exports.openPlayground = openPlayground;
async function runGoplay(code) {
try {
- const stdout = await tools_1.execTool(binaries_1.GOPLAY, ['-'], code);
- coc_nvim_1.workspace.showMessage(stdout);
+ const stdout = await (0, tools_1.execTool)(binaries_1.GOPLAY, ['-'], code);
+ coc_nvim_1.window.showMessage(stdout);
return true;
}
catch (err) {
- coc_nvim_1.workspace.showMessage(`${err}`, "error");
+ coc_nvim_1.window.showMessage(`${err}`, "error");
return false;
}
}