+++ /dev/null
-/**
- * Copyright (c) 2017 The xterm.js authors. All rights reserved.
- * @license MIT
- */
-
-import { IGlyphIdentifier } from 'browser/renderer/atlas/Types';
-import { IDisposable } from 'common/Types';
-
-export abstract class BaseCharAtlas implements IDisposable {
- private _didWarmUp: boolean = false;
-
- public dispose(): void { }
-
- /**
- * Perform any work needed to warm the cache before it can be used. May be called multiple times.
- * Implement _doWarmUp instead if you only want to get called once.
- */
- public warmUp(): void {
- if (!this._didWarmUp) {
- this._doWarmUp();
- this._didWarmUp = true;
- }
- }
-
- /**
- * Perform any work needed to warm the cache before it can be used. Used by the default
- * implementation of warmUp(), and will only be called once.
- */
- protected _doWarmUp(): void { }
-
- /**
- * Called when we start drawing a new frame.
- *
- * TODO: We rely on this getting called by TextRenderLayer. This should really be called by
- * Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
- * of BaseRenderLayer.
- */
- public beginFrame(): void { }
-
- /**
- * May be called before warmUp finishes, however it is okay for the implementation to
- * do nothing and return false in that case.
- *
- * @param ctx Where to draw the character onto.
- * @param glyph Information about what to draw
- * @param x The position on the context to start drawing at
- * @param y The position on the context to start drawing at
- * @returns The success state. True if we drew the character.
- */
- public abstract draw(
- ctx: CanvasRenderingContext2D,
- glyph: IGlyphIdentifier,
- x: number,
- y: number
- ): boolean;
-}