--- /dev/null
+/**
+ * Copyright (c) 2017 The xterm.js authors. All rights reserved.
+ * @license MIT
+ */
+
+import { IRenderDimensions } from 'browser/renderer/Types';
+import { BaseRenderLayer } from '../browser/renderer/BaseRenderLayer';
+import { ITerminal } from '../Types';
+import { ICellData } from 'common/Types';
+import { CellData } from 'common/buffer/CellData';
+import { IColorSet } from 'browser/Types';
+import { IBufferService, IOptionsService } from 'common/services/Services';
+
+interface ICursorState {
+ x: number;
+ y: number;
+ isFocused: boolean;
+ style: string;
+ width: number;
+}
+
+/**
+ * The time between cursor blinks.
+ */
+const BLINK_INTERVAL = 600;
+
+export class CursorRenderLayer extends BaseRenderLayer {
+ private _state: ICursorState;
+ private _cursorRenderers: {[key: string]: (x: number, y: number, cell: ICellData) => void};
+ private _cursorBlinkStateManager: CursorBlinkStateManager;
+ private _cell: ICellData = new CellData();
+
+ constructor(
+ container: HTMLElement,
+ zIndex: number,
+ colors: IColorSet,
+ private _terminal: ITerminal,
+ rendererId: number,
+ readonly bufferService: IBufferService,
+ readonly optionsService: IOptionsService
+ ) {
+ super(container, 'cursor', zIndex, true, colors, rendererId, bufferService, optionsService);
+ this._state = {
+ x: null,
+ y: null,
+ isFocused: null,
+ style: null,
+ width: null
+ };
+ this._cursorRenderers = {
+ 'bar': this._renderBarCursor.bind(this),
+ 'block': this._renderBlockCursor.bind(this),
+ 'underline': this._renderUnderlineCursor.bind(this)
+ };
+ // TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?
+ }
+
+ public resize(dim: IRenderDimensions): void {
+ super.resize(dim);
+ // Resizing the canvas discards the contents of the canvas so clear state
+ this._state = {
+ x: null,
+ y: null,
+ isFocused: null,
+ style: null,
+ width: null
+ };
+ }
+
+ public reset(): void {
+ this._clearCursor();
+ if (this._cursorBlinkStateManager) {
+ this._cursorBlinkStateManager.dispose();
+ this._cursorBlinkStateManager = null;
+ this.onOptionsChanged();
+ }
+ }
+
+ public onBlur(): void {
+ if (this._cursorBlinkStateManager) {
+ this._cursorBlinkStateManager.pause();
+ }
+ this._terminal.refresh(this._bufferService.buffer.y, this._bufferService.buffer.y);
+ }
+
+ public onFocus(): void {
+ if (this._cursorBlinkStateManager) {
+ this._cursorBlinkStateManager.resume();
+ } else {
+ this._terminal.refresh(this._bufferService.buffer.y, this._bufferService.buffer.y);
+ }
+ }
+
+ public onOptionsChanged(): void {
+ if (this._optionsService.options.cursorBlink) {
+ if (!this._cursorBlinkStateManager) {
+ this._cursorBlinkStateManager = new CursorBlinkStateManager(this._terminal.isFocused, () => {
+ this._render(true);
+ });
+ }
+ } else {
+ if (this._cursorBlinkStateManager) {
+ this._cursorBlinkStateManager.dispose();
+ this._cursorBlinkStateManager = null;
+ }
+ }
+ // Request a refresh from the terminal as management of rendering is being
+ // moved back to the terminal
+ this._terminal.refresh(this._bufferService.buffer.y, this._bufferService.buffer.y);
+ }
+
+ public onCursorMove(): void {
+ if (this._cursorBlinkStateManager) {
+ this._cursorBlinkStateManager.restartBlinkAnimation();
+ }
+ }
+
+ public onGridChanged(startRow: number, endRow: number): void {
+ if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
+ this._render(false);
+ } else {
+ this._cursorBlinkStateManager.restartBlinkAnimation();
+ }
+ }
+
+ private _render(triggeredByAnimationFrame: boolean): void {
+ // Don't draw the cursor if it's hidden
+ if (!this._terminal.cursorState || this._terminal.cursorHidden) {
+ this._clearCursor();
+ return;
+ }
+
