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[dotfiles/.git] / .config / coc / extensions / coc-go-data / tools / pkg / mod / honnef.co / go / tools@v0.0.1-2020.1.5 / ir / dom.go
diff --git a/.config/coc/extensions/coc-go-data/tools/pkg/mod/honnef.co/go/tools@v0.0.1-2020.1.5/ir/dom.go b/.config/coc/extensions/coc-go-data/tools/pkg/mod/honnef.co/go/tools@v0.0.1-2020.1.5/ir/dom.go
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+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package ir
+
+// This file defines algorithms related to dominance.
+
+// Dominator tree construction ----------------------------------------
+//
+// We use the algorithm described in Lengauer & Tarjan. 1979.  A fast
+// algorithm for finding dominators in a flowgraph.
+// http://doi.acm.org/10.1145/357062.357071
+//
+// We also apply the optimizations to SLT described in Georgiadis et
+// al, Finding Dominators in Practice, JGAA 2006,
+// http://jgaa.info/accepted/2006/GeorgiadisTarjanWerneck2006.10.1.pdf
+// to avoid the need for buckets of size > 1.
+
+import (
+       "bytes"
+       "fmt"
+       "io"
+       "math/big"
+       "os"
+       "sort"
+)
+
+// Idom returns the block that immediately dominates b:
+// its parent in the dominator tree, if any.
+// The entry node (b.Index==0) does not have a parent.
+//
+func (b *BasicBlock) Idom() *BasicBlock { return b.dom.idom }
+
+// Dominees returns the list of blocks that b immediately dominates:
+// its children in the dominator tree.
+//
+func (b *BasicBlock) Dominees() []*BasicBlock { return b.dom.children }
+
+// Dominates reports whether b dominates c.
+func (b *BasicBlock) Dominates(c *BasicBlock) bool {
+       return b.dom.pre <= c.dom.pre && c.dom.post <= b.dom.post
+}
+
+type byDomPreorder []*BasicBlock
+
+func (a byDomPreorder) Len() int           { return len(a) }
+func (a byDomPreorder) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }
+func (a byDomPreorder) Less(i, j int) bool { return a[i].dom.pre < a[j].dom.pre }
+
+// DomPreorder returns a new slice containing the blocks of f in
+// dominator tree preorder.
+//
+func (f *Function) DomPreorder() []*BasicBlock {
+       n := len(f.Blocks)
+       order := make(byDomPreorder, n)
+       copy(order, f.Blocks)
+       sort.Sort(order)
+       return order
+}
+
+// domInfo contains a BasicBlock's dominance information.
+type domInfo struct {
+       idom      *BasicBlock   // immediate dominator (parent in domtree)
+       children  []*BasicBlock // nodes immediately dominated by this one
+       pre, post int32         // pre- and post-order numbering within domtree
+}
+
+// buildDomTree computes the dominator tree of f using the LT algorithm.
+// Precondition: all blocks are reachable (e.g. optimizeBlocks has been run).
+//
+func buildDomTree(fn *Function) {
+       // The step numbers refer to the original LT paper; the
+       // reordering is due to Georgiadis.
+
+       // Clear any previous domInfo.
