truncating.');
+            data = data.slice(0,124);
+        }
+        frame.binaryPayload = data;
+    }
+    this.sendFrame(frame);
+};
+
+// Pong frames have to echo back the contents of the data portion of the
+// ping frame exactly, byte for byte.
+WebSocketConnection.prototype.pong = function(binaryPayload) {
+    this._debug('pong');
+    var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+    frame.opcode = 0x0A; // WebSocketOpcode.PONG
+    if (Buffer.isBuffer(binaryPayload) && binaryPayload.length > 125) {
+        this._debug('WebSocket: Data for pong is longer than 125 bytes.  Truncating.');
+        binaryPayload = binaryPayload.slice(0,124);
+    }
+    frame.binaryPayload = binaryPayload;
+    frame.fin = true;
+    this.sendFrame(frame);
+};
+
+WebSocketConnection.prototype.fragmentAndSend = function(frame, cb) {
+    this._debug('fragmentAndSend');
+    if (frame.opcode > 0x07) {
+        throw new Error('You cannot fragment control frames.');
+    }
+
+    var threshold = this.config.fragmentationThreshold;
+    var length = frame.binaryPayload.length;
+
+    // Send immediately if fragmentation is disabled or the message is not
+    // larger than the fragmentation threshold.
+    if (!this.config.fragmentOutgoingMessages || (frame.binaryPayload && length <= threshold)) {
+        frame.fin = true;
+        this.sendFrame(frame, cb);
+        return;
+    }
+    
+    var numFragments = Math.ceil(length / threshold);
+    var sentFragments = 0;
+    var sentCallback = function fragmentSentCallback(err) {
+        if (err) {
+            if (typeof cb === 'function') {
+                // pass only the first error
+                cb(err);
+                cb = null;
+            }
+            return;
+        }
+        ++sentFragments;
+        if ((sentFragments === numFragments) && (typeof cb === 'function')) {
+            cb();
+        }
+    };
+    for (var i=1; i <= numFragments; i++) {
+        var currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+        
+        // continuation opcode except for first frame.
+        currentFrame.opcode = (i === 1) ? frame.opcode : 0x00;
+        
+        // fin set on last frame only
+        currentFrame.fin = (i === numFragments);
+        
+        // length is likely to be shorter on the last fragment
+        var currentLength = (i === numFragments) ? length - (threshold * (i-1)) : threshold;
+        var sliceStart = threshold * (i-1);
+        
+        // Slice the right portion of the original payload
+        currentFrame.binaryPayload = frame.binaryPayload.slice(sliceStart, sliceStart + currentLength);
+        
+        this.sendFrame(currentFrame, sentCallback);
+    }
+};
+
+WebSocketConnection.prototype.sendCloseFrame = function(reasonCode, description, cb) {
+    if (typeof(reasonCode) !== 'number') {
+        reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
+    }
+    
+    this._debug('sendCloseFrame state: %s, reasonCode: %d, description: %s', this.state, reasonCode, description);
+    
+    if (this.state !== STATE_OPEN && this.state !== STATE_PEER_REQUESTED_CLOSE) { return; }
+    
+    var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
+    frame.fin = true;
+    frame.opcode = 0x08; // WebSocketOpcode.CONNECTION_CLOSE
+    frame.closeStatus = reasonCode;
+    if (typeof(description) === 'string') {
+        frame.binaryPayload = bufferFromString(description, 'utf8');
+    }
+    
+    this.sendFrame(frame, cb);
+    this.socket.end();
+};
+
+WebSocketConnection.prototype.sendFrame = function(frame, cb) {
+    this._debug('sendFrame');
+    frame.mask = this.maskOutgoingPackets;
+    var flushed = this.socket.write(frame.toBuffer(), cb);
+    this.outputBufferFull = !flushed;
+    return flushed;
+};
+
+module.exports = WebSocketConnection;
+
+
+
+function instrumentSocketForDebugging(connection, socket) {
+    /* jshint loopfunc: true */
+    if (!connection._debug.enabled) { return; }
+    
+    var originalSocketEmit = socket.emit;
+    socket.emit = function(event) {
+        connection._debug('||| Socket Event  \'%s\'', event);
+        originalSocketEmit.apply(this, arguments);
+    };
+    
+    for (var key in socket) {
+        if ('function' !== typeof(socket[key])) { continue; }
+        if (['emit'].indexOf(key) !== -1) { continue; }
+        (function(key) {
+            var original = socket[key];
+            if (key === 'on') {
+                socket[key] = function proxyMethod__EventEmitter__On() {
+                    connection._debug('||| Socket method called:  %s (%s)', key, arguments[0]);
+                    return original.apply(this, arguments);
+                };
+                return;
+            }
+            socket[key] = function proxyMethod() {
+                connection._debug('||| Socket method called:  %s', key);
+                return original.apply(this, arguments);
+            };
+        })(key);
+    }
+}