+ const cursorY = this._bufferService.buffer.ybase + this._bufferService.buffer.y;
+ const viewportRelativeCursorY = cursorY - this._bufferService.buffer.ydisp;
+
+ // Don't draw the cursor if it's off-screen
+ if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= this._bufferService.rows) {
+ this._clearCursor();
+ return;
+ }
+
+ this._bufferService.buffer.lines.get(cursorY).loadCell(this._bufferService.buffer.x, this._cell);
+ if (this._cell.content === undefined) {
+ return;
+ }
+
+ if (!this._terminal.isFocused) {
+ this._clearCursor();
+ this._ctx.save();
+ this._ctx.fillStyle = this._colors.cursor.css;
+ const cursorStyle = this._optionsService.options.cursorStyle;
+ if (cursorStyle && cursorStyle !== 'block') {
+ this._cursorRenderers[cursorStyle](this._bufferService.buffer.x, viewportRelativeCursorY, this._cell);
+ } else {
+ this._renderBlurCursor(this._bufferService.buffer.x, viewportRelativeCursorY, this._cell);
+ }
+ this._ctx.restore();
+ this._state.x = this._bufferService.buffer.x;
+ this._state.y = viewportRelativeCursorY;
+ this._state.isFocused = false;
+ this._state.style = cursorStyle;
+ this._state.width = this._cell.getWidth();
+ return;
+ }
+
+ // Don't draw the cursor if it's blinking
+ if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
+ this._clearCursor();
+ return;
+ }
+
+ if (this._state) {
+ // The cursor is already in the correct spot, don't redraw
+ if (this._state.x === this._bufferService.buffer.x &&
+ this._state.y === viewportRelativeCursorY &&
+ this._state.isFocused === this._terminal.isFocused &&
+ this._state.style === this._optionsService.options.cursorStyle &&
+ this._state.width === this._cell.getWidth()) {
+ return;
+ }
+ this._clearCursor();
+ }
+
+ this._ctx.save();
+ this._cursorRenderers[this._optionsService.options.cursorStyle || 'block'](this._bufferService.buffer.x, viewportRelativeCursorY, this._cell);
+ this._ctx.restore();
+
+ this._state.x = this._bufferService.buffer.x;
+ this._state.y = viewportRelativeCursorY;
+ this._state.isFocused = false;
+ this._state.style = this._optionsService.options.cursorStyle;
+ this._state.width = this._cell.getWidth();
+ }
+
+ private _clearCursor(): void {
+ if (this._state) {
+ this._clearCells(this._state.x, this._state.y, this._state.width, 1);
+ this._state = {
+ x: null,
+ y: null,
+ isFocused: null,
+ style: null,
+ width: null
+ };
+ }
+ }
+
+ private _renderBarCursor(x: number, y: number, cell: ICellData): void {
+ this._ctx.save();
+ this._ctx.fillStyle = this._colors.cursor.css;
+ this._fillLeftLineAtCell(x, y);
+ this._ctx.restore();
+ }
+
+ private _renderBlockCursor(x: number, y: number, cell: ICellData): void {
+ this._ctx.save();
+ this._ctx.fillStyle = this._colors.cursor.css;
+ this._fillCells(x, y, cell.getWidth(), 1);
+ this._ctx.fillStyle = this._colors.cursorAccent.css;
+ this._fillCharTrueColor(cell, x, y);
+ this._ctx.restore();
+ }
+
+ private _renderUnderlineCursor(x: number, y: number, cell: ICellData): void {
+ this._ctx.save();
+ this._ctx.fillStyle = this._colors.cursor.css;
+ this._fillBottomLineAtCells(x, y);
+ this._ctx.restore();
+ }
+
+ private _renderBlurCursor(x: number, y: number, cell: ICellData): void {
+ this._ctx.save();
+ this._ctx.strokeStyle = this._colors.cursor.css;
+ this._strokeRectAtCell(x, y, cell.getWidth(), 1);
+ this._ctx.restore();
+ }
+}
+
+class CursorBlinkStateManager {
+ public isCursorVisible: boolean;
+
+ private _animationFrame: number;
+ private _blinkStartTimeout: number;
+ private _blinkInterval: number;
+
+ /**
+ * The time at which the animation frame was restarted, this is used on the
+ * next render to restart the timers so they don't need to restart the timers
+ * multiple times over a short period.
