2 * This test demonstrates that putting a console into selection mode does not
3 * block the low-level console APIs, even though it blocks WriteFile.
6 #define _WIN32_WINNT 0x0501
7 #include "../src/shared/DebugClient.cc"
11 const int SC_CONSOLE_MARK = 0xFFF2;
13 CALLBACK DWORD writerThread(void*)
15 CHAR_INFO xChar, fillChar;
16 memset(&xChar, 0, sizeof(xChar));
17 xChar.Char.AsciiChar = 'X';
19 memset(&fillChar, 0, sizeof(fillChar));
20 fillChar.Char.AsciiChar = ' ';
21 fillChar.Attributes = 7;
22 COORD oneCoord = { 1, 1 };
23 COORD zeroCoord = { 0, 0 };
26 SMALL_RECT writeRegion = { 5, 5, 5, 5 };
27 WriteConsoleOutput(GetStdHandle(STD_OUTPUT_HANDLE),
32 SMALL_RECT scrollRect = { 1, 1, 20, 20 };
33 COORD destCoord = { 0, 0 };
34 ScrollConsoleScreenBuffer(GetStdHandle(STD_OUTPUT_HANDLE),
44 CreateThread(NULL, 0, writerThread, NULL, 0, NULL);
45 trace("marking console");
46 HWND hwnd = GetConsoleWindow();
47 PostMessage(hwnd, WM_SYSCOMMAND, SC_CONSOLE_MARK, 0);
51 trace("reading output");
53 COORD bufSize = { 1, 1 };
54 COORD zeroCoord = { 0, 0 };
55 SMALL_RECT readRect = { 0, 0, 0, 0 };
56 ReadConsoleOutput(GetStdHandle(STD_OUTPUT_HANDLE),
61 trace("done reading output");
65 PostMessage(hwnd, WM_CHAR, 27, 0x00010001);