+       for _, b := range fn.Blocks {
+               b.dom = domInfo{}
+       }
+
+       idoms := make([]*BasicBlock, len(fn.Blocks))
+
+       order := make([]*BasicBlock, 0, len(fn.Blocks))
+       seen := fn.blockset(0)
+       var dfs func(b *BasicBlock)
+       dfs = func(b *BasicBlock) {
+               if !seen.Add(b) {
+                       return
+               }
+               for _, succ := range b.Succs {
+                       dfs(succ)
+               }
+               if fn.fakeExits.Has(b) {
+                       dfs(fn.Exit)
+               }
+               order = append(order, b)
+               b.post = len(order) - 1
+       }
+       dfs(fn.Blocks[0])
+
+       for i := 0; i < len(order)/2; i++ {
+               o := len(order) - i - 1
+               order[i], order[o] = order[o], order[i]
+       }
+
+       idoms[fn.Blocks[0].Index] = fn.Blocks[0]
+       changed := true
+       for changed {
+               changed = false
+               // iterate over all nodes in reverse postorder, except for the
+               // entry node
+               for _, b := range order[1:] {
+                       var newIdom *BasicBlock
+                       do := func(p *BasicBlock) {
+                               if idoms[p.Index] == nil {
+                                       return
+                               }
+                               if newIdom == nil {
+                                       newIdom = p
+                               } else {
+                                       finger1 := p
+                                       finger2 := newIdom
+                                       for finger1 != finger2 {
+                                               for finger1.post < finger2.post {
+                                                       finger1 = idoms[finger1.Index]
+                                               }
+                                               for finger2.post < finger1.post {
+                                                       finger2 = idoms[finger2.Index]
+                                               }
+                                       }
+                                       newIdom = finger1
+                               }
+                       }
+                       for _, p := range b.Preds {
+                               do(p)
+                       }
+                       if b == fn.Exit {
+                               for _, p := range fn.Blocks {
+                                       if fn.fakeExits.Has(p) {
+                                               do(p)
+                                       }
+                               }
+                       }
+
+                       if idoms[b.Index] != newIdom {
+                               idoms[b.Index] = newIdom
+                               changed = true
+                       }
+               }
+       }
+
+       for i, b := range idoms {
+               fn.Blocks[i].dom.idom = b
+               if b == nil {
+                       // malformed CFG
+                       continue
+               }
+               if i == b.Index {
+                       continue
+               }
+               b.dom.children = append(b.dom.children, fn.Blocks[i])
+       }
+
+       numberDomTree(fn.Blocks[0], 0, 0)
+
+       // printDomTreeDot(os.Stderr, fn) // debugging
+       // printDomTreeText(os.Stderr, root, 0) // debugging
+
+       if fn.Prog.mode&SanityCheckFunctions != 0 {
+               sanityCheckDomTree(fn)
+       }
+}
+
+// buildPostDomTree is like buildDomTree, but builds the post-dominator tree instead.
+func buildPostDomTree(fn *Function) {
+       // The step numbers refer to the original LT paper; the
+       // reordering is due to Georgiadis.
+
+       // Clear any previous domInfo.
+       for _, b := range fn.Blocks {
+               b.pdom = domInfo{}
+       }
+
+       idoms := make([]*BasicBlock, len(fn.Blocks))
+
+       order := make([]*BasicBlock, 0, len(fn.Blocks))
+       seen := fn.blockset(0)
+       var dfs func(b *BasicBlock)
+       dfs = func(b *BasicBlock) {
+               if !seen.Add(b) {
+                       return
+               }
+               for _, pred := range b.Preds {
+                       dfs(pred)
+               }
+               if b == fn.Exit {
+                       for _, p := range fn.Blocks {
+                               if fn.fakeExits.Has(p) {
+                                       dfs(p)
+                               }
+                       }
+               }
+               order = append(order, b)
+               b.post = len(order) - 1
+       }
+       dfs(fn.Exit)
+
+       for i := 0; i < len(order)/2; i++ {
+               o := len(order) - i - 1
+               order[i], order[o] = order[o], order[i]
+       }
+
+       idoms[fn.Exit.Index] = fn.Exit
+       changed := true
+       for changed {
+               changed = false
+               // iterate over all nodes in reverse postorder, except for the
+               // exit node
+               for _, b := range order[1:] {
+                       var newIdom *BasicBlock
+                       do := func(p *BasicBlock) {
+                               if idoms[p.Index] == nil {
+                                       return
+                               }
+                               if newIdom == nil {
+                                       newIdom = p
+                               } else {
+                                       finger1 := p
+                                       finger2 := newIdom
+                                       for finger1 != finger2 {
+                                               for finger1.post < finger2.post {
+                                                       finger1 = idoms[finger1.Index]
+                                               }
+                                               for finger2.post < finger1.post {
+                                                       finger2 = idoms[finger2.Index]
+                                               }
+                                       }
+                                       newIdom = finger1
+                               }
+                       }
+                       for _, p := range b.Succs {
+                               do(p)
+                       }
+                       if fn.fakeExits.Has(b) {
+                               do(fn.Exit)
+                       }
+
+                       if idoms[b.Index] != newIdom {
+                               idoms[b.Index] = newIdom
+                               changed = true
+                       }
+               }
+       }
+
+       for i, b := range idoms {
+               fn.Blocks[i].pdom.idom = b
+               if b == nil {
+                       // malformed CFG
+                       continue
+               }
+               if i == b.Index {
+                       continue
+               }
+               b.pdom.children = append(b.pdom.children, fn.Blocks[i])
+       }
+
+       numberPostDomTree(fn.Exit, 0, 0)
+
+       // printPostDomTreeDot(os.Stderr, fn) // debugging
+       // printPostDomTreeText(os.Stderr, fn.Exit, 0) // debugging
+
+       if fn.Prog.mode&SanityCheckFunctions != 0 { // XXX
+               sanityCheckDomTree(fn) // XXX
+       }
+}
+
+// numberDomTree sets the pre- and post-order numbers of a depth-first
+// traversal of the dominator tree rooted at v.  These are used to
+// answer dominance queries in constant time.