+ */
+ private _animationTimeRestarted: number;
+
+ constructor(
+ isFocused: boolean,
+ private _renderCallback: () => void
+ ) {
+ this.isCursorVisible = true;
+ if (isFocused) {
+ this._restartInterval();
+ }
+ }
+
+ public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
+
+ public dispose(): void {
+ if (this._blinkInterval) {
+ window.clearInterval(this._blinkInterval);
+ this._blinkInterval = null;
+ }
+ if (this._blinkStartTimeout) {
+ window.clearTimeout(this._blinkStartTimeout);
+ this._blinkStartTimeout = null;
+ }
+ if (this._animationFrame) {
+ window.cancelAnimationFrame(this._animationFrame);
+ this._animationFrame = null;
+ }
+ }
+
+ public restartBlinkAnimation(): void {
+ if (this.isPaused) {
+ return;
+ }
+ // Save a timestamp so that the restart can be done on the next interval
+ this._animationTimeRestarted = Date.now();
+ // Force a cursor render to ensure it's visible and in the correct position
+ this.isCursorVisible = true;
+ if (!this._animationFrame) {
+ this._animationFrame = window.requestAnimationFrame(() => {
+ this._renderCallback();
+ this._animationFrame = null;
+ });
+ }
+ }
+
+ private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
+ // Clear any existing interval
+ if (this._blinkInterval) {
+ window.clearInterval(this._blinkInterval);
+ }
+
+ // Setup the initial timeout which will hide the cursor, this is done before
+ // the regular interval is setup in order to support restarting the blink
+ // animation in a lightweight way (without thrashing clearInterval and
+ // setInterval).
+ this._blinkStartTimeout = <number><any>setTimeout(() => {
+ // Check if another animation restart was requested while this was being
+ // started
+ if (this._animationTimeRestarted) {
+ const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
+ this._animationTimeRestarted = null;
+ if (time > 0) {
+ this._restartInterval(time);
+ return;
+ }
+ }
+
+ // Hide the cursor
+ this.isCursorVisible = false;
+ this._animationFrame = window.requestAnimationFrame(() => {
+ this._renderCallback();
+ this._animationFrame = null;
+ });
+
+ // Setup the blink interval
+ this._blinkInterval = <number><any>setInterval(() => {
+ // Adjust the animation time if it was restarted
+ if (this._animationTimeRestarted) {
+ // calc time diff
+ // Make restart interval do a setTimeout initially?
+ const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
+ this._animationTimeRestarted = null;
+ this._restartInterval(time);
+ return;
+ }
+
+ // Invert visibility and render
+ this.isCursorVisible = !this.isCursorVisible;
+ this._animationFrame = window.requestAnimationFrame(() => {
+ this._renderCallback();
+ this._animationFrame = null;
+ });
+ }, BLINK_INTERVAL);
+ }, timeToStart);
+ }
+
+ public pause(): void {
+ this.isCursorVisible = true;
+ if (this._blinkInterval) {
+ window.clearInterval(this._blinkInterval);
+ this._blinkInterval = null;
+ }
+ if (this._blinkStartTimeout) {
+ window.clearTimeout(this._blinkStartTimeout);
+ this._blinkStartTimeout = null;
+ }
+ if (this._animationFrame) {
+ window.cancelAnimationFrame(this._animationFrame);
+ this._animationFrame = null;
+ }
+ }
+
+ public resume(): void {
+ this._animationTimeRestarted = null;
+ this._restartInterval();
+ this.restartBlinkAnimation();
+ }
+}