+//
+func numberDomTree(v *BasicBlock, pre, post int32) (int32, int32) {
+       v.dom.pre = pre
+       pre++
+       for _, child := range v.dom.children {
+               pre, post = numberDomTree(child, pre, post)
+       }
+       v.dom.post = post
+       post++
+       return pre, post
+}
+
+// numberPostDomTree sets the pre- and post-order numbers of a depth-first
+// traversal of the post-dominator tree rooted at v.  These are used to
+// answer post-dominance queries in constant time.
+//
+func numberPostDomTree(v *BasicBlock, pre, post int32) (int32, int32) {
+       v.pdom.pre = pre
+       pre++
+       for _, child := range v.pdom.children {
+               pre, post = numberPostDomTree(child, pre, post)
+       }
+       v.pdom.post = post
+       post++
+       return pre, post
+}
+
+// Testing utilities ----------------------------------------
+
+// sanityCheckDomTree checks the correctness of the dominator tree
+// computed by the LT algorithm by comparing against the dominance
+// relation computed by a naive Kildall-style forward dataflow
+// analysis (Algorithm 10.16 from the "Dragon" book).
+//
+func sanityCheckDomTree(f *Function) {
+       n := len(f.Blocks)
+
+       // D[i] is the set of blocks that dominate f.Blocks[i],
+       // represented as a bit-set of block indices.
+       D := make([]big.Int, n)
+
+       one := big.NewInt(1)
+
+       // all is the set of all blocks; constant.
+       var all big.Int
+       all.Set(one).Lsh(&all, uint(n)).Sub(&all, one)
+
+       // Initialization.
+       for i := range f.Blocks {
+               if i == 0 {
+                       // A root is dominated only by itself.
+                       D[i].SetBit(&D[0], 0, 1)
+               } else {
+                       // All other blocks are (initially) dominated
+                       // by every block.
+                       D[i].Set(&all)
+               }
+       }
+
+       // Iteration until fixed point.
+       for changed := true; changed; {
+               changed = false
+               for i, b := range f.Blocks {
+                       if i == 0 {
+                               continue
+                       }
+                       // Compute intersection across predecessors.
+                       var x big.Int
+                       x.Set(&all)
+                       for _, pred := range b.Preds {
+                               x.And(&x, &D[pred.Index])
+                       }
+                       if b == f.Exit {
+                               for _, p := range f.Blocks {
+                                       if f.fakeExits.Has(p) {
+                                               x.And(&x, &D[p.Index])
+                                       }
+                               }
+                       }
+                       x.SetBit(&x, i, 1) // a block always dominates itself.
+                       if D[i].Cmp(&x) != 0 {
+                               D[i].Set(&x)
+                               changed = true
+                       }
+               }
+       }
+
+       // Check the entire relation.  O(n^2).
+       ok := true
+       for i := 0; i < n; i++ {
+               for j := 0; j < n; j++ {
+                       b, c := f.Blocks[i], f.Blocks[j]
+                       actual := b.Dominates(c)
+                       expected := D[j].Bit(i) == 1
+                       if actual != expected {
+                               fmt.Fprintf(os.Stderr, "dominates(%s, %s)==%t, want %t\n", b, c, actual, expected)
+                               ok = false
+                       }
+               }
+       }
+
+       preorder := f.DomPreorder()
+       for _, b := range f.Blocks {
+               if got := preorder[b.dom.pre]; got != b {
+                       fmt.Fprintf(os.Stderr, "preorder[%d]==%s, want %s\n", b.dom.pre, got, b)
+                       ok = false
+               }
+       }
+
+       if !ok {
+               panic("sanityCheckDomTree failed for " + f.String())
+       }
+
+}
+
+// Printing functions ----------------------------------------
+
+// printDomTree prints the dominator tree as text, using indentation.
+//lint:ignore U1000 used during debugging
+func printDomTreeText(buf *bytes.Buffer, v *BasicBlock, indent int) {
+       fmt.Fprintf(buf, "%*s%s\n", 4*indent, "", v)
+       for _, child := range v.dom.children {
+               printDomTreeText(buf, child, indent+1)
+       }
+}
+
+// printDomTreeDot prints the dominator tree of f in AT&T GraphViz
+// (.dot) format.
+//lint:ignore U1000 used during debugging
+func printDomTreeDot(buf io.Writer, f *Function) {
+       fmt.Fprintln(buf, "//", f)
+       fmt.Fprintln(buf, "digraph domtree {")
+       for i, b := range f.Blocks {
+               v := b.dom
+               fmt.Fprintf(buf, "\tn%d [label=\"%s (%d, %d)\",shape=\"rectangle\"];\n", v.pre, b, v.pre, v.post)
+               // TODO(adonovan): improve appearance of edges
+               // belonging to both dominator tree and CFG.
+
+               // Dominator tree edge.
+               if i != 0 {
+                       fmt.Fprintf(buf, "\tn%d -> n%d [style=\"solid\",weight=100];\n", v.idom.dom.pre, v.pre)
+               }
+               // CFG edges.
+               for _, pred := range b.Preds {
+                       fmt.Fprintf(buf, "\tn%d -> n%d [style=\"dotted\",weight=0];\n", pred.dom.pre, v.pre)
+               }
+       }
+       fmt.Fprintln(buf, "}")
+}
+
+// printDomTree prints the dominator tree as text, using indentation.
+//lint:ignore U1000 used during debugging
+func printPostDomTreeText(buf io.Writer, v *BasicBlock, indent int) {
+       fmt.Fprintf(buf, "%*s%s\n", 4*indent, "", v)
+       for _, child := range v.pdom.children {
+               printPostDomTreeText(buf, child, indent+1)
+       }
+}
+
+// printDomTreeDot prints the dominator tree of f in AT&T GraphViz
+// (.dot) format.
+//lint:ignore U1000 used during debugging
+func printPostDomTreeDot(buf io.Writer, f *Function) {
+       fmt.Fprintln(buf, "//", f)
+       fmt.Fprintln(buf, "digraph pdomtree {")
+       for _, b := range f.Blocks {
+               v := b.pdom
+               fmt.Fprintf(buf, "\tn%d [label=\"%s (%d, %d)\",shape=\"rectangle\"];\n", v.pre, b, v.pre, v.post)
+               // TODO(adonovan): improve appearance of edges
+               // belonging to both dominator tree and CFG.
+
+               // Dominator tree edge.
+               if b != f.Exit {
+                       fmt.Fprintf(buf, "\tn%d -> n%d [style=\"solid\",weight=100];\n", v.idom.pdom.pre, v.pre)
+               }
+               // CFG edges.
+               for _, pred := range b.Preds {
+                       fmt.Fprintf(buf, "\tn%d -> n%d [style=\"dotted\",weight=0];\n", pred.pdom.pre, v.pre)
+               }
+       }
+       fmt.Fprintln(buf, "}")